The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • AI vs AI Tournament series

    Tournaments
    9
    4 Votes
    9 Posts
    383 Views
    M
    I suggest an additional AI for the next competition. I found it on the vast internet: https://github.com/Siesher/AI_For_Supreme_Com?ysclid=muk3xbmox1975635691 There is combination of strict logic and LLM. The last change was made in the spring of this year.
  • [Concluded][$100]Average Joe Olympics #6 - 2v2

    Tournaments
    5
    1
    3 Votes
    5 Posts
    150 Views
    wilson_W
    Thanks. It's been a bit sad that only five teams showed up in the end. There's been roughly 20 people who had signed up at one point or another. It should've been a full grid!
  • Commander Survival Kit Project

    Modding & Tools
    292
    20
    21 Votes
    292 Posts
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    C
    Hello everyone, its been a while since the latest Development Update. This time I want to show you the recent new Additions, which has been added into Mechdivers recently. However that is not all Mechdivers is getting a really huge Content Expansion soon. What this Content Expansion is in detail will be revealed soon but you can find a little Teaser in the End of this Post. Whats new: [image: 1790441320649-f83989b7-248c-4b9d-af54-054ef338695d-image.png] [image: 1790441328614-62aff21d-8696-44a8-a581-48e8b966fc14-image.png] 'OC-130 Dora' - UEF Tech 3 Heavy Anti Orbital Cannon This Artillery Structure is designed to shot its Hiro Plasma Projectiles on enemy Spaceships to damage them. With modifications on its Targeting Systems this Artillery can be used against Ground Targets as well. The Design is based on the SEAF Orbital Cannon from Helldivers 2 [image: 1790441793632-e6064808-8764-44a4-afd6-70295a049ee9-image.png] "UD-310 Maelstorm MK V" - Tech 3 Heavy Combat Tank A modified Version of the famous Bastion Tank to support Mech Marines on the Battlefield. The Primary Weapon of this Tank are two Cruise Missile Launchers to give Long Distance Fire Support These Missile Launchers can fire 10 Missiles (20 in Total). For Close Combat he has access to two Heavy Penetration Gatling Guns with short Range but High Damage Output. Additionally this Tank has access to the Smoke Screen Ability. This Ability creates an Smoke Cloud around the Tank to hide himself or ally Land Units in Range. The Design is based on the new recently added TD-110 Maelstrom Tank from Helldivers 2. [image: 1790441368294-8eb6c057-8de2-4771-a662-8ce2e048f95b-image.png] 'Amigo SG-100' - Tech 2 Supply Truck A more armored Variant of the Razer G-167 which is armed with an Automated MG Turret.It has the Ability to give ally Land Units an temporary Rate of Fire Buff for their Weapons. The Design is based on the Supply Variant of the Fast Reacon Vehicle from Helldivers 2. [image: 1790441395737-2ae41019-2d40-44e5-8edf-0bf66902a046-image.png] 'Firey M-13' - Tech 2 Flamethrower Truck A improved Variant of the Razer G-167 armed with an Flamethrower It has access to the Kamikaze Mode. This allows the Truck to move Faster. If he dies it causes an larger Explosion than usual. The larger Explosion is caused by the integrated Fluid Canister. If the Movespeed increases the Fluid becomes instable. If enabled the Unit will explode in the near of enemy Land Units automatically. The Design is based on the Flamethrower Variant of the Fast Reacon Vehicle from Helldivers 2. [image: 1790441446158-33cb1f92-aa01-4c89-8233-b91265b5d7fb-image.png] 'T 120 Peacekeeper' - Tech 3 Heavy Tank A large Tank, which comes with an Heavy Gauss Cannon as its primary Weapon. He is armed with an Machine Gun Casemate Turret and a Maching Gun on its Turret too.This Unit is an Custom, because it is based on an Fan Concept Artwork for Helldivers 2. [image: 1790441504346-e0b3dfff-b74e-4236-977c-5764e3cfee12-image.png] [image: 1790441474199-405bd659-1942-4180-b8a1-1fb5c030ad4c-image.png] Tech 1 Wall Segment Basically similar like the regular Wall Segment Comes with the ability to Rotate it. The Design is based on the Illuminate Wall Segment from Helldivers 2 [image: 1790441529586-055cc39f-0181-4dc3-b563-85cc4b8e68e5-image.png] Tech 2 Warp Gateway (Factory) This Gate is able to build these following Units: All Overseer Variants The Watcher and Obtruder Drones, The NeoMob The Gatekeeper and Veracitor Tripods The Design is based on the Illuminate Warp Gateway from Helldivers 2. [image: 1790441583128-c912b2c5-a0d9-432f-93c1-9a67a37f4944-image.png] 'Crusher' - Tech 2 Advanced Melee Android A large bipedal Android, which is armed with an Titanium Club. Has access to Regenerate too and more Health compared to the Neomob The Design is based on the Illuminate Crusher from Helldivers 2. [image: 1790441653570-8d2be834-41f2-44ae-9453-6d4c04defd99-image.png] 'Wretch' - Tech 2 Melee Android A special Variant of an Android, which is designed for Ambush Attacks. He is armed with two sharp Titanium Claws. If he spots an enemy Unit he will teleport to it automatically in an specific Distance for an surprise attack. The Design is based on the Illuminate Wretch from Helldivers 2. [image: 1790441699294-bdbbdf7c-2411-41e7-9743-3ebc1b4a828d-image.png] Tech 2 Overship Communication Relay A special Sensor, which etablishes a stable Connection to the Overship in an specific Range. This enables this followng Main Ability: Can call in Land Reinforcements if it has an Target. The Relay will Target an enemy Unit automatically if it is in Range. Once it has an Target the Ability Button to call in a Warpship. The Ability Button has an reload of 100 Seconds. Only 3 can be builded by each Player. The Design is based on the Illuminate Sensor Flower Prop in Helldivers 2. [image: 1790441753331-b843d455-d924-4222-b2f5-75cf7c090358-image.png] [image: 1790441772311-93285ef8-6dd1-49ac-94a0-b3ce2a81d925-image.png] 'Exospire' - Experimental Weather manipulator This unique Structure generates an artificial thunderstorm. The Storm will target hostile ground units within range. It will Damage them with Lightning Bolts. Only 1 can be builded. The Design is based on the Exospire from Helldivers 2. TEASER / COMING SOON An aerial reconnaissance scout recently took this picture during a patrol on Seton. Something Big is coming for Sure. (Models seen in this Teaser are created with Meshy AI) [image: 1790442004386-a152957c-94c7-44c0-890d-675946b5deb3-image.png] Stay turned for more Updates. Best regards CDRMV
  • I cannot play with friends.

