@Jip
this should be fixed inside FAF.
Adding "DamageRadius = 1," inside modded unit blueprints does not work (still outputs 0 as radius)
self.DamageData.DamageRadius or 1` is also not working because the DamageData defaults the radius to 0 when its not existend.
Kind of funny:
local FriendlyFire = self.DamageData.DamageFriendly and radius ~=0
DamageArea( self, pos, radius, 1, 'Force', FriendlyFire )
FriendlyFire is only true if radius is not 0, and the function crashes when radius is 0. Nice ^^
@DDDX
Are you talking about Black Ops ACU v18 or Black Ops Unleashed V19 ?