The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 341 Topics
    4k Posts
    RetributerR
    Yo, haven't checked your mod in years, I'm glad to see you've still been working on it! I just tried a simple game with limited difficulty to get back to it, and saw the new Support Base Rift option (SB6). I really like the idea of having a temporary spawn appearing at a random location and making the game more difficult, while being relatively easy to deal with. However, on my two attempts, the first rift spawned near my base and because of the weapon it's using, there wasn't much I could do about it (playing with no base and no eco boost) It would be nice if there was an exclusion zone around player spawns to prevent that, or if the rift itself didn't have any weapon (I'm fine with enemy waves spawning at my doorstep, the rift defense weapon is the issue) Anyway thanks for the updates, your mod is still awesome! I especially like the new AI settings you made to set HQ locations right from the game menu!
  • 112 Topics
    1k Posts
    F
    kindly requesting bigger version of this map, pref 6 v 6
  • Blog posts from individual members

    71 Topics
    505 Posts
    N
    I have created a mod that dumps unit information and economy information into the game log. It is on the vault called unit logger. I created some python code that runs multiple instances of FAF at once on a linux server with this mod enabled and goers through a folder full of replays at high gamespeed generating this data. I created a seperate python program to parse out the log into an unitfile displaying "GameTick,Army,EntityId,UnitId,FractionComplete,Position.x,Position.y,Position.z,MaxHealth,Health,ShieldRatio,IsIdle,MassKilled" and an economy file displaying GameTick,Army,lastUseRequested.MASS,lastUseRequested.ENERGY,lastUseActual.MASS,lastUseActual.ENERGY,stored.MASS,stored.ENERGY,income.MASS,income.ENERGY,maxStorage.MASS,maxStorage.ENERGY,reclaimed.MASS,reclaimed.ENERGY This was done a year ago or so. I have processed 659 replays creating 12GB of CSV files (compressed to ~ 300mb) of unit positions with time, player economies, and if players won or lost. From this data you can absolutley get insight into what units built at what time correlate to a win. If you would like this data please message me. https://forum.faforever.com/topic/7746/unit-logger-mod?_=1756499882431
  • 13 Topics
    1k Posts
    maudlin27M
    Thanks, I'll make a note to have a look. Generally though AIs are much easier to beat on smaller maps compared to larger maps, one reason being players will usually be better with microing their ACU and have fewer parts of the map to focus on at once e.g. I'm around 1k rated 1v1 and can comfortably beat M28 on 5km maps, but on 10km maps can only occasionally win.
  • Join the FAF Team: Exciting Opportunities for Contributors!

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  • Supcom engine rewrite

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    B
    https://www.youtube.com/watch?v=NSIxzmGBaqc this is 4vs4 both match. There is definitely a long list of what is missing but it's playable. I'll post my own game after weekend.
  • got m4 mac mini (arm) support to work

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    4 Votes
    5 Posts
    229 Views
    ?
    Made PRs for it: https://github.com/FAForever/downlords-faf-client/pull/3504 https://github.com/FAForever/uid/pull/17
  • Looking for people to grade for an upcoming mapping tournament!

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    4 Posts
    183 Views
    StrydxrS
    I'd be interested
  • FAFLive Team Formation & Recruitment

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    1 Posts
    78 Views
    No one has replied
  • Looking for New Client Maintainer

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    20 Posts
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    S
    If you are interested then you should feel free to reach out to me or start by tackling some of the issues to get an introduction to the code base.
  • Time to move on

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    17 Posts
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    T
    Goodbye gamers 🫡
  • Personal/Custom Avatars

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    4 Votes
    100 Posts
    13k Views
    NOC-N
    If you want avatar rules and guidelines. I can write 1 up just going to take a bit of time due to work and life
  • Redux Strategic Icons

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    7 Votes
    19 Posts
    4k Views
    D
    It works, but the icon borders look like an 8-bit game. Apparently the Advanced Strategic icons mod takes a different approach. Interesting fact that this command does not scale the flying nuke icon. But it was scaled when the nxt file worked.
  • MEXes visual feature or a bug?

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    1 Posts
    225 Views
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  • Coop Mission DevLog

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    5 Votes
    16 Posts
    2k Views
    LLIALLIJIbIKL
    If you wanna try it in COOP Dev discord server there is a link in public uploads. You can also discuss this mission there.
  • Developers Iteration IV of 2023

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    29 Posts
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    JipJ
    The first hotfix is out. You can read more about it in this topic or on Github
  • Lua Debugger

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    1 Posts
    194 Views
    No one has replied
  • Where are my wiki edits?

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    898 Views
    SpikeyNoobS
    @melanol Seems like a Jip thing rn. But he is away for a few days. Im sure he will help u once he is back.
  • Suggest new loading tips

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    JipJ
    Also don't know if this includes mobile shields. Yes it does
  • 6 Votes
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    No one has replied
  • Reclaim Info on wrong Screen

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    9 Posts
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    S
    @indexlibrorum It is the primary in windows. I have FAF running in single monitor, windowed mode with the window spanning both monitors and running dual screen inside FAF (not dual monitor). FAF doesn't have a setting to designate right/left as primary.
  • Developers Iteration I of 2023

    Moved
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    71 Posts
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    JipJ
    A wrench, of course edit: apparently that was a pretty bad typo
  • Wars of Glory (WoG) Milestone 170

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    Post deleted.
  • Do any devs want to fix/maintain Phantom-X?

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    DoompantsD
    Can't wait to try it. Thanks for your time folx!