The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 955 Topics
    5k Posts
    S
    I have seen this with one other player and they have said it happened due to their isp killing their connection. Can you upload logs using the java client with the debug logging turned on so I can inspect.
  • Please provide detailled logs and/or error messages!

    1k Topics
    4k Posts
    S
    What version of the browser are you running?
  • 40 Topics
    160 Posts
    D
    Thanks for your replies, I tested Eternal Strategic Icons, in combination with Penguin's Icon Mod and ACU Highlight (those three mods seem to be compatible), and it looks a lot nicer with the size increase of 150%
  • FAF 12.3 - cannot run

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    667 Views
    S
    Beep i have the same problem. And i so not want too do all that. But also if i not play Faf quick i will start shaking. 2024 is all ready so hard!
  • Cannot create a game

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    387 Views
    A
    thank you that has fix that one now i get a different one, here is the new log game_21533122.log
  • AI - KI Support

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    maudlin27M
    Hi, I'd suggest trying different maps, AI, and/or AiX cheat modifiers. You could also try fighting multiple AI at once (e.g. a 1v2 or 1v3 game), or playing at a higher game-speed (e.g. the AI will be much harder at +4 speed since its apm is unaffected). You mention you're turtling - M28 and M27 try not to attack a turtle directly unless confident of winning (since suiciding units into a turtler is usually a bad move), but some AI will be more aggressive. DilliDalli is one such AI, but I'm not sure if it's still working following a patch some time ago. You could also try RNGAI (it's not suicidal in the way DilliDalli is, but my impression is it's generally more aggressive than M27/M28 when it comes to turtlers). Some maps like astro craters will naturally incentivise turtling play, but if you play on large open maps then if you turtle you'll be left with such little map control that you'll be crushed.
  • FAF Bann

    Locked
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    246 Views
    maggeM
    Please email your appeal to [email protected]
  • FAF 2023_12_1 Crashes on Launch.

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    K
    I uninstalled FAF using Windows>Control Panel>Programs>Programs and Features I manually deleted folder C:/Program Files/FAF Client I re-installed FAF from faf_windows-x64_2023_12_1.exe FAF then worked fine. Thank you for your help.
  • Random game crashes after 10 mins

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    8 Posts
    785 Views
    D
    So I have finally found the issue and would like to share the cause: I use a KVM switch for my 2 displays. Now I have bypassed my main display (have it directly connected) and the crashes are gone. Sometimes my KVM switch would drop the displayport connection and I have to switch it back and forth. It seems that this dp drop caused the crashes
  • New to FAF; AI not doing anything

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    1k Views
    M
    Thanks, i installed M28ai and that worked!
  • Again and again again

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    349 Views
    R
    It doesn't need to disappear. Having non stereo configuration, any enhancements or too high a bit rate can crash the game.
  • crash log

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    7 Posts
    483 Views
    maggeM
    I have merged your threads, because numerous threads titled “crash logs” are cluttering and meaningless. Please attach a complete log, not wall spamming bits, then we can get down to the root issue. I have removed the walls, because that is not the complete info, and it is tedious that everyone has to scroll through it. Can you reproduce the crash all the time? If so, what are the steps? Does the crash get fixed by not using any mods?
  • This topic is deleted!

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  • Why did I die?

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    6 Posts
    674 Views
    nine2N
    You have to have ur army selected to see the countdown. If cheats were enabled they can ctrlk your acu
  • FAF closed FA 1-2 minutes into 3v3 TMM game

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    3 Posts
    350 Views
    F
    This happened again moments ago
  • I am not in a game, but it says I am

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    3 Posts
    231 Views
    T9sL4vE2qH7bP3T
    thanks
  • Why are questions blocked on faf forums?

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    1 Votes
    3 Posts
    290 Views
    SpikeyNoobS
    As explained in discord, your question is none of my concern. Accusing others of exploiting bugs on the forums is not allowed. A moderation report will suffice.
  • Is it an offence to abuse exploits?

