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    BlackOpsFAF-Unleashed only for FAF v26

    Scheduled Pinned Locked Moved Modding & Tools
    143 Posts 26 Posters 29.4k Views 2 Watching
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    • XathosX Offline
      Xathos @DDDX
      last edited by Xathos

      @dddx said in BlackOpsFAF-Unleashed only for FAF v19:

      @uveso nvm, if this (v18) were an issue it would have manifested long ago.

      I can report the same projectile error with the Juggernaut battlestation unit BEL0307.

      Anything that uses the "Railgun01" projectile is affected. I found like 5 units that use it (they're all UEF units).

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      • JipJ Offline
        Jip
        last edited by

        Yes - we're on it 🙂 .

        A work of art is never finished, merely abandoned

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        • XathosX Offline
          Xathos @Uveso
          last edited by

          3724 SEEMS TO HAVE FIXED THE ISSUE.

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          • JipJ Offline
            Jip
            last edited by

            That was the idea!

            A work of art is never finished, merely abandoned

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            • UvesoU Offline
              Uveso
              last edited by

              @Xathos

              i just want to thank you for your feedback and support! 🙂

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              • L Offline
                Levily2
                last edited by

                @Uveso Is this mod still up to date on the FAF client? I can't see a version number on there,

                And Lambda seems to be broken 😞

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                • UvesoU Offline
                  Uveso
                  last edited by

                  @Levily2

                  yes the Black Ops FAF version is the latest one.

                  When you say Lambda is broken, what unit do you mean ?
                  Is the lambda in the Black Ops ACU mod working ?

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                  • L Offline
                    Levily2
                    last edited by

                    @Uveso After some quick testing, it does seem to work? Sort of, an experimental lambda PD couldn't block a tech 1 Tank Hunter Mobile PD from UEF.

                    And even the ACU or lambda bots don't do it consistently,

                    the Lambda blocking only 1 shot out of 10 or so, and the ACU every third shot?

                    But most importantly, it doesn't have any visuals, for none of them.

                    I quickly tried to check in code what could be wrong, and in for example BSB0001_Script.lu, on line 8 it imports seraphimunits.lua, but that file didn't exist in my install

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                    • I Offline
                      iamscope
                      last edited by

                      Great work guys, love it!

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                      • UvesoU Offline
                        Uveso
                        last edited by Uveso

                        @Levily2

                        well, i found the issue. Had to go back to october 2016.

                        The Lambda defence was changed by icedreamer in 2016.
                        First the Lambda was defending 100% of all projectiles.
                        After the patch it only deflect 5-30% of the projectiles depending on the unit.

                        This was the patch:
                        https://github.com/aeoncleanse/Mods/commit/a13d536ecddbd24a697ee9d7732f634b69e9892f#diff-0e3f7a0c9511aade8883d320fb0ca2d44a6b5bb93c40afd86ead5503d6ba8546

                        I checked the code for more errors, but the code itself is running as designed.
                        So there is no error, it was a balance decision to reduce the reflect rate of the Lambda field.

                        [edit]
                        The file seraphimunits.lua can be found in:
                        \Mods\BlackOpsFAF-ACUs\hook\lua\seraphimunits.lua
                        and in the original game files in :
                        SupCom\gamedata\lua\seraphimunits.lua
                        (its packed inside the lua.scd file, rename the .SCD to .ZIP and you can unpack the archive)

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                        • DDDXD Offline
                          DDDX
                          last edited by

                          I use the Lambda field in my mod for my survival, and I can confirm that it does stop projectiles - albeit irregularly. Which would be consistent with a 5-30% chance to trigger.
                          So that part works as it should i guess.

                          No visuals though.

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                          • L Offline
                            Levily2
                            last edited by

                            @Uveso Oh sweet, then sorry for the false report!

                            But yeah, i distinctly remember from back then that there were visuals for lambda?

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                            • UvesoU Offline
                              Uveso
                              last edited by

                              @Levily2

                              it wasn't a false report; compared to 2015, the Lambda has lost 95% effectiveness in some cases.
                              This was an absolute correct observation.

                              I'll take a look at the gfx later, although I'm not a graphics expert.

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                              • L Offline
                                Levily2
                                last edited by

                                Cool! You're the best 🙂

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                                • DoompantsD Offline
                                  Doompants
                                  last edited by

                                  I know BlackOps hasn't really been touched in a while, but we've noticed that a recent patch broke the Aeon T3 tactical missile launcher (Purifier).

                                  The recent Game Update 3738 makes reference to "(#3946) Fix damage of child projectiles, such as Cybran tactical missiles after they split"

                                  I'm assuming it's a related problem since the Purifiers use child projectiles too.

                                  To Recreate:

                                  Build Aeon Purifier in any game.
                                  Fire purifier at enemy structures.
                                  Purifier will strike and appear to explode, but no damage to structures.

                                  Thanks in advance

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                                  • JipJ Offline
                                    Jip
                                    last edited by

                                    @Uveso to what repository can I make a pull request?

                                    A work of art is never finished, merely abandoned

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                                    • UvesoU Offline
                                      Uveso
                                      last edited by

                                      you can use the git hub links from here:
                                      https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

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                                      • UvesoU Offline
                                        Uveso
                                        last edited by

                                        v20 (21.Aug.2022)

                                        • added missing translation tags in tooltip.lua
                                        • added german translation (translation by John kobo)
                                        • Unit bsl0310 (Lambda Equipped Assault Bot) Added StandUpright = true,
                                        • Unit bsb2402 (Seraphim Quantum Rift Archway) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Experimental"
                                        • Unit bab1302 (Hydrocarbon Power Plant) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
                                        • Unit beb4309 (Anti-Teleport Field Tower) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
                                        • Unit bab2404 (Artemis Satelite Control) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
                                        • Unit beb1302 (Hydrocarbon Power Plant) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
                                        • Unit brb5205 (Advanced Air Staging Facility) Fixed Display.Abilities.
                                        • Unit bss0401 (Experimental Dreadnought) Changed Damage for weapon (Hu Strategic Missile Defense) from 30 to 30000.
                                        • Unit bra0309 (T3 Air Transport) Added missing transport capacity variable (Class1Capacity = 16,)
                                        • Unit bsa0309 (Tech3 Air Transport) Added missing transport capacity variable (Class1Capacity = 32,)
                                        • Unit bra0409 (Experimental Assault Transport) Added missing transport capacity variable (Class1Capacity = 20,)
                                        • Unit baa0309 (T3 Air Transport) Added missing transport capacity variable (Class1Capacity = 24,)
                                        • Unit bab2308 (Tactical Missile Launcher) fixed no damage on AMissileSerpentineProjectile
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                                        • DoompantsD Offline
                                          Doompants
                                          last edited by Doompants

                                          Hey, nice! Some of us still play BlackOps all the time, so thanks for the fixes. 😄

                                          What do the changes to RULEUTL do anyways? Is that just UI stuff, or?

                                          EDIT: NM. I found it in the wiki, thx.

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                                          • UvesoU Offline
                                            Uveso
                                            last edited by

                                            @Doompants

                                            thanks a lot for your feedback and error report!

                                            I play Black Ops a lot but have never seen that the Aeon T3 Tactical Missile Launcher is doing no damage.
                                            Hopefully i fixed it right 😄

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