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    Need UI Mod? Let me know

    Scheduled Pinned Locked Moved Modding & Tools
    138 Posts 48 Posters 19.4k Views 4 Watching
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    • Anachronism_A Offline
      Anachronism_
      last edited by

      I propose a 'More Hotkeys' UI mod that lets the user press a hotkey/key binding to toggle to additional layouts of hotkeys/key bindings (this concept could be compared to how some people set a key binding on their keyboard that lets them switch to typing with a different alphabet... it basically doubles (or more) the amount of options that can be bound to keys). This UI mod would enable the user to set up the hotkeys/key bindings in the in-game key bindings menu (which would presumably need some adjustments as part of the mod). Doing this would enable both lay users and pros to set up double, triple, quadruple, etc as many easily accessible hotkeys/key bindings. This UI mod would be very useful, especially at higher levels, and could easily become a FAF staple.

      pfp credit to gieb

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      • T Offline
        Tagada Balance Team
        last edited by

        Won't be used, the longer you play the harder it is to switch up your hotkeys. I am really excited to try out the Hotkey Key mod that enables you to bind non conflicting hotkeys to the same key but It;s a lot of work to change your hotkeys and get used to the new set up so ...

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        • Dragun101D Offline
          Dragun101
          last edited by

          Tagada did you try the hotkey keys mod out yet?

          I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

          Project Head and current Owner/Manager of SCTA Project

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          • T Offline
            Tagada Balance Team
            last edited by

            Not yet, it would require basically a full rework of my hotkeys and that requires a lot of work

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            • SpikeyNoobS Offline
              SpikeyNoob Global Moderator
              last edited by

              Maybe a mod that allows exps to be infinite built. Idk if its possible from an ui mod but if it is it would make huge eco games alot easier

              arma473A 1 Reply Last reply Reply Quote 1
              • arma473A Offline
                arma473 @SpikeyNoob
                last edited by

                @spikeynoob said in Need UI Mod? Let me know:

                Maybe a mod that allows exps to be infinite built. Idk if its possible from an ui mod but if it is it would make huge eco games alot easier

                In a factory build queue, you can left-click on the icon for a tank to tell the factory to make more tanks. Or right-click to reduce the number of tanks.

                In an engineer's build queue, you can right-click on the icon for a structure to tell the engineer to make 1 less of that.

                Would it be possible to allow you to left-click on the icon for a structure to tell the engineer to make MORE copies of the structure? This would only work for structures that get up and walk away when completed (like T3 sonar, experimentals, crab eggs)

                Left-clicking on the icon for such a structure would tell the engineer to make more copies of the thing in the same place.

                That's not exactly the same thing as an infinite queue, but if you queue up 100 czars on the same "footprint" with just 20 clicks that would be more efficient and not very different from being able to do an infinite queue.

                Alternatively, a solution to your problem might be a SIM mod: make a new factory type called "experimental factory" that can build experimentals. For example, the factory might cost as much as 30 T3 engineers, and it would have as much build power as 30 t3 engineers and you'd need a t3 engineer to make it. That would be an easy way to allow players to queue up an infinite number of experimental units for construction for big eco games. So you wouldn't need to get into the weeds of making a UI mod.

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                • A Offline
                  Aulex
                  last edited by

                  Can you make a UI mod that adds the sheesh sound effect to chat like a chat taunt. Can you also make it audible to all players if they have the UI mod, similar to the emoticon mod.
                  Here is a sample sound https://www.youtube.com/watch?v=YgT6XABqS5Y

                  A 1 Reply Last reply Reply Quote 2
                  • Z Offline
                    Zokora
                    last edited by

                    Suggestion:

                    A mod that shows the right numbers in the UI for mass/e:

                    https://forum.faforever.com/topic/1596/i-think-i-found-an-adjacency-bonus-bug-please-halp

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                    • Dragun101D Offline
                      Dragun101
                      last edited by

                      Not sure getting to that. Been busier than I’ve expected too witj scta stuff

                      I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                      Project Head and current Owner/Manager of SCTA Project

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                      • preferP Offline
                        prefer
                        last edited by prefer

                        Надеюсь не проблема, что без перевода.
                        За HotKeyOrders огромная благодарность. Настроить сходу не сумел, было бы легче имея функционирующий пример - редактируя под себя по шаблону. Но думаю разберусь.

                        По предлагаемым модам:
                        Буду рад, если что-то из ниже перечисленного найдёт отклик.

                        ~ ~ ~

                        • Выделив разные типы юнитов, последовательно переключиться до нужного:
                          Типичная ситуация — выбрана солянка из множества: ACU + t1eng + t2eng + t3eng, в приоритет попадает ACU с ограниченным строительным набором → t1eng>t2eng>t3eng. Приходится вручную переключать вкладку на список юнитов и не перепутать иконку.
                          Стандартная команда переключения классов air-land-naval — никуда не годится.
                          ———————
                          Продублирую:

                        @sir-prize said in Need UI Mod? Let me know:
                        a185727d-41b5-4b48-9eba-a436d8626866-image.png