    Locked
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    310 Views
    SpikeyNoobS
    If you want to accuse someone of bug abusing report them on the client. Don’t make a forums post about it. Though it seems like u just decided not to make tmd.
  • This topic is deleted!

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  • What causes game to freeze?

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    3 Posts
    297 Views
    T9sL4vE2qH7bP3T
    I am pretty sure it's some corrupt mods. There a few out there that don't like me for some reason. Recently my game is crashing a lot and connection is basically fucked. High pings for literally no reason. In 10 years of playing the game on and off and i've never experienced this.
  • Error when searching for a match

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    260 Views
    J
    I don't believe it's antivirus or firewall related. I'm on windows 10, have gone into virus and threat protection settings, and added the following folders to the exclusions: Supreme commander game (steam apps, common, supreme commander) FAF client (program files, FAF Client) and even my local save files (user, app data, local, gas powered games, scfa) I have also gone into firewall and network protection settings and allowed FAF through on both private and public settings. I've deleted and reinstalled both SC:FA and FAF. Why the heck is this happening!? The error: Client Version: 2023.11.2 java.lang.NullPointerException: Cannot invoke "java.lang.Process.onExit()" because "process" is null at com.faforever.client.game.GameService.spawnTerminationListener(GameService.java:711) at com.faforever.client.game.GameService.lambda$startGame$58(GameService.java:697) at java.base/java.util.concurrent.CompletableFuture$UniCompose.tryFire(CompletableFuture.java:1150) at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) at java.base/java.util.concurrent.CompletableFuture.complete(CompletableFuture.java:2147) at reactor.core.publisher.MonoToCompletableFuture.onNext(MonoToCompletableFuture.java:64) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onNext(FluxOnAssembly.java:539) at reactor.core.publisher.Operators$BaseFluxToMonoOperator.completePossiblyEmpty(Operators.java:2071) at reactor.core.publisher.MonoCollectList$MonoCollectListSubscriber.onComplete(MonoCollectList.java:118) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onComplete(FluxOnAssembly.java:549) at reactor.core.publisher.FluxSwitchIfEmpty$SwitchIfEmptySubscriber.onComplete(FluxSwitchIfEmpty.java:85) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onComplete(FluxOnAssembly.java:549) at reactor.core.publisher.FluxSwitchIfEmpty$SwitchIfEmptySubscriber.onComplete(FluxSwitchIfEmpty.java:85) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onComplete(FluxOnAssembly.java:549) at reactor.core.publisher.FluxFlattenIterable$FlattenIterableSubscriber.drainAsync(FluxFlattenIterable.java:371) at reactor.core.publisher.FluxFlattenIterable$FlattenIterableSubscriber.drain(FluxFlattenIterable.java:724) at reactor.core.publisher.FluxFlattenIterable$FlattenIterableSubscriber.onComplete(FluxFlattenIterable.java:273) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onComplete(FluxOnAssembly.java:549) at reactor.core.publisher.FluxPeekFuseable$PeekFuseableSubscriber.onComplete(FluxPeekFuseable.java:277) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onComplete(FluxOnAssembly.java:549) at reactor.core.publisher.MonoPeekTerminal$MonoTerminalPeekSubscriber.onComplete(MonoPeekTerminal.java:299) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onComplete(FluxOnAssembly.java:549) at reactor.core.publisher.SerializedSubscriber.onComplete(SerializedSubscriber.java:146) at reactor.core.publisher.FluxRetryWhen$RetryWhenMainSubscriber.onComplete(FluxRetryWhen.java:200) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onComplete(FluxOnAssembly.java:549) at reactor.core.publisher.MonoFlatMap$FlatMapMain.secondComplete(MonoFlatMap.java:246) at reactor.core.publisher.MonoFlatMap$FlatMapInner.onNext(MonoFlatMap.java:305) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onNext(FluxOnAssembly.java:539) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onNext(FluxOnAssembly.java:539) at reactor.core.publisher.FluxOnErrorResume$ResumeSubscriber.onNext(FluxOnErrorResume.java:79) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onNext(FluxOnAssembly.java:539) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onNext(FluxOnAssembly.java:539) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onNext(FluxOnAssembly.java:539) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onNext(FluxOnAssembly.java:539) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onNext(FluxOnAssembly.java:539) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onNext(FluxOnAssembly.java:539) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onNext(FluxOnAssembly.java:539) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onNext(FluxOnAssembly.java:539) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onNext(FluxOnAssembly.java:539) at