    Game Issues and Gameplay questions
    6
    0 Votes
    6 Posts
    75 Views
    ipconfig-releaseI
    He's likely referring to the coturn servers: [image: 1790426921777-b9eac3ac-5e90-4355-a177-e26d1a5f10c7-immagine.png] Are you playing from the same household?
  • Non-mandatory country flags in lobbies (or anywhere)

    Suggestions
    11
    0 Votes
    11 Posts
    192 Views
    D
    @speed2 said: It sounds like you're just making up theoretical issues we don't have Sorry if my response was too long or overly complicated, I was simply describing how doxxing works, since there seemed to have been a slight misunderstanding. In any case, it wasn't the main argument for the suggestion; the first post is. Though I don't want this part to go under the radar : PS: Relying on VPNs as the only workaround creates a double standard: Users who care about connection quality and privacy are forced to experience high latency on other programs (or pay VPN), while anyone wanting to spoof their location or misbehave can bypass the mandatory flag system in seconds anyway. A client-side toggle solves the privacy issue cleanly without forcing players into VPNs. @speed2 said in Non-mandatory country flags in lobbies (or anywhere): Since the contributor count and time is limited. We'll be working on the real issues FAF has right now. I understand thisand have nothing to say about it, so I'll just quote thismerely as a future reminder. (not as an "umm no, do mine first") DeivisJenkins said in Non-mandatory country flags in lobbies (or anywhere): From a technical standpoint, the entire flag system is already set up and I know being able to straight up disable would bring problems on it's own, so all that would need to be done is to allow it to show something else. It could be something nice like a faction symbol, or even just the question mark that it can already show.
  • Rate without t4 GEs

    Suggestions
    7
    0 Votes
    7 Posts
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    DeribusD
    @CpaHb said: This does not apply to mapgens or other options, only for dual gap type maps. No, there are no plans to implement special rules for specific map types.
  • 0 Votes
    8 Posts
    94 Views
    S
    Исправил, это было связано с картой v 2, только их не грузит
  • FA freezes when Score is displayed and game has ended

    I need help
    1
    0 Votes
    1 Posts
    38 Views
    No one has replied
  • RK's explosions - Updated

