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    SUGGESTION: AEON T2 Shield Generator Fix

    Scheduled Pinned Locked Moved Balance Discussion
    aeonshield gent2 shieldbalance
    46 Posts 16 Posters 2.9k Views 3 Watching
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    • J Offline
      Jdizzle
      last edited by

      #3 is the best i think

      1 Reply Last reply Reply Quote 2
      • BlackrobeB Offline
        Blackrobe
        last edited by

        Thanks for the effort in doing this Saver. I'm with the other guys on #3

        1 Reply Last reply Reply Quote 2
        • UvesoU Offline
          Uveso
          last edited by

          yeah number 3 looks best.

          1 Reply Last reply Reply Quote 1
          • L Offline
            Laso
            last edited by

            #3

            1 Reply Last reply Reply Quote 1
            • C Offline
              CDRMV
              last edited by CDRMV

              Personally I like Variant 1 and 3 tbh.

              1. Traditional Upgrade Appearence similar like UEF and Cybran.
              2. Unique Appearence, which looks really inspired by the Seraphim Shield Upgrade. Nice choice.
              1 Reply Last reply Reply Quote 1
              • SaverS Offline
                Saver
                last edited by

                Hello everyone,

                here is my last contribution to this topic for the time being.

                First of all, a big thank you to CDRMV.

                He fixed the bug with the orb rotation and adjusted it in all animations. After fixing it, I was able to improve variant 3 a bit more. The update can be found on FAF. Many thanks also to the people who looked at the variants and gave an opinion.

                At the moment,
                #3
                seems to be the clear leader 🙂

                Since I don't know how to proceed and I don't know whether a version will be included in the game or not, I would ask a moderator to perhaps post a note here.

                Greetings from Kiel
                Saver

                auch mal fünf gerade sein lassen

                1 Reply Last reply Reply Quote 0
                • DeribusD Offline
                  Deribus Global Moderator
                  last edited by

                  A note about what?

                  1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip
                    last edited by

                    @Saver Would you be fine if we integrate one of these options into the game?

                    If so, then I'll bring it up with the game team.

                    A work of art is never finished, merely abandoned

                    SaverS 1 Reply Last reply Reply Quote 4
                    • SaverS Offline
                      Saver @Jip
                      last edited by

                      @Deribus I see the mod as support for this discussion. However, as I do not know how and where I can take this dialog further. I would like to ask you to perhaps forward this suggestion to the decision team. I apologize if I have expressed myself incorrectly.

                      @Jip Thank you for your answer. If you like this mod, please feel free to submit it as a suggestion.

                      If the mod needs to be revised again, I will help. Of course, anyone else can also edit this mod. Maybe someone will find a better solution than me.

                      auch mal fünf gerade sein lassen

                      1 Reply Last reply Reply Quote 2
                      • SaverS Offline
                        Saver
                        last edited by

                        Another hint. I have uploaded another update of the mod. CDRMV looked at the animation from #3 and found errors in my work. He fixed them and provided me with a version. He also tells me that he will try again to integrate the Aeon Bauwasser effect (Mercury Pool).

                        So thanks again to CDRMV

                        auch mal fünf gerade sein lassen

                        SaverS 1 Reply Last reply Reply Quote 4
                        • SaverS Offline
                          Saver @Saver
                          last edited by

                          c7c25595-cb79-4964-a8c2-010c76269117-image.png

                          final update in progress

                          auch mal fünf gerade sein lassen

                          1 Reply Last reply Reply Quote 1
                          • SaverS Offline
                            Saver
                            last edited by

                            Hello everyone,

                            I actually thought I had finished my work on the project for the time being, but no.

                            Yesterday evening CDRMV contacted me and shared another new function with me. We have added this function to the #3 variant and now we believe (hope) that this mod can be submitted to the FAF team as a proposal. @Jip I ask you to take over 🙂 thank you in advance.

                            Here are a few little things that were missing in the variants.

                            Icons:
                            fdffe547-2394-4bac-b0ff-aa0003b107dc-image.png6be141f3-2dae-4aa8-bbb2-cbaae64a709d-image.png

                            The construction time and the buttons for stop and pause have been added.
                            efd549d5-6c73-4d2a-ba85-4e875789d8df-image.png

                            Here is the construction effect
                            4ef89268-f0f7-4985-93ae-c71f401271d8-image.png

                            a2e34a35-b03d-45fc-b7ca-9836d51cea52-image.png

                            Here is a small excerpt from the script for those who want to use the effect in other units.
                            fb394607-f3f6-4aa4-a163-7d69cc41f800-image.png
                            OnStartBuild
                            self.MercuryPool = import("/lua/EffectUtilitiesAeon.lua").CreateMercuryPoolOnBone(self, self.Army, 'Pool', 1.5,1.5,1.5, 0.1)

                            OnStopBuild
                            self.MercuryPool:Destroy()

                            I have added the effect to my unitpack. So thanks again to CDRMV.
                            0a561452-210a-4340-9288-f8cac10c4738-image.png

                            That should be it for now. I would be pleased if a result is written here about the possible proposal.

                            auch mal fünf gerade sein lassen

                            1 Reply Last reply Reply Quote 5
                            • SaverS Offline
                              Saver
                              last edited by Saver

                              Hello everyone,

                              a little information again on the topic and a small request.

                              I was contacted directly by a player who asked me to change the existing mod into a user mod. I have complied with this request. The mod only contains the #3 version.

                              the new mod: AEON T2 upgrade to T3 Shild

                              If there are any questions about the mod or other existing projects, please ask them in the respective forums so that they don't get lost or duplicated.

                              auch mal fünf gerade sein lassen

                              1 Reply Last reply Reply Quote 1
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