Suggest new loading tips

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Here are the current loading tips. Anyone can suggest new loading tips in this thread. You can suggest specific tips with specific wording in quotes, or you can just describe what sort of tips you think should be added.

pfp credit to gieb

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Make energy storages, unless let's see how your shields blink

My github repo with UI Mods

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There is a don't play too zommed in tip, but I'd like to see a straight zoom out one.

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When a shield is hit, every shield with intersecting bubbles takes 15% overspill damage.

Fact check with @Jip

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Also in general I would remove any trivial tips in favor of the kinds of things that are difficult to figure out without insider knowledge, such as the above tip.

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@blodir said in Suggest new loading tips:

When a shield is hit, every shield with intersecting bubbles takes 15% overspill damage.

Fact check with @Jip

You can check the code, there's an overspill modifier that units can override

A work of art is never finished, merely abandoned

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Beware splash damage from friendly fire when trying to defend your own base would be another good tip I think!

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@blodir said in Suggest new loading tips:

Also in general I would remove any trivial tips in favor of the kinds of things that are difficult to figure out without insider knowledge, such as the above tip.

You really underestimate how many people are unaware of the trivial aspects of the game, like overflowing being bad.

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Have you tried getting a girlfriend instead of becoming a pro?

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@ftxcommando said in Suggest new loading tips:

@blodir said in Suggest new loading tips:

Also in general I would remove any trivial tips in favor of the kinds of things that are difficult to figure out without insider knowledge, such as the above tip.

You really underestimate how many people are unaware of the trivial aspects of the game, like overflowing being bad.

Right, but that can be inferred from very basic understanding of eco mechanics. There's a lot of info that is very difficult to come by and can't be inferred

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If it could be inferred we could have avoided half the convos in the training channel. The target of tips was the general FAF user which has an insanely low bar of competency. Nothing wrong with including higher level tips but there is no reason to remove trivial ones either.

Ideally tips could be segmented based on rating but who knows how difficult that would be to implement and whether it’s worth the returns.