    Modding & Tools
    7
    4
    3 Votes
    7 Posts
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    F
    @D4rkstalker I was working on RK explosions rewrite for the last 3 months. You were faster to release it I released my mod in the FAF vault yesterday. Look for PJ_Explosions in case you want to check it and compare.
  • 2 Votes
    8 Posts
    383 Views
    hybrid_H
    The qualifier has concluded Congratulations to callasoiled, StormLantern, FFF and Akirapwnz for making it through to the Swiss Stage! You can find the tournament page, bracket and everything else here. The main post and tournament website will be updated shortly.
  • Rally Gift Mod Preview:

    General Discussion
    1
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    No one has replied
  • 7 Votes
    26 Posts
    2k Views
    wilson_W
    @Nuggets Yeah, it ended up being called AI vs. AI and was hosted by Maudlin.
  • 0 Votes
    6 Posts
    169 Views
    ZLOZ
    t1 arty is very good vs megalith or yuthota, and does ok vs other t4 too t1 light bots are pretty good vs percivals or obsidians t1 sera arty can work well vs aeon navy to buy time t1 land scouts are pretty good to draw fire from fatboys (most importantly enemy thinks that their fatboy is shooting and doing something useful, but in reality it can just be t1 land scouts) t1 air scouts are very good, t3 are better ofc, but they are also expensive. you often need t1 air scout vs stealth or to just cover whole map with them t1 engineers are still good, especially cause you can spread them out to collect reclaim in large area, and don't need a t2 or t3 factory to make them and that is why t1 bombers are still good too t1 bombers are pretty much always good when there is no AoE antiair damage (but can be bad vs fast moving targets or when you need a sneaky attack. You can miss single strat bomber but flock of 100 t1 bombers will get noticed) t1 subs are good vs t2 sera navy (especially sera subs in big numbers) t1 cybran land scouts can pretend to be firebeetles to scare opponent t1 light bots are good as a part of a ghetto gunship t1 interceptors are good for killing engineering drones (afaik ASF don't target those) you can put t1 subs underwater where usually commanders hide and that can trick your opponent t1 frigates are pretty good vs battleships t1 sera air scouts leave 10 seconds of vision after death, can be exceptionally helpfull vs stealth t1 sera land scouts can hide and stay hidden and provide vision in lategame (but they often get reclaimed tho) t1 aeon land scouts work well as fake targets in navy fights t2 cybran mobile stealth is pretty convinitent cause you can put it in transport (and it will keep woking) or put it into dence bases to not waste space on stealth generators t1 air transports maybe slower and can carry less, but they are cheap and still functional in late game, especially for dropping engineers on reclaim
  • 0 Votes
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    98 Views
    ZLOZ
    @Sir_GrigorySt Посмотреть через логи это отличная идея... В клиенте можно нажать "открыть папку с логами" [image: 1789896530242-c95cf2a7-d9c2-4287-9d1b-2ee8a6084aa4-image.png] там будет client.log и game.log Главное, что нужно воспроизвести проблему а потом прислать/смотреть логи. Можно прислать логи сюда, или скормить их какому-нибудь ИИ, может тоже поможет
  • Missiles shooting off into Space!

    I need help
    1
    1 Votes
    1 Posts
    46 Views
    No one has replied
  • BlackOpsFAF-Unleashed only for FAF v26

    Modding & Tools
    163
    2 Votes
    163 Posts
    34k Views
    S
    Hope you doing well. I just bumped in to highlight the most burning issues: Inquisitor collison box issue: the positive Y offset set in the bp does not seem to apply thus the short hitbox sits at the legs of the unit, causing almost all projectiles and beams to shoot over it. Cybran T3 Aries Attack Frigate's secondary weapon introduces stutters into the game when firing. 10+ makes the match unplayable. Switching back to anti-air does not seem to completely solve the issue, the Aries seem to bring some lag into the game no matter what.
  • 1 Votes
    3 Posts
    1k Views
    nomadsN
    @andyg name = "All Faction Quantum Gate" uid = "8b2d7222-e15d-42d5-9c4d-29e9fff00002" version = 2 copyright = "None" description = "Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC"
  • impossible to join and creat a game

    I need help
    4
    0 Votes
    4 Posts
    75 Views
    V
    thank you very much for your return guys. It was my antivirus which decided to block the forged alliance.exe
  • 0 Votes
    6 Posts
    132 Views
    ZLOZ
    На всякий случай напоминаю, что в запрет нужно внести список IP и доменов фаф. Иначе он на них влиять просто не будет. Или может попробовать натравить запрет вообще на все адреса. мне лично нравится бесплатный впн warp, с ним пинг не сильно увеличивается, но работает только с запретом и не на всех провайдерах