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    86% mass discount

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    • FtXCommandoF
      FtXCommando
      last edited by FtXCommando

      Got a feeling you play too much dual gap.

      Nothing you said applies to real games because by the time you make any sort of relevant mass fab land fac grid you already have absurd eco where your 4-5 hyper efficient land facs literally do not matter because I produce a GC every 50 seconds and you produce 5 percies every 50 seconds.

      Doesn’t matter how epic your savings are, you lose. Focused on the pennies and losing the pounds.

      1 Reply Last reply Reply Quote 2
      • ZLOZ
        ZLO
        last edited by

        I think you should remake your calculations using t3 air factory and continental or strat bombers in case of non UEF.

        Then you take total cost of all massfabs and factory and power generators to run factory and massfabs and how much mass you get from that and then compare that to t2 massfabs + ras sacus.

        TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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        • T
          thecore @Zeldafanboy
          last edited by

          @zeldafanboy said in 86% mass discount:

          Mass Fabs are almost never worth it in most circumstances. That sounds like a juicy target for strat bombers though

          I think SCU RAS causes this, it is safer option. I think either SCU RAS should cost more or make Fabs cheaper and use less power.

          Never Fear, A Geek is Here!

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          • ResistanceR
            Resistance
            last edited by

            do you guys try this outside dg before posting ?
            has any of you used that and felt like it was someting impactful ?

            queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
            https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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            • angelofd347hA
              angelofd347h Global Moderator
              last edited by

              I think the key thing people are ignoring is the roll off time. With adjacency bonus you can't assist the factory. So you have the time it takes to build the mass fabs + the roll off time giving your opponent plenty of time to gain an advantage.

              ZLOZ 1 Reply Last reply Reply Quote 1
              • ZLOZ
                ZLO @angelofd347h
                last edited by

                @angelofd347h said in 86% mass discount:

                I think the key thing people are ignoring is the roll off time. With adjacency bonus you can't assist the factory. So you have the time it takes to build the mass fabs + the roll off time giving your opponent plenty of time to gain an advantage.

                i think more importantly people are missing that land facory only is consuming about 20 mass or so while air factory making strats is consuming 32 for continental and 30 for strats so since it is better to use air fac rolloff is not that big of an issue

                TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                ? arma473A 2 Replies Last reply Reply Quote 0
                • ThomasHiattT
                  ThomasHiatt
                  last edited by

                  I think it is the most efficient mass per second to make air scouts from the air factory and reclaim them. Yolo- Mega Crusher told me about it years ago. Still not practical.

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                  • ?
                    A Former User @ZLO
                    last edited by

                    @zlo They require too much energy

                    arma473A 1 Reply Last reply Reply Quote 0
                    • arma473A
                      arma473 @ZLO
                      last edited by

                      @zlo if you make strats or continentals, the system becomes 55% more efficient

                      so what?

                      that only amounts to about 25-30 mass/second which is still not big enough to be worth doing

                      I would want to see something like a single factory generating 100-200 mass/second to justify the investment in power, mass fabs, and APM

                      It's true you could scale up to 200 mass/second if you had 8 air facs doing this, that would be 200 mass/second and it wouldn't take much more APM than for a single factory

                      But that means building 32 t3 mass fabs and enough power generation to support them

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                      • arma473A
                        arma473 @A Former User
                        last edited by

                        @melanol said in 86% mass discount:

                        @zlo They require too much energy

                        I disagree.

                        Each of the 4 mass fabs require 1500 energy/second, that's 6k total, not counting the t2 mass fabs.

                        The air factory needs 1800 energy/second for a strat or 1200 energy/second for a Continental

                        So the ratio of energy cost compared to the amount of mass generated is actually worse for T3 mass fabs without pgen adjacency (16/s, 1500 e/s), than it is for spamming continentals without pgen adjacency from a factory surrounded by mass fabs (25/s, 1200 e/s)

                        it's true you could get some savings by adding pgen adjacency to your mass fabs (obviously you can't get it for your air factory), but if you can afford to run 4 T3 mass fabs, it's not much more expensive from an energy standpoint to have a factory making continentals on infinite repeat.

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                        • DeribusD Deribus moved this topic from Balance Discussion on
                        • DeribusD
                          Deribus Global Moderator
                          last edited by

                          Moved to General Discussion

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                          • KaletheQuickK
                            KaletheQuick @A Former User
                            last edited by

                            @melanol I think to understand this more you should make a graph of total Percival count. One player makes Percivals as fast as possible, the other builds this mighty mass discount grid. By the time the grid is complete and the first Percival rolls off the assembly line, how many will the player who was just building Percivals the whole time have?

                            @Rezy-Noob Yeah, I tried it on dual gap reborn and it worked great! 😂

                            You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                            • ?
                              A Former User
                              last edited by A Former User

                              Check out how useful the 80% discount is on DualGap: https://replay.faforever.com/18287108. I produce a lot of bricks while constantly overflowing and donating everything to eco (and you are supposed to to win late-game on DualGap). So, basically, when a factory discount goes a bit beyond 20% (T3 fab gives 20%, T3 mex gives 12.5%), I don't stop production, as it becomes mass generation and I can reclaim if needed. In the end, I have around 15 factories producing bricks.

                              I also build T3 pgens far away, because you only need factories, fabs and shields there (maybe UEF SACUs with 50k projected shields could help save space instead of structure shields).

                              So, it feels like this strategy work best on bigger maps, as it takes time to build the infrastructure and on smaller maps, you need to somehow survive early experimentals.

                              P. S. Bricks aren't total crap underwater due to their HP, discount, and immunity to battleship ground-fire.

                              maggeM 1 Reply Last reply Reply Quote 0
                              • maggeM
                                magge Global Moderator @A Former User
                                last edited by

                                @melanol said in 86% mass discount:

                                DualGap

                                How useful is it on any other map? At this stage of the game mass is not important anymore, but time and BP.

                                Join a FAFtastic Team

                                ? 1 Reply Last reply Reply Quote 0
                                • ?
                                  A Former User @magge
                                  last edited by

                                  @magge If you want build power, you can just build 1 T3 factory with 80% discount and never stop producing engies that you can reclaim if needed.

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                                  • maggeM
                                    magge Global Moderator
                                    last edited by

                                    Engs are never going to cut it, hives are crucial. Maybe this works for <1k ELO games with passive enemies, but after a certain ELO threshold you will see a complete different meta.

                                    Join a FAFtastic Team

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                                    • ?
                                      A Former User @magge
                                      last edited by

                                      @magge I am now talking about non-DualGap maps, and you don't always have engstations.

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                                      • veteranasheV
                                        veteranashe
                                        last edited by

                                        I want to see a army of bricks under water take out a good sized navy

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                                        • N
                                          Nooby
                                          last edited by

                                          I think this would be usefull on setons to spam t3 maa if air is lost lategame or to spam hoverflak
                                          Massfabs absolutley are worth it on setons, the payback time is not that long for t2 fabs

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                                          • TheVVheelboyT
                                            TheVVheelboy
                                            last edited by

                                            It's useful in any scenario you wanna keep on spamming armies and scaling eco. Are there other ways to do it? Sure there are. It's just one of them that might be efficient as hell mass wise but lacking in other parts like base cohesion or just BT requirements.

                                            So just like always, it's a game of what suits your needs at the moment.

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