The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 948 Topics
    5k Posts
    wilson_W
    Hey @HerbertFreir, I've randomly come across this post. It's a common thing in pretty much every online game that people will flame each other. All it is is a coping mechanism so they must not admit they made a mistake themselves. It's really just the easy way out for being anonymous on the internet. There is no way of saying this is common or uncommon across a community as a whole as it's mostly invididual. Estimating how often it will happen to you is nearly impossible. Sometimes you will be flamed three times a day, sometimes it won't happen for two years straight. But there is a tendency: The bigger and the younger (on average) the community the more likely it is that people will flame, as they don't expect to bump into the other one ever again. FAF is a small, "well aged" community, and therefore less likely to be that way, as you for sure will bump into someone again. What usually helps is narrowing down the amount of anonymity to a minimum by playing with people you know through joining smaller clans / communities. I, for instance, happen to run a beginners group within the FAF Dojo. It's me and my co-trainer running training sessions with up to a dozen trainees (0-1300 rated) three times a week, in the EU evening hours. Our youngest trainee is ~20 years old, our oldest is ~60 years old. We have gay / trans people, furries... We welcome everyone and respect each other. It's about having fun and learning together. If the above is appealing to you and you could make (some of) the training hours, feel free to join our Discord server and reach out to me. If you can not make my specific training hours, please still feel free to join, meet people you could play with, and maybe find another trainer that matches your time zone.
  • Please provide detailled logs and/or error messages!

    1k Topics
    4k Posts
    maggeM
    Have you secured your Discord account since the incident? What steps have you taken to make sure it cannot be used for malicious activity again?
  • 40 Topics
    160 Posts
    D
    Thanks for your replies, I tested Eternal Strategic Icons, in combination with Penguin's Icon Mod and ACU Highlight (those three mods seem to be compatible), and it looks a lot nicer with the size increase of 150%
  • Mapgen Broken?

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    281 Views
    S
    This is not fixed in map gen 1.12.1
  • FAF Client error

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    S
    I had a similar problem, Windows Defender was an issue in my case
  • Hello, how can i change linked steam acc?

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    168 Views
    Brutus5000B
    You can't and there is no reason to.
  • Is there a mex upgrade manager anywhere?

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    523 Views
    I
    @mostlostnoob thanks love the avatar XD Smug mode
  • It will NOT let me link my steam account with the api thing

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    maggeM
    OP found the login credentials for his older, already verified FAF account, which resolved the issue.
  • Transfer control hotkey?

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    220 Views
    JipJ
    You can't gift units to an AI I'm afraid
  • cant login from turkey

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    No one has replied
  • Re-did Winduhs and reinstalled FAF

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    No one has replied
  • Why?

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    T9sL4vE2qH7bP3T
    @magge said in Why?: @goodgamepleasety Maybe the issue is related to the ICE-Adapter high CPU usage bug. In case you or other readers are not following the Discord thread, I will quote the following: Ravandel said in Discord An alpha test client has been released with a rolledback ice-adapter version. the devs would like you guys to try it out, and let us know if the problem does not appear at all with this alpha test version. This in order to figure out if it is caused by "recent" changes in the ice-adapter or by something else. If it does happen with the alpha test version also then those changes can be ruled out. Note: you can install this alpha version alongside your normal install, and you can play games with other people running the normal client as well. Link: https://github.com/FAForever/downlords-faf-client/releases/tag/v2024.5.1-alpha-2 I would be grateful if you could test the Alpha 2 client and provide feedback to help narrow down the issue. I came across this thread in dc yesterday. Also yesterday I had 2 consecutive client updates, and I'm now using the 2024.5.1 - alpha - 2 version of the client. I will see if I notice any improvements to my situation.
  • FPS loss