                        • Клавиша быстрого переключение вертикальных вкладок для облегчения контроля:
                          • строительство
                          • список выбранных объектов
                          • улучшения командира.
                          ———————
                        • Клавиша переключения вкладки тех. уровня в фабрике и у строителей:
                          • 1/2/3/EXP последовательно и/или на нужный.
                          ———————
                        • Клавиши переключения режима overcharge:
                        1. on/off
                        2. on
                        3. off
                          ———————
                        • Комбинация для "строго исключения" всех попавших в рамку выбора юнитов.
                          • Условная комбинация: [shift+alt+select] - исключать из выбора всех попавших в рамку юнитов
                          Стандартный shift работает на добавление, при хотя бы одном новом юните, а для исключения приходится последовательно прокликивать через: [ctrl+shift+click].
                          ———————
                        • Освободить клавиши [space], [delete], [insert] от управления камеры.
                          ———————
                        • Добавление альтернативных команд на действие, с функцией срабатывания по нажатию по нажатию клавиши, без кликов. Например на move, или reclaim, или attack, etc... Аналогично для shit+key комбинаций.
                          ———————
                        • Hotkey для выбора юнитов/фабрик из списка бездействующих по типу:
                          select all/nearest idle: factory
                          select all/nearest idle: t1faс/t1airfaс/t1navyfaс
                          select all/nearest idle: t2faс/t2airfaс/t2navyfaс
                          select all/nearest idle: t3faс/t3airfaс/t3navyfaс
                          select all/nearest idle: gate

                        ~ ~ ~

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                        • D Offline
                          Defiant @Wainan
                          last edited by

                          @wainan said in Need UI Mod? Let me know:
                          .. I'd love a mod that makes players on a team all have similar colours ..

                          Yes!

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                          • D Offline
                            Defiant
                            last edited by

                            Non-Competitive UI mod ideas:

                            1. Mod to command units to fan out for reclaim or dispersing units under air attack.

                            2. Mod to build queueing fill a space (e.g. ALT-SHIFT-LEFTCLICK drag diagonal)

                            3. Mod for replays to show a strategic overlay estimate of the lines of each team or players troops, a strategic overlay used during REPLAYS when zoomed all the way out.

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                            • QuantumTyphoonQ Offline
                              QuantumTyphoon @Dragun101
                              last edited by

                              @dragun101 said in Need UI Mod? Let me know:

                              So in past few months, I have made when requested by friends made UI mods for them. You can see result of that on the vault (Idle Engi Hotkeys and HotKeys Keys. Also some additional target priorities for some people. Through sacrifice hotkey I made for myself).

                              And with HotKeys Keys. I decided when not working on SCTA I’ll be working on UI mods as requested. A few being on theory level right now. Through be note:

                              1. Will not make Cheat Mods, goes without saying but don’t request

                              2. I will do this in my free time. And do note I expect if you request something, as Farms can vouch (and Se7ven) expect semi-regular PM’s as I confirm everything works in intended. While I do extensive testing before I send it out sometimes users has other things intended I didn’t think about

                              3. Any Mod I make that isn’t meant to be an extenxsion or implied functionality like additional targeting priorities. I will be uploading to the vault.

                              My experience Code/UI side is mostly learn from UI side working on SCTA/Adding Basic Hotkeys.

                              If you want help. Please shoot me a PM on discord Dragun101. I’ll try and get requests finished within 48 hours but no promises.

                              I'm not requesting a cheat mod but I would like to know what you mean by a ui mod that enables the player to cheat??

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                              • S Offline
                                sertralin
                                last edited by

                                easy dodge smd/tmd

                                When you click "launch tml/nuke button" you see circle around enemies tmd/smd which shows protect zone.And a line which starts from your tml/nuke ends where cursor is. When you cross tmd/smd cursor it is red othervise green

                                I hope i managed to explain the idea.People do same thing but in a longer way.Click a t3 engineer then mark the range of smd etc...

                                It will be easier now

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                                • P Offline
                                  PappyVanWinkle
                                  last edited by

                                  Not necessarily a mod, but if anyone could point me in the right direction as to which LUA file controls the size of the F11 network stats console. not the connection/eject screen, but the console in upper right corner that shows Data/behind/etc.

                                  its incredibly tiny on 1440 resolution, and the only lua file i find controls the eject window. I can edit it myself, if only i knew where to look. Or perhaps that console window is not editable by any lua file?

                                  i've gotten just about everything else in my mods modified to scale correctly over the default 100 percent, but this is the last thing.

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                                  • Z Offline
                                    Zokora
                                    last edited by Zokora

                                    Suggestion:

                                    A mod that disables hives by default so they do not assist automatically other stuff.

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                                    • UvesoU Offline
                                      Uveso
                                      last edited by

                                      @Heatwave

                                      The debug stats and network window are coded in the c-engine.
                                      It's not LUA and you can't change it.

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                                      • maudlin27M Online
                                        maudlin27
                                        last edited by

                                        A mod that highlights in red when you've selected a T1/T2/T3 point defence to be built in it's range radius, if it won't be able to hit a T1 tank in that area .
                                        If not possible, then instead a mod that higlights terrain height changes

                                        I.e. the aim is to minimise the risks of placing a T2 point defence and then finding it can't hit units in its range because of terrain changes that aren't apparent when zoomed out

                                        M27AI and M28AI developer; Devlogs and more general AI development guide:
                                        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                                        https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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                                        • H-masterH Offline
                                          H-master
                                          last edited by

                                          A mod that makes a second screen useful. I've tried playing with two screens, but I ended up only looking on the main one.

                                          What could be useful is having some eco analyses on the second one. For example a list of where all the recourses are going.
                                          Amount of t1, t2, t3 mexes. Whatever you think of 🙂

                                          Check out my maps here:

                                          Madness 1 - 10

                                          https://forum.faforever.com/topic/480/h-master-s-maps

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                                          • The_JanitorT Offline
                                            The_Janitor @H-master
                                            last edited by

                                            @h-master Check out "Supreme Economy" sir.

                                            Secure the kill and send it off.

                                            H-masterH 1 Reply Last reply Reply Quote 0
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