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    Random UI improvements [UI mod]

    Scheduled Pinned Locked Moved Modding & Tools
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    • S
      Strogo
      last edited by

      This mod contains some UI improvements that I coded a long time ago but as I stopped playing ~3yrs ago and lost motivation, all these were buried on my harddrive backyard 🙂 Now they finally collected in one mod. Better late than never, right?

      1. EasyReclaim hotkey
      Screenshot_1.png

      New reclaim order that behaves almost same as default one, except that it ignores empty spots and accepts only those clicks that were placed on reclaimable objects. So no more fake orders while manually reclaiming stuff:

      Rec.gif

      2. Attack/nuke orders ignore units and always placed on the ground

      No need to drag attack orders anymore, just put it wherever you want.

      Attack.gif

      3. While using "Move" command it's no longer transform into patrol

      Now you can place as many move orders in one spot as you want. Very useful when dodging with single unit, like t1 arty etc.

      Move.gif

      4. HardMove hotkey for air fights

      Screenshot_2.png

      When HardMove mode is active, all right mouse clicks will be move orders, no matter where they placed, even if there is an enemy unit under cursor. Very useful for ait fights

      HardMove.gif

      That's all for now 🙂

      1 Reply Last reply Reply Quote 31
      • deletethisD
        deletethis
        last edited by

        This is absolutely amazing, thank you so much!!

        1 Reply Last reply Reply Quote 1
        • JipJ
          Jip
          last edited by

          I must be missing it, but where is the mod itself?

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 1
          • S
            Strogo
            last edited by

            Random UI improvements in the mod vault. I putted [UI mod] in title so it's easier to recognize that it's actually a mod name and not just name of the topic where I posted some random things 🙂

            1 Reply Last reply Reply Quote 2
            • archsimkatA
              archsimkat
              last edited by

              @Jip you should integrate these changes into the base game.

              arma473A 1 Reply Last reply Reply Quote 6
              • S
                Strogo
                last edited by

                Yeah, mod is under WTFPL license, so feel free to do anything you want.

                I was thinking about making a pr to fa repo, but then I should probably rework the code a little bit and all that stuff (don't want to spend time on that now). In UI mods everything is simple: it works and doesn't lag to death? Approved. 😄

                1 Reply Last reply Reply Quote 1
                • T
                  Tagada Balance Team
                  last edited by

                  Looks like a great UI mod, will be using it for sure.

                  1 Reply Last reply Reply Quote 0
                  • arma473A
                    arma473 @archsimkat
                    last edited by

                    @archsimkat said in Random UI improvements [UI mod]:

                    @Jip you should integrate these changes into the base game.

                    The community should test these out for at least a week or two. Some of them might be more popular than others.

                    But I agree that these might be appropriate for inclusion in the base game.

                    1 Reply Last reply Reply Quote 0
                    • T
                      Tagada Balance Team
                      last edited by

                      I would also argue that the new reclaim order that is presented here should just be the default one, I see no added value in being able to spam reclaim clicks on stuff you can't reclaim just for your engie to ignore them later on.

                      1 Reply Last reply Reply Quote 5
                      • ThomasHiattT
                        ThomasHiatt
                        last edited by

                        How are you gonna catch people using mouse clicker macros now?

                        1 Reply Last reply Reply Quote 0
                        • JipJ
                          Jip
                          last edited by

                          I'm discussing integration in a Discord thread.

                          A work of art is never finished, merely abandoned

                          1 Reply Last reply Reply Quote 0
                          • S
                            Strogo
                            last edited by

                            Only with replay parser I guess. If player uses macros there should be a lot of reclaim orders that are related to one object. When macros clicks 10+ times at same rock, player will do 2-3 clicks at max. But yes, with this mod detecting macros requires more efforts

                            1 Reply Last reply Reply Quote 1
                            • GrimplexG
                              Grimplex
                              last edited by

                              Nice, cool mod!

                              The embodiment of depression...

                              1 Reply Last reply Reply Quote 1
                              • SpikeyNoobS
                                SpikeyNoob Global Moderator
                                last edited by

                                Nice, cool Grimplex!

                                1 Reply Last reply Reply Quote 1
                                • Eternal-E
                                  Eternal-
                                  last edited by

                                  Grimplex is happy for real

                                  Profile | Eternal MOD pack | Check new client

                                  1 Reply Last reply Reply Quote 0
                                  • ObliiLaCybranceO
                                    ObliiLaCybrance
                                    last edited by

                                    good simple ui fixes like this are great!

                                    1 Reply Last reply Reply Quote 0
                                    • JipJ
                                      Jip
                                      last edited by

                                      good simple ui fixes like these are great indeed

                                      A work of art is never finished, merely abandoned

                                      1 Reply Last reply Reply Quote 0
                                      • FemboyF
                                        Femboy Promotions team
                                        last edited by

                                        Installing right now, no more will I need to zoom in front of a rock in order to make sure I'm reclaiming it and not find out 5m later that my engie passed it.

                                        FAF Website Developer

                                        1 Reply Last reply Reply Quote 1
                                        • M
                                          Maomaoo
                                          last edited by

                                          The last one is terrible in certain situations when you wanna snipe something (transports/bombers), the 2nd is the biggest indirect nerf to submergible units ever.

                                          1 Reply Last reply Reply Quote 0
                                          • ThomasHiattT
                                            ThomasHiatt
                                            last edited by

                                            Then don't use it in that scenario dood

                                            1 Reply Last reply Reply Quote 0
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