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    Need UI Mod? Let me know

    Scheduled Pinned Locked Moved Modding & Tools
    138 Posts 48 Posters 19.3k Views 4 Watching
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    • Dragun101D Offline
      Dragun101
      last edited by

      Not sure getting to that. Been busier than I’ve expected too witj scta stuff

      I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

      Project Head and current Owner/Manager of SCTA Project

      1 Reply Last reply Reply Quote 0
      • preferP Offline
        prefer
        last edited by prefer

        Надеюсь не проблема, что без перевода.
        За HotKeyOrders огромная благодарность. Настроить сходу не сумел, было бы легче имея функционирующий пример - редактируя под себя по шаблону. Но думаю разберусь.

        По предлагаемым модам:
        Буду рад, если что-то из ниже перечисленного найдёт отклик.

        ~ ~ ~

        • Выделив разные типы юнитов, последовательно переключиться до нужного:
          Типичная ситуация — выбрана солянка из множества: ACU + t1eng + t2eng + t3eng, в приоритет попадает ACU с ограниченным строительным набором → t1eng>t2eng>t3eng. Приходится вручную переключать вкладку на список юнитов и не перепутать иконку.
          Стандартная команда переключения классов air-land-naval — никуда не годится.
          ———————
          Продублирую:

        @sir-prize said in Need UI Mod? Let me know:
        a185727d-41b5-4b48-9eba-a436d8626866-image.png

        • Клавиша быстрого переключение вертикальных вкладок для облегчения контроля:
          • строительство
          • список выбранных объектов
          • улучшения командира.
          ———————
        • Клавиша переключения вкладки тех. уровня в фабрике и у строителей:
          • 1/2/3/EXP последовательно и/или на нужный.
          ———————
        • Клавиши переключения режима overcharge:
        1. on/off
        2. on
        3. off
          ———————
        • Комбинация для "строго исключения" всех попавших в рамку выбора юнитов.
          • Условная комбинация: [shift+alt+select] - исключать из выбора всех попавших в рамку юнитов
          Стандартный shift работает на добавление, при хотя бы одном новом юните, а для исключения приходится последовательно прокликивать через: [ctrl+shift+click].
          ———————
        • Освободить клавиши [space], [delete], [insert] от управления камеры.
          ———————
        • Добавление альтернативных команд на действие, с функцией срабатывания по нажатию по нажатию клавиши, без кликов. Например на move, или reclaim, или attack, etc... Аналогично для shit+key комбинаций.
          ———————
        • Hotkey для выбора юнитов/фабрик из списка бездействующих по типу:
          select all/nearest idle: factory
          select all/nearest idle: t1faс/t1airfaс/t1navyfaс
          select all/nearest idle: t2faс/t2airfaс/t2navyfaс
          select all/nearest idle: t3faс/t3airfaс/t3navyfaс
          select all/nearest idle: gate

        ~ ~ ~

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        • D Offline
          Defiant @Wainan
          last edited by

          @wainan said in Need UI Mod? Let me know:
          .. I'd love a mod that makes players on a team all have similar colours ..

          Yes!

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          • D Offline
            Defiant
            last edited by

            Non-Competitive UI mod ideas:

            1. Mod to command units to fan out for reclaim or dispersing units under air attack.

            2. Mod to build queueing fill a space (e.g. ALT-SHIFT-LEFTCLICK drag diagonal)

            3. Mod for replays to show a strategic overlay estimate of the lines of each team or players troops, a strategic overlay used during REPLAYS when zoomed all the way out.

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            • QuantumTyphoonQ Offline
              QuantumTyphoon @Dragun101
              last edited by

              @dragun101 said in Need UI Mod? Let me know:

              So in past few months, I have made when requested by friends made UI mods for them. You can see result of that on the vault (Idle Engi Hotkeys and HotKeys Keys. Also some additional target priorities for some people. Through sacrifice hotkey I made for myself).

              And with HotKeys Keys. I decided when not working on SCTA I’ll be working on UI mods as requested. A few being on theory level right now. Through be note:

              1. Will not make Cheat Mods, goes without saying but don’t request

              2. I will do this in my free time. And do note I expect if you request something, as Farms can vouch (and Se7ven) expect semi-regular PM’s as I confirm everything works in intended. While I do extensive testing before I send it out sometimes users has other things intended I didn’t think about

              3. Any Mod I make that isn’t meant to be an extenxsion or implied functionality like additional targeting priorities. I will be uploading to the vault.

              My experience Code/UI side is mostly learn from UI side working on SCTA/Adding Basic Hotkeys.

              If you want help. Please shoot me a PM on discord Dragun101. I’ll try and get requests finished within 48 hours but no promises.

              I'm not requesting a cheat mod but I would like to know what you mean by a ui mod that enables the player to cheat??

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              • S Offline
                sertralin
                last edited by

                easy dodge smd/tmd

                When you click "launch tml/nuke button" you see circle around enemies tmd/smd which shows protect zone.And a line which starts from your tml/nuke ends where cursor is. When you cross tmd/smd cursor it is red othervise green

                I hope i managed to explain the idea.People do same thing but in a longer way.Click a t3 engineer then mark the range of smd etc...

                It will be easier now

                1 Reply Last reply Reply Quote 2
                • P Offline
                  PappyVanWinkle
                  last edited by

                  Not necessarily a mod, but if anyone could point me in the right direction as to which LUA file controls the size of the F11 network stats console. not the connection/eject screen, but the console in upper right corner that shows Data/behind/etc.

                  its incredibly tiny on 1440 resolution, and the only lua file i find controls the eject window. I can edit it myself, if only i knew where to look. Or perhaps that console window is not editable by any lua file?

                  i've gotten just about everything else in my mods modified to scale correctly over the default 100 percent, but this is the last thing.

