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    BlackOpsFAF-Unleashed only for FAF v26

    Scheduled Pinned Locked Moved Modding & Tools
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    • JipJ Offline
      Jip @Uveso
      last edited by Jip

      @uveso What file and line is that?

      nvm - related to the post before.

      A work of art is never finished, merely abandoned

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      • DDDXD Offline
        DDDX @Uveso
        last edited by DDDX

        @uveso nvm, if this (v18) were an issue it would have manifested long ago.

        I can report the same projectile error with the Juggernaut battlestation unit BEL0307.

        XathosX 1 Reply Last reply Reply Quote 0
        • XathosX Offline
          Xathos @DDDX
          last edited by Xathos

          @dddx said in BlackOpsFAF-Unleashed only for FAF v19:

          @uveso nvm, if this (v18) were an issue it would have manifested long ago.

          I can report the same projectile error with the Juggernaut battlestation unit BEL0307.

          Anything that uses the "Railgun01" projectile is affected. I found like 5 units that use it (they're all UEF units).

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          • JipJ Offline
            Jip
            last edited by

            Yes - we're on it 🙂 .

            A work of art is never finished, merely abandoned

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            • XathosX Offline
              Xathos @Uveso
              last edited by

              3724 SEEMS TO HAVE FIXED THE ISSUE.

              1 Reply Last reply Reply Quote 0
              • JipJ Offline
                Jip
                last edited by

                That was the idea!

                A work of art is never finished, merely abandoned

                1 Reply Last reply Reply Quote 0
                • UvesoU Offline
                  Uveso
                  last edited by

                  @Xathos

                  i just want to thank you for your feedback and support! 🙂

                  1 Reply Last reply Reply Quote 0
                  • L Offline
                    Levily2
                    last edited by

                    @Uveso Is this mod still up to date on the FAF client? I can't see a version number on there,

                    And Lambda seems to be broken 😞

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                    • UvesoU Offline
                      Uveso
                      last edited by

                      @Levily2

                      yes the Black Ops FAF version is the latest one.

                      When you say Lambda is broken, what unit do you mean ?
                      Is the lambda in the Black Ops ACU mod working ?

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                      • L Offline
                        Levily2
                        last edited by

                        @Uveso After some quick testing, it does seem to work? Sort of, an experimental lambda PD couldn't block a tech 1 Tank Hunter Mobile PD from UEF.

                        And even the ACU or lambda bots don't do it consistently,

                        the Lambda blocking only 1 shot out of 10 or so, and the ACU every third shot?

                        But most importantly, it doesn't have any visuals, for none of them.

                        I quickly tried to check in code what could be wrong, and in for example BSB0001_Script.lu, on line 8 it imports seraphimunits.lua, but that file didn't exist in my install

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                        • I Offline
                          iamscope
                          last edited by

                          Great work guys, love it!

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                          • UvesoU Offline
                            Uveso
                            last edited by Uveso

                            @Levily2

                            well, i found the issue. Had to go back to october 2016.

                            The Lambda defence was changed by icedreamer in 2016.
                            First the Lambda was defending 100% of all projectiles.
                            After the patch it only deflect 5-30% of the projectiles depending on the unit.

                            This was the patch:
                            https://github.com/aeoncleanse/Mods/commit/a13d536ecddbd24a697ee9d7732f634b69e9892f#diff-0e3f7a0c9511aade8883d320fb0ca2d44a6b5bb93c40afd86ead5503d6ba8546

                            I checked the code for more errors, but the code itself is running as designed.
                            So there is no error, it was a balance decision to reduce the reflect rate of the Lambda field.

                            [edit]
                            The file seraphimunits.lua can be found in:
                            \Mods\BlackOpsFAF-ACUs\hook\lua\seraphimunits.lua
                            and in the original game files in :
                            SupCom\gamedata\lua\seraphimunits.lua
                            (its packed inside the lua.scd file, rename the .SCD to .ZIP and you can unpack the archive)

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                            • DDDXD Offline
                              DDDX
                              last edited by

                              I use the Lambda field in my mod for my survival, and I can confirm that it does stop projectiles - albeit irregularly. Which would be consistent with a 5-30% chance to trigger.
                              So that part works as it should i guess.

                              No visuals though.

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                              • L Offline
                                Levily2
                                last edited by

                                @Uveso Oh sweet, then sorry for the false report!

                                But yeah, i distinctly remember from back then that there were visuals for lambda?

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                                • UvesoU Offline
                                  Uveso
                                  last edited by

                                  @Levily2

                                  it wasn't a false report; compared to 2015, the Lambda has lost 95% effectiveness in some cases.
                                  This was an absolute correct observation.

                                  I'll take a look at the gfx later, although I'm not a graphics expert.

                                  1 Reply Last reply Reply Quote 0
                                  • L Offline
                                    Levily2
                                    last edited by

                                    Cool! You're the best 🙂

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                                    • DoompantsD Offline
                                      Doompants
                                      last edited by

                                      I know BlackOps hasn't really been touched in a while, but we've noticed that a recent patch broke the Aeon T3 tactical missile launcher (Purifier).

                                      The recent Game Update 3738 makes reference to "(#3946) Fix damage of child projectiles, such as Cybran tactical missiles after they split"

                                      I'm assuming it's a related problem since the Purifiers use child projectiles too.

                                      To Recreate:

                                      Build Aeon Purifier in any game.
                                      Fire purifier at enemy structures.
                                      Purifier will strike and appear to explode, but no damage to structures.

                                      Thanks in advance

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                                      • JipJ Offline
                                        Jip
                                        last edited by

                                        @Uveso to what repository can I make a pull request?

                                        A work of art is never finished, merely abandoned

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                                        • UvesoU Offline
                                          Uveso
                                          last edited by

                                          you can use the git hub links from here:
                                          https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

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                                          • UvesoU Offline
                                            Uveso
                                            last edited by

                                            v20 (21.Aug.2022)

                                            • added missing translation tags in tooltip.lua
                                            • added german translation (translation by John kobo)
                                            • Unit bsl0310 (Lambda Equipped Assault Bot) Added StandUpright = true,
                                            • Unit bsb2402 (Seraphim Quantum Rift Archway) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Experimental"
                                            • Unit bab1302 (Hydrocarbon Power Plant) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
                                            • Unit beb4309 (Anti-Teleport Field Tower) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
                                            • Unit bab2404 (Artemis Satelite Control) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
                                            • Unit beb1302 (Hydrocarbon Power Plant) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
                                            • Unit brb5205 (Advanced Air Staging Facility) Fixed Display.Abilities.
                                            • Unit bss0401 (Experimental Dreadnought) Changed Damage for weapon (Hu Strategic Missile Defense) from 30 to 30000.
                                            • Unit bra0309 (T3 Air Transport) Added missing transport capacity variable (Class1Capacity = 16,)
                                            • Unit bsa0309 (Tech3 Air Transport) Added missing transport capacity variable (Class1Capacity = 32,)
                                            • Unit bra0409 (Experimental Assault Transport) Added missing transport capacity variable (Class1Capacity = 20,)
                                            • Unit baa0309 (T3 Air Transport) Added missing transport capacity variable (Class1Capacity = 24,)
                                            • Unit bab2308 (Tactical Missile Launcher) fixed no damage on AMissileSerpentineProjectile
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