FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    BlackOpsFAF-Unleashed only for FAF v26

    Scheduled Pinned Locked Moved Modding & Tools
    143 Posts 26 Posters 29.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • UvesoU
      Uveso
      last edited by

      @Levily2

      yes the Black Ops FAF version is the latest one.

      When you say Lambda is broken, what unit do you mean ?
      Is the lambda in the Black Ops ACU mod working ?

      1 Reply Last reply Reply Quote 0
      • L
        Levily2
        last edited by

        @Uveso After some quick testing, it does seem to work? Sort of, an experimental lambda PD couldn't block a tech 1 Tank Hunter Mobile PD from UEF.

        And even the ACU or lambda bots don't do it consistently,

        the Lambda blocking only 1 shot out of 10 or so, and the ACU every third shot?

        But most importantly, it doesn't have any visuals, for none of them.

        I quickly tried to check in code what could be wrong, and in for example BSB0001_Script.lu, on line 8 it imports seraphimunits.lua, but that file didn't exist in my install

        1 Reply Last reply Reply Quote 0
        • I
          iamscope
          last edited by

          Great work guys, love it!

          1 Reply Last reply Reply Quote 0
          • UvesoU
            Uveso
            last edited by Uveso

            @Levily2

            well, i found the issue. Had to go back to october 2016.

            The Lambda defence was changed by icedreamer in 2016.
            First the Lambda was defending 100% of all projectiles.
            After the patch it only deflect 5-30% of the projectiles depending on the unit.

            This was the patch:
            https://github.com/aeoncleanse/Mods/commit/a13d536ecddbd24a697ee9d7732f634b69e9892f#diff-0e3f7a0c9511aade8883d320fb0ca2d44a6b5bb93c40afd86ead5503d6ba8546

            I checked the code for more errors, but the code itself is running as designed.
            So there is no error, it was a balance decision to reduce the reflect rate of the Lambda field.

            [edit]
            The file seraphimunits.lua can be found in:
            \Mods\BlackOpsFAF-ACUs\hook\lua\seraphimunits.lua
            and in the original game files in :
            SupCom\gamedata\lua\seraphimunits.lua
            (its packed inside the lua.scd file, rename the .SCD to .ZIP and you can unpack the archive)

            1 Reply Last reply Reply Quote 0
            • DDDXD
              DDDX
              last edited by

              I use the Lambda field in my mod for my survival, and I can confirm that it does stop projectiles - albeit irregularly. Which would be consistent with a 5-30% chance to trigger.
              So that part works as it should i guess.

              No visuals though.

              1 Reply Last reply Reply Quote 0
              • L
                Levily2
                last edited by

                @Uveso Oh sweet, then sorry for the false report!

                But yeah, i distinctly remember from back then that there were visuals for lambda?

                1 Reply Last reply Reply Quote 0
                • UvesoU
                  Uveso
                  last edited by

                  @Levily2

                  it wasn't a false report; compared to 2015, the Lambda has lost 95% effectiveness in some cases.
                  This was an absolute correct observation.

                  I'll take a look at the gfx later, although I'm not a graphics expert.

                  1 Reply Last reply Reply Quote 0
                  • L
                    Levily2
                    last edited by

                    Cool! You're the best 🙂

                    1 Reply Last reply Reply Quote 0
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • DoompantsD
                      Doompants
                      last edited by

                      I know BlackOps hasn't really been touched in a while, but we've noticed that a recent patch broke the Aeon T3 tactical missile launcher (Purifier).

                      The recent Game Update 3738 makes reference to "(#3946) Fix damage of child projectiles, such as Cybran tactical missiles after they split"

                      I'm assuming it's a related problem since the Purifiers use child projectiles too.

                      To Recreate:

                      Build Aeon Purifier in any game.
                      Fire purifier at enemy structures.
                      Purifier will strike and appear to explode, but no damage to structures.

                      Thanks in advance

                      1 Reply Last reply Reply Quote 0
                      • JipJ
                        Jip
                        last edited by

                        @Uveso to what repository can I make a pull request?

