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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    SUGGESTION: AEON T2 Shield Generator Fix

    Scheduled Pinned Locked Moved Balance Discussion
    aeonshield gent2 shieldbalance
    51 Posts 16 Posters 3.3k Views 3 Watching
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    • JipJ Offline
      Jip @Deribus
      last edited by

      @Deribus said in SUGGESTION: AEON T2 Shield Generator Fix:

      Personally I don't like the 4 "petal" T2 shield generator model. Would it be possible to have an additional set of petals come out of the first?

      Other structures (looking at you, factories) hide 'additional' mesh information for the upgrade underground. You can't do that here for things that are up in the sky.

      The current shield generator:

      c2e42db5-0830-4968-be62-e0c0f713d839-image.png

      The new shield generator, next to its upgraded counterpart.

      803b97a7-82c7-44cf-9a3e-3417fe47e7f3-image.png

      I feel like it having two 'petals' at the top is important for the silhouette (looking at hq rework discussions, I learned). But based on how animations work, you can't scale them into existence or something like that. All you have is rotation and translation.

      Top petals

      Direction 1

      About the top petals. Move the top petals on top of each other. Then hide the bones Arm_03 and Arm_01 recursively. That way it looks like the original model:

      590bae5c-546e-4a0f-a64e-260623233654-image.png

      Then the first thing you do when you start upgrading is unhide the petals and move them to the right position. This way the time it 'overlaps' is minimal. And the original base model looks the same.

      Now, this type of upgrade animation where we 'duplicate' the mesh is unusual. I don't think any other structure does this. It may feel out of place because of it.

      Direction 2

      This is based on how the animation of the Seraphim shields work. We could create a 'puddle' at the core of the base of the shield to create the new shield. Somehow, seraphim units manage to apply the build shader to only the upgraded parts. I'm not sure how that happens, but if we can reproduce that then we can re-use the build shader for the Aeon unit to scale the new 'top part' from small to large. Just like we do with regular structures.

      This direction requires additional investigation.

      Bottom petals

      Move the bottom petals underground. During the animation you can make them move up from the ground. And as they do that, they start pushing the structure 'up' as they get into position. Hiding mesh below the ground is applied by a lot of animations of structures. The benefit is that the base of the model is then essentially unchanged to the original model, until you start upgrading of course.

      With all of that said, thank you for your time on this. You took the extra step. Not only did you make the animation, you also took the time and effort to make it compatible with AIs.

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 4
      • SaverS Offline
        Saver
        last edited by

        @Jip @Deribus :Thank you for your feedback and constructive suggestions.

        I will gladly continue my efforts to create a more suitable approach in the basic form. To make sure which version is more popular with most people, I will present the other versions in the mod as a new unit. If we decide on a favorite, I will remove the other versions from the mod. If you also want to work on the mod, I will gladly give you my approval. However, please do not fill the mod vault with unnecessary variants. Maybe you can integrate a new model, similar to my approach, as a new unit in the existing mod.

        PS: Other ideas are welcome 🙂

        auch mal fünf gerade sein lassen

        1 Reply Last reply Reply Quote 2
        • S Offline
          Set
          last edited by

          This thread is an incredible example of how the community can work together to solve problems and make FAF better. Well done everyone involved with a special shout out to Saver for bringing it home.

          1 Reply Last reply Reply Quote 0
          • N Offline
            Nomander Balance Team
            last edited by

            The clipping on the T2 shield bottom petals is a bit much. My idea was that they could pivot in the same place where they're attached for the T3 shield to raise the T2 shield as it upgrades. But that would make the T2 shield look quite busy, so hiding them underground and then creating a small Aeon build effect (fun fact it's called a mercury pool) for the petals to come out of would be better.

            SaverS 1 Reply Last reply Reply Quote 0
            • SaverS Offline
              Saver @Nomander
              last edited by

              @Nomander I'm tinkering with this thought poetry right now. However, I don't know whether I can get the construction effect of the Aeon to the unit (Silver Sea). Unfortunately, I have already tried this in vain with another unit without success.

              auch mal fünf gerade sein lassen

              JipJ 1 Reply Last reply Reply Quote 0
              • JipJ Offline
                Jip @Saver
                last edited by

                @Saver said in SUGGESTION: AEON T2 Shield Generator Fix:

                @Nomander I'm tinkering with this thought poetry right now. However, I don't know whether I can get the construction effect of the Aeon to the unit (Silver Sea). Unfortunately, I have already tried this in vain with another unit without success.

                Reach out to us in Discord, it is easier to discuss the details there.

                A work of art is never finished, merely abandoned

                1 Reply Last reply Reply Quote 1
                • SaverS Offline
                  Saver
                  last edited by

                  Hello everyone,

                  I have been able to create two new versions in the last two days, in addition to the holidays. These are, as announced, contained in the same mod.

                  1.jpg 2.jpg 3.jpg 4.jpg 5.jpg 6.jpg 7.jpg 8.jpg 9.jpg

                  Unfortunately, I have not yet learned to create small videos for the versions. But I hope the pictures give you a little incentive to test the version.
                  I would be happy to get an evaluation from you. I hope that a version can be determined by a vote, which might also be included in the game.
                  An update was uploaded to FAF.

                  auch mal fünf gerade sein lassen

                  1 Reply Last reply Reply Quote 5
                  • JipJ Offline
                    Jip
                    last edited by

                    I've quickly reviewed it for you - huge fan of #3 (on the right). I'll give some more details later this week.