reactor.core.publisher.MonoFlatMap$FlatMapMain.onNext(MonoFlatMap.java:158) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onNext(FluxOnAssembly.java:539) at reactor.core.publisher.FluxContextWrite$ContextWriteSubscriber.onNext(FluxContextWrite.java:107) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onNext(FluxOnAssembly.java:539) at reactor.core.publisher.FluxMapFuseable$MapFuseableConditionalSubscriber.onNext(FluxMapFuseable.java:299) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onNext(FluxOnAssembly.java:539) at reactor.core.publisher.FluxFilterFuseable$FilterFuseableConditionalSubscriber.onNext(FluxFilterFuseable.java:337) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onNext(FluxOnAssembly.java:539) at reactor.core.publisher.Operators$BaseFluxToMonoOperator.completePossiblyEmpty(Operators.java:2071) at reactor.core.publisher.MonoCollect$CollectSubscriber.onComplete(MonoCollect.java:145) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onComplete(FluxOnAssembly.java:549) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onComplete(FluxOnAssembly.java:549) at reactor.core.publisher.FluxMapFuseable$MapFuseableSubscriber.onComplete(FluxMapFuseable.java:152) at reactor.core.publisher.FluxPeekFuseable$PeekFuseableSubscriber.onComplete(FluxPeekFuseable.java:277) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onComplete(FluxOnAssembly.java:549) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onComplete(FluxOnAssembly.java:549) at reactor.core.publisher.FluxMapFuseable$MapFuseableSubscriber.onComplete(FluxMapFuseable.java:152) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onComplete(FluxOnAssembly.java:549) at reactor.core.publisher.FluxOnAssembly$OnAssemblySubscriber.onComplete(FluxOnAssembly.java:549) at reactor.netty.channel.FluxReceive.onInboundComplete(FluxReceive.java:413) at reactor.netty.channel.ChannelOperations.onInboundComplete(ChannelOperations.java:444) at reactor.netty.channel.ChannelOperations.terminate(ChannelOperations.java:498) at reactor.netty.http.client.HttpClientOperations.onInboundNext(HttpClientOperations.java:753) at reactor.netty.channel.ChannelOperationsHandler.channelRead(ChannelOperationsHandler.java:114) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:444) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412) at io.netty.channel.CombinedChannelDuplexHandler$DelegatingChannelHandlerContext.fireChannelRead(CombinedChannelDuplexHandler.java:436) at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:346) at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:318) at io.netty.channel.CombinedChannelDuplexHandler.channelRead(CombinedChannelDuplexHandler.java:251) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:442) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412) at io.netty.handler.ssl.SslHandler.unwrap(SslHandler.java:1471) at io.netty.handler.ssl.SslHandler.decodeJdkCompatible(SslHandler.java:1334) at io.netty.handler.ssl.SslHandler.decode(SslHandler.java:1383) at io.netty.handler.codec.ByteToMessageDecoder.decodeRemovalReentryProtection(ByteToMessageDecoder.java:529) at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:468) at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:290) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:444) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412) at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:440) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420) at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919) at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:166) at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:788) at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:724) at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:650) at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:562) at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:997) at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) at java.base/java.lang.Thread.run(Thread.java:833)
  • cant watch replay | не могу посмотреть реплей

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    1 Posts
    105 Views
    No one has replied
  • Campaign Coop Union Control / Single Army

    campaign coop
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    1 Posts
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    No one has replied