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • UvesoU
                          Uveso
                          last edited by

                          you can use the git hub links from here:
                          https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

                          1 Reply Last reply Reply Quote 0
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU
                            Uveso
                            last edited by

                            v20 (21.Aug.2022)

                            • added missing translation tags in tooltip.lua
                            • added german translation (translation by John kobo)
                            • Unit bsl0310 (Lambda Equipped Assault Bot) Added StandUpright = true,
                            • Unit bsb2402 (Seraphim Quantum Rift Archway) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Experimental"
                            • Unit bab1302 (Hydrocarbon Power Plant) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
                            • Unit beb4309 (Anti-Teleport Field Tower) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
                            • Unit bab2404 (Artemis Satelite Control) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
                            • Unit beb1302 (Hydrocarbon Power Plant) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
                            • Unit brb5205 (Advanced Air Staging Facility) Fixed Display.Abilities.
                            • Unit bss0401 (Experimental Dreadnought) Changed Damage for weapon (Hu Strategic Missile Defense) from 30 to 30000.
                            • Unit bra0309 (T3 Air Transport) Added missing transport capacity variable (Class1Capacity = 16,)
                            • Unit bsa0309 (Tech3 Air Transport) Added missing transport capacity variable (Class1Capacity = 32,)
                            • Unit bra0409 (Experimental Assault Transport) Added missing transport capacity variable (Class1Capacity = 20,)
                            • Unit baa0309 (T3 Air Transport) Added missing transport capacity variable (Class1Capacity = 24,)
                            • Unit bab2308 (Tactical Missile Launcher) fixed no damage on AMissileSerpentineProjectile
                            1 Reply Last reply Reply Quote 0
                            • UvesoU Uveso referenced this topic on
                            • UvesoU Uveso referenced this topic on
                            • DoompantsD
                              Doompants
                              last edited by Doompants

                              Hey, nice! Some of us still play BlackOps all the time, so thanks for the fixes. 😄

                              What do the changes to RULEUTL do anyways? Is that just UI stuff, or?

                              EDIT: NM. I found it in the wiki, thx.

                              1 Reply Last reply Reply Quote 0
                              • UvesoU
                                Uveso
                                last edited by

                                @Doompants

                                thanks a lot for your feedback and error report!

                                I play Black Ops a lot but have never seen that the Aeon T3 Tactical Missile Launcher is doing no damage.
                                Hopefully i fixed it right 😄

                                DoompantsD 1 Reply Last reply Reply Quote 0
                                • DoompantsD
                                  Doompants @Uveso
                                  last edited by

                                  @uveso OH I guarantee you you did. I blasted the hell out of our resident Aeon player who didn't expect it to be working. That'll teach them to read the forums. Lol.

                                  As a fun note, this getting fixed just in time to coincide with the TMD changes is interesting, because we always thought the Purifier was a little bit too hard to stop if you stacked multiples up and fired them together, but the TMD buff has made it a little more reasonable to stop multiple purifiers, so win/win.

                                  1 Reply Last reply Reply Quote 1
                                  • UvesoU
                                    Uveso
                                    last edited by

                                    @Doompants

                                    thank you a lot for the nice and appreciated feedback 😄

                                    1 Reply Last reply Reply Quote 0
                                    • UvesoU Uveso referenced this topic on
                                    • UvesoU Uveso referenced this topic on
                                    • L
                                      lt_hawkeye
                                      last edited by lt_hawkeye

                                      Always nice to check in once and a while and see this is still being played and somewhat maintained 🙂

                                      1 Reply Last reply Reply Quote 1
                                      • K
                                        Khannis
                                        last edited by

                                        Love this, about to give it a spin again! For me there's no better way of playing this game

                                        1 Reply Last reply Reply Quote 0
                                        • N
                                          Nari
                                          last edited by

                                          Is it possible to modify the experimental build times to align with FAF balance? It’s a little jarring with the vastly different build times of the Black Ops exps vs FAF exps.

                                          Also attack drones on units don’t seem to be working.

                                          1 Reply Last reply Reply Quote 0
                                          • UvesoU Uveso referenced this topic on
                                          • UvesoU Uveso referenced this topic on
                                          • UvesoU Uveso referenced this topic on
                                          • UvesoU Uveso referenced this topic on
                                          • UvesoU Uveso referenced this topic on
                                          • UvesoU Uveso referenced this topic on
                                          • F
                                            fkdlao
                                            last edited by

                                            steam game no??

                                            BlackOps 6.0

                                            UEF T4 Dreadnought - Conquest Class ATTACK no <---- Bug Fix Request

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post