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    4 Posts
    377 Views
    T9sL4vE2qH7bP3T
    Probably so, but the high CPU load is coming from the FAF client, cause usually I don't have anything else open during game. I also check if my pc is updating or anything like that and it's never the case.
  • Couldn`t invite friends to clan

    clan invite
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    2 Posts
    241 Views
    N
    has anyone else faced this problem? is it just me
  • Camera movements with WASD keys rather than arrow keys

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    6 Posts
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    K
    It might even be relatively easy. I think there are only two ways how the arrow keys could be hardcoded into the exe: Using Windows scan codes (raw input): [image: 1716926977706-bd850e39-fed1-4cc4-a260-e413fdde32ef-grafik.png] If the right most hex values were found in the exe in close proximity (0xE04D, ...), they could be exchanged with the corresponding values for WASD (see link). Using Windows Virtual-Key Codes [image: 1716927306093-1b73a278-1d43-4de2-ae88-ccbba14730b2-grafik.png] So in this case these hex values would be hardcoded in the exe in close proximity (0x25, ...), and again could be exchanged (see link, W=0x57 for example). So somebody would just have to use a hex editor to search for a set of these, replace them, and check if it works.
  • link to a non-existent file/directory

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    R
    @indexlibrorum no, I didn’t think of such a simple operation. Thanks, this helped
  • This topic is deleted!

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  • Cannot find needed file with pattern '_script.lua' inside zip file

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    IndexLibrorumI
    Hey, if you are in the FAF discord, head over to #mapping-general and we'll help you debug it. But from what I can tell from the error logs it looks like you tried to rename your map improperly. I suspect you renamed the folder of the map, but that's not enough: there are several other locations where you have to rename the file paths. Renaming maps is best done using the "rename map" function in the editor itself, and not done manually unless you know what you are doing.
  • Cannot connect to any game

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    AskaholicA
    504 means you were able to talk to api.faforever.com but it wasn’t able to reach the backend service. So the fact that it started working again after you flushed your firewall rules is just a coincidence. Just noting that in case someone finds this in the future and thinks that if they get a 504 error they can fix it by flushing firewall rules. You can’t. Just wait a bit and try again or notify the server admins.
  • Mods and Maps I

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    D
    Ok, I fixed it by creating a new folder in my Downloads instead of transferring Gas Powered Games to downloads. Thank you for taking the time to help me and have a great rest of your week!
  • Black screen with cursor issue

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    S
    @jip Hello. I encountered the same problem, tell me how to fix it
  • Desync on all replays and games with Windows 11 Arm on M1 Max Apple

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    22 Posts
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    M
    On a second thought, might also be this assert that fails the first tick: gpAssert( (_controlfp(0, 0) & _MCW_PC) == _PC_24 ); Since setting the _PC_24 flag does not do anything on ARM, when checking the flags, that will be unchanged. First thought - could we disable one of these asserts with a patch? Or somehow pretend the flags are always set as expected on Apple Silicon with _PC_24 set (or redefine _MCW_PC)? However, two more interesting bits of information I found, comparing Intel and Apple Silicon, which seems to hint at calculations using binary64 (double) match but binary32 (single float / 32 bit (24 bit precision)) don't match: https://stackoverflow.com/questions/71441137/np-float32-floating-point-differences-between-intel-macbook-and-m1 https://eclecticlight.co/2021/04/22/can-you-trust-floating-point-arithmetic-on-apple-silicon/ If so, that would mean the proper fix would be to replace all single floats in the game with double floats.
  • Issues logging in

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    MostLostNoobM
    @lothar863 Try adding an exception/exclusion for the FAF Client in both the active scan & firewall sections of your AV software & Windows Security. I would also try clearing the cache of each browser you've tried & then try again. If you still have an issue, then click the Reply button at the bottom between the (View) icon & the "Mark unread" button. Next, open Run (Windows+R) & go to the following: %USERPROFILE%/AppData\Roaming\Forged Alliance Forever\logs Sort by Date Modified. From there, drag/drop your client.log file (the Text Document file without the date) into the Reply message window so those that can help (not me) have that data to look at.