                  1 Reply Last reply Reply Quote 1
                  • Z Offline
                    Zokora
                    last edited by Zokora

                    Suggestion:

                    A mod that disables hives by default so they do not assist automatically other stuff.

                    1 Reply Last reply Reply Quote 0
                    • UvesoU Offline
                      Uveso
                      last edited by

                      @Heatwave

                      The debug stats and network window are coded in the c-engine.
                      It's not LUA and you can't change it.

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                      • maudlin27M Online
                        maudlin27
                        last edited by

                        A mod that highlights in red when you've selected a T1/T2/T3 point defence to be built in it's range radius, if it won't be able to hit a T1 tank in that area .
                        If not possible, then instead a mod that higlights terrain height changes

                        I.e. the aim is to minimise the risks of placing a T2 point defence and then finding it can't hit units in its range because of terrain changes that aren't apparent when zoomed out

                        M27AI and M28AI developer; Devlogs and more general AI development guide:
                        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                        https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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                        • H-masterH Offline
                          H-master
                          last edited by

                          A mod that makes a second screen useful. I've tried playing with two screens, but I ended up only looking on the main one.

                          What could be useful is having some eco analyses on the second one. For example a list of where all the recourses are going.
                          Amount of t1, t2, t3 mexes. Whatever you think of 🙂

                          Check out my maps here:

                          Madness 1 - 10

                          https://forum.faforever.com/topic/480/h-master-s-maps

                          The_JanitorT arma473A 2 Replies Last reply Reply Quote 0
                          • The_JanitorT Offline
                            The_Janitor @H-master
                            last edited by

                            @h-master Check out "Supreme Economy" sir.

                            Secure the kill and send it off.

                            H-masterH 1 Reply Last reply Reply Quote 0
                            • arma473A Offline
                              arma473 @H-master
                              last edited by

                              @h-master The only useful thing I've found for the second screen is to treat it as a giant mini-map and I glance at it sometimes when I want to be aware of the map, like if I'm zoomed in to micro something, I might look at the second monitor. Maybe 0.1% of the time that I'm playing I'm looking at the second monitor.

                              One of the things web browsers used to have (maybe they still do) were "widgets." It was like a generic interface that anyone could use to make little things to put on the screen that would do stuff like tell you the weather or be a calculator. If someone made a "widget" interface for FAF, it would be easier to create little apps you could put onto a second monitor that could give the kind of info H-master is talking about.

                              The "UI-Party" mod I use has info about things like the number of mexes (not just T1, T2, T3, but the number that are upgrading or paused-upgrading). But it would be pretty cool if we could widgetize that information and then click and drag to move the "widgets" around. Then people could decide what info they wanted to have access to and where they wanted to put it on their screen. Or even multiple "tabs" and you could put different widgets on different tabs, so I could open an "energy management" thing that would give info about my energy use. Or something about mass utilization so I could see what % of my mass is going into land units, air units, navy, making economy buildings like pgens or upgrading mexes, loading TML/SML/SMD, etc.

                              Then people with potato PCs could REAAAALLY lag seton's even more effectively than they already do.

                              H-masterH 1 Reply Last reply Reply Quote 0
                              • E Offline
                                Exselsior
                                last edited by

                                Would it be possible to create a UI mod that adds a hotkey to select only the fighters currently on screen? I don't see a way to do that currently, could be a nice little mod if it's possible.

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                                • archsimkatA Offline
                                  archsimkat
                                  last edited by

                                  @Exselsior you can make custom selection hotkeys yourself. Iirc you edit your game.prefs (make sure to backup first), and add your own selection under UserActions. There should be a modifier called +inview or +onscreen that you can append. I can look through my game prefs when I get home if you need more details.

                                  1 Reply Last reply Reply Quote 1
                                  • E Offline
                                    Exselsior
                                    last edited by

                                    @archsimkat nice thanks! I'll take a look at that

                                    Dragun101D 1 Reply Last reply Reply Quote 0
                                    • Dragun101D Offline
                                      Dragun101 @Exselsior
                                      last edited by

                                      @exselsior said in Need UI Mod? Let me know:

                                      @archsimkat nice thanks! I'll take a look at that

                                      Look at Hotkeys Hotkey or sometjing innthe vault I describe tje process there

                                      I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                      Project Head and current Owner/Manager of SCTA Project

                                      1 Reply Last reply Reply Quote 1
                                      • R Offline
                                        Reckless_Charger
                                        last edited by

                                        See old forum post
                                        https://forums.faforever.com/viewtopic.php?f=2&t=8230

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                                        • archsimkatA Offline
                                          archsimkat
                                          last edited by

                                          A UI mod like this one for casting:

                                          https://youtu.be/uiv9mgXy5w8

                                          The specific mod here is lost. As I understand Arkitect made it and is no longer responding to messages. A similar mod like this would be great for faflive/Gyle, etc. Maybe one of the beneficiary parties could even shell out a bit of money to make this happen.

                                          1 Reply Last reply Reply Quote 2
                                          • ThomasHiattT Offline
                                            ThomasHiatt
                                            last edited by

                                            I don't think that was a mod. It was a graphical overlay he made from recorded data or something.

                                            RoweyR 1 Reply Last reply Reply Quote 0
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