FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    FA launches then immediately crashes with the following error:

    Scheduled Pinned Locked Moved I need help
    5 Posts 2 Posters 237 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      Arlas
      last edited by

      When downloading an old replay for an older version of the game, FA downloads the necessary files to make the game function properly, the game launches and then crashes with this error message; can anyone make heads or tails of it?

      java.lang.RuntimeException: Forged Alliance Crashed with exit code -2147483645. See game_1767521.log for more information
      at com.faforever.client.game.GameService.lambda$spawnTerminationListener$45(GameService.java:719)
      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
      at java.base/java.lang.Thread.run(Thread.java:832)

      1 Reply Last reply Reply Quote 0
      • arma473A Offline
        arma473
        last edited by

        The error message that you posted is from the client. It is the client's way of saying "the game crashed" but the client doesn't know why.

        The interesting details are going to be in the log file "game_1767521.log"

        1 Reply Last reply Reply Quote 0
        • A Offline
          Arlas
          last edited by Arlas

          Seems this is what caused the fatal error:

          warning: ...mdata\faforever\gamedata\lua.nx2\lua\skins\skins.lua(279):
          attempt to call field 'assimilate' (a nil value)
          warning: stack traceback:
          warning: ...mdata\faforever\gamedata\lua.nx2\lua\skins\skins.lua(279):
          in main chunk
          warning: [C]: in function 'doscript'
          warning: [C]: in function 'pcall'
          warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48):
          in function 'import'
          warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37):
          in function 'import'
          warning: ...ramdata\faforever\gamedata\lua.nx2\lua\ui\uiutil.lua(404):
          in function 'GetCursor'
          warning: ...ramdata\faforever\gamedata\lua.nx2\lua\ui\uiutil.lua(414):
          in function 'CreateCursor'
          warning: ...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua(24):
          in function <...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua:20>
          warning: Error running '/lua/ui/uimain.lua:SetupUI': ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37):
          Error importing '/lua/skins/skins.lua'
          stack traceback:
          [C]: in function 'error'
          ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52):
          in function 'import'
          ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37):
          in function 'import'
          ...ramdata\faforever\gamedata\lua.nx2\lua\ui\uiutil.lua(404):
          in function `GetCursor'
          ...ramdata\faforever\gamedata\lua.nx2\lua\ui\uiutil.lua(414):
          in function 'CreateCursor'
          ...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua(24):
          in function <...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua:20>

          Can anyone make heads or tails of <this>?

          1 Reply Last reply Reply Quote 0
          • arma473A Offline
            arma473
            last edited by

            What mods do you have enabled?

            1 Reply Last reply Reply Quote 0
            • A Offline
              Arlas
              last edited by Arlas

              Absolutely none; the game is bone-stock. However, the replay I'm attempting to load is from an ancient version; over 7 years old. (I'm not sure if we had mods enabled then, though...)

              1 Reply Last reply Reply Quote 0
              • First post
                Last post