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 2
                    • J Offline
                      Jdizzle
                      last edited by

                      #3 is the best i think

                      1 Reply Last reply Reply Quote 2
                      • BlackrobeB Offline
                        Blackrobe
                        last edited by

                        Thanks for the effort in doing this Saver. I'm with the other guys on #3

                        1 Reply Last reply Reply Quote 2
                        • UvesoU Offline
                          Uveso
                          last edited by

                          yeah number 3 looks best.

                          1 Reply Last reply Reply Quote 1
                          • L Offline
                            Laso
                            last edited by

                            #3

                            1 Reply Last reply Reply Quote 1
                            • C Offline
                              CDRMV
                              last edited by CDRMV

                              Personally I like Variant 1 and 3 tbh.

                              1. Traditional Upgrade Appearence similar like UEF and Cybran.
                              2. Unique Appearence, which looks really inspired by the Seraphim Shield Upgrade. Nice choice.
                              1 Reply Last reply Reply Quote 1
                              • SaverS Offline
                                Saver
                                last edited by

                                Hello everyone,

                                here is my last contribution to this topic for the time being.

                                First of all, a big thank you to CDRMV.

                                He fixed the bug with the orb rotation and adjusted it in all animations. After fixing it, I was able to improve variant 3 a bit more. The update can be found on FAF. Many thanks also to the people who looked at the variants and gave an opinion.

                                At the moment,
                                #3
                                seems to be the clear leader 🙂

                                Since I don't know how to proceed and I don't know whether a version will be included in the game or not, I would ask a moderator to perhaps post a note here.

                                Greetings from Kiel
                                Saver

                                auch mal fünf gerade sein lassen

                                1 Reply Last reply Reply Quote 0
                                • DeribusD Offline
                                  Deribus Moderator
                                  last edited by

                                  A note about what?

                                  1 Reply Last reply Reply Quote 0
                                  • JipJ Offline
                                    Jip
                                    last edited by

                                    @Saver Would you be fine if we integrate one of these options into the game?

                                    If so, then I'll bring it up with the game team.

                                    A work of art is never finished, merely abandoned

                                    SaverS 1 Reply Last reply Reply Quote 4
                                    • SaverS Offline
                                      Saver @Jip
                                      last edited by

                                      @Deribus I see the mod as support for this discussion. However, as I do not know how and where I can take this dialog further. I would like to ask you to perhaps forward this suggestion to the decision team. I apologize if I have expressed myself incorrectly.

                                      @Jip Thank you for your answer. If you like this mod, please feel free to submit it as a suggestion.

                                      If the mod needs to be revised again, I will help. Of course, anyone else can also edit this mod. Maybe someone will find a better solution than me.

                                      auch mal fünf gerade sein lassen

                                      1 Reply Last reply Reply Quote 2
                                      • SaverS Offline
                                        Saver
                                        last edited by

                                        Another hint. I have uploaded another update of the mod. CDRMV looked at the animation from #3 and found errors in my work. He fixed them and provided me with a version. He also tells me that he will try again to integrate the Aeon Bauwasser effect (Mercury Pool).

                                        So thanks again to CDRMV

                                        auch mal fünf gerade sein lassen

                                        SaverS 1 Reply Last reply Reply Quote 4
                                        • SaverS Offline
                                          Saver @Saver
                                          last edited by

                                          c7c25595-cb79-4964-a8c2-010c76269117-image.png

                                          final update in progress

                                          auch mal fünf gerade sein lassen

                                          1 Reply Last reply Reply Quote 1
                                          • SaverS Offline
                                            Saver
                                            last edited by

                                            Hello everyone,

                                            I actually thought I had finished my work on the project for the time being, but no.

                                            Yesterday evening CDRMV contacted me and shared another new function with me. We have added this function to the #3 variant and now we believe (hope) that this mod can be submitted to the FAF team as a proposal. @Jip I ask you to take over 🙂 thank you in advance.

                                            Here are a few little things that were missing in the variants.

                                            Icons:
                                            fdffe547-2394-4bac-b0ff-aa0003b107dc-image.png6be141f3-2dae-4aa8-bbb2-cbaae64a709d-image.png

                                            The construction time and the buttons for stop and pause have been added.
                                            efd549d5-6c73-4d2a-ba85-4e875789d8df-image.png

                                            Here is the construction effect
                                            4ef89268-f0f7-4985-93ae-c71f401271d8-image.png

                                            a2e34a35-b03d-45fc-b7ca-9836d51cea52-image.png

                                            Here is a small excerpt from the script for those who want to use the effect in other units.
                                            fb394607-f3f6-4aa4-a163-7d69cc41f800-image.png
                                            OnStartBuild
                                            self.MercuryPool = import("/lua/EffectUtilitiesAeon.lua").CreateMercuryPoolOnBone(self, self.Army, 'Pool', 1.5,1.5,1.5, 0.1)

                                            OnStopBuild
                                            self.MercuryPool:Destroy()

                                            I have added the effect to my unitpack. So thanks again to CDRMV.
                                            0a561452-210a-4340-9288-f8cac10c4738-image.png

                                            That should be it for now. I would be pleased if a result is written here about the possible proposal.

                                            auch mal fünf gerade sein lassen

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