The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 340 Topics
    4k Posts
    DDDXD
    @House_1 howdy mate. That sounds like something is broken on your side, because I just watched your replay of today in the morning, 3rd of September, and while it is only 7 seconds long, everything loaded and executed correctly in the replay. I would advise you to delete and reinstall the mods needed for the map. Also, get in touch with me when you see me online.
  • 112 Topics
    1k Posts
    F
    kindly requesting bigger version of this map, pref 6 v 6
  • Blog posts from individual members

    71 Topics
    505 Posts
    N
    I have created a mod that dumps unit information and economy information into the game log. It is on the vault called unit logger. I created some python code that runs multiple instances of FAF at once on a linux server with this mod enabled and goers through a folder full of replays at high gamespeed generating this data. I created a seperate python program to parse out the log into an unitfile displaying "GameTick,Army,EntityId,UnitId,FractionComplete,Position.x,Position.y,Position.z,MaxHealth,Health,ShieldRatio,IsIdle,MassKilled" and an economy file displaying GameTick,Army,lastUseRequested.MASS,lastUseRequested.ENERGY,lastUseActual.MASS,lastUseActual.ENERGY,stored.MASS,stored.ENERGY,income.MASS,income.ENERGY,maxStorage.MASS,maxStorage.ENERGY,reclaimed.MASS,reclaimed.ENERGY This was done a year ago or so. I have processed 659 replays creating 12GB of CSV files (compressed to ~ 300mb) of unit positions with time, player economies, and if players won or lost. From this data you can absolutley get insight into what units built at what time correlate to a win. If you would like this data please message me. https://forum.faforever.com/topic/7746/unit-logger-mod?_=1756499882431
  • 13 Topics
    1k Posts
    maudlin27M
    v322 Update 32 changes, including: Asfs should do a better job at protecting game-enders from enemy strat snipe attempts ACUs should be more likely to run if they represent only a small amount of the total allied or enemy threat (due to the risks of being easily focused down) Reduced naval factory assistance in low value ponds Various late-game changes, including optimising an issue that could cause the game to pause for half a minute when M28 started building a game-ender Various LOUD specific changes Acknowledgements Relent0r - replay vs M28Easy (following which I made M28Easy less likely to build sniperbots since it doesnt kite with them)
  • Join the FAF Team: Exciting Opportunities for Contributors!

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  • Supcom engine rewrite

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    ipconfig-releaseI
    I believe you are probably already aware of this, but if you are serious about the project, make sure to not include any copyrighted asset in your engine rewrite—you can have the engine require these assets from a legal copy (see projects like OpenMW).
  • got m4 mac mini (arm) support to work

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    4 Votes
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    214 Views
    ?
    Made PRs for it: https://github.com/FAForever/downlords-faf-client/pull/3504 https://github.com/FAForever/uid/pull/17
  • Looking for people to grade for an upcoming mapping tournament!

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    StrydxrS
    I'd be interested
  • FAFLive Team Formation & Recruitment

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    1 Posts
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    No one has replied
  • Looking for New Client Maintainer

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    S
    If you are interested then you should feel free to reach out to me or start by tackling some of the issues to get an introduction to the code base.
  • Time to move on

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    17 Posts
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    T
    Goodbye gamers 🫡
  • Personal/Custom Avatars

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    100 Posts
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    NOC-N
    If you want avatar rules and guidelines. I can write 1 up just going to take a bit of time due to work and life
  • Redux Strategic Icons

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    7 Votes
    19 Posts
    4k Views
    D
    It works, but the icon borders look like an 8-bit game. Apparently the Advanced Strategic icons mod takes a different approach. Interesting fact that this command does not scale the flying nuke icon. But it was scaled when the nxt file worked.
  • MEXes visual feature or a bug?

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  • Coop Mission DevLog

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    LLIALLIJIbIKL
    If you wanna try it in COOP Dev discord server there is a link in public uploads. You can also discuss this mission there.
  • Developers Iteration IV of 2023

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    JipJ
    The first hotfix is out. You can read more about it in this topic or on Github
  • Lua Debugger

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    1 Posts
    194 Views
    No one has replied
  • Where are my wiki edits?

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    897 Views
    SpikeyNoobS
    @melanol Seems like a Jip thing rn. But he is away for a few days. Im sure he will help u once he is back.
  • Suggest new loading tips

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    JipJ
    Also don't know if this includes mobile shields. Yes it does
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  • Reclaim Info on wrong Screen

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    S
    @indexlibrorum It is the primary in windows. I have FAF running in single monitor, windowed mode with the window spanning both monitors and running dual screen inside FAF (not dual monitor). FAF doesn't have a setting to designate right/left as primary.
  • Developers Iteration I of 2023

    Moved
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    JipJ
    A wrench, of course edit: apparently that was a pretty bad typo
  • Wars of Glory (WoG) Milestone 170

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    ?
    Post deleted.
  • Do any devs want to fix/maintain Phantom-X?

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    DoompantsD
    Can't wait to try it. Thanks for your time folx!