The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 338 Topics
    4k Posts
    M
    @Nomander What frame size and resolution format should a video have for the game to play it? I generated a 10-second video using AI, 16:9 aspect ratio, 1280:720 frame size. I did everything exactly as described, but the game won't play it, and the logs show these errors: warning: SofDec error: E0092911: can't open 'd:\games\supreme commander - forged alliance\gamedata\qai.scd\movies\qai_load.sfd'.(err:3) warning: SofDec error: cvFsOpen #6:open failed warning: SofDec error: E02110501 adxstmf_stat_exec: can't open d:\games\supreme commander - forged alliance\gamedata\qai.scd\movies\qai_load.sfd
  • 112 Topics
    1k Posts
    F
    kindly requesting bigger version of this map, pref 6 v 6
  • Blog posts from individual members

    71 Topics
    505 Posts
    N
    I have created a mod that dumps unit information and economy information into the game log. It is on the vault called unit logger. I created some python code that runs multiple instances of FAF at once on a linux server with this mod enabled and goers through a folder full of replays at high gamespeed generating this data. I created a seperate python program to parse out the log into an unitfile displaying "GameTick,Army,EntityId,UnitId,FractionComplete,Position.x,Position.y,Position.z,MaxHealth,Health,ShieldRatio,IsIdle,MassKilled" and an economy file displaying GameTick,Army,lastUseRequested.MASS,lastUseRequested.ENERGY,lastUseActual.MASS,lastUseActual.ENERGY,stored.MASS,stored.ENERGY,income.MASS,income.ENERGY,maxStorage.MASS,maxStorage.ENERGY,reclaimed.MASS,reclaimed.ENERGY This was done a year ago or so. I have processed 659 replays creating 12GB of CSV files (compressed to ~ 300mb) of unit positions with time, player economies, and if players won or lost. From this data you can absolutley get insight into what units built at what time correlate to a win. If you would like this data please message me. https://forum.faforever.com/topic/7746/unit-logger-mod?_=1756499882431
  • 13 Topics
    1k Posts
    maudlin27M
    v315-316 Update SCTA compatibility added - M28 SCTA ARM and M28 SCTA CORE can now be selected as an option with the SCTA mod. If M28 is enabled then M28 will then play with the relevant SCTA faction. It's strongly recommended you also enable the SCTA balance mod if using M28 with SCTA. Naval units such as frigates should be slightly better at kiting auroras Fixed a bug with building MAA to support a land experimental Several other bugfixes, including removing debugging options that were accidentality left in v315 Acknowledgements Dragun101 - Helping with implementing M28 SCTA compatibility, in particular by allowing M28 to be selected as an AI option via the SCTA mod Radde - 2 mapgen replays Fearghal - mentioning v315 release was adjusting game speed (where it was set to adjustable)