I don't mind integration of nomads campaign (idk why it isn't yet), nor making it easy to play nomads with other mods (featured mod system imo makes things harder like you explained), nor anything else about improving it
but
@cunnismeta said in What would it take for Nomads to be FAF's 5th Faction?:
Using unit restrictions to disable a whole faction is a single click.
no one would be forcing anyone to play with nomads, no more than anyone is forced to play survival , pvp, or coop
by having to use unit restrictions, you are forcing everyone to play with them, I already explained why it shouldn't be a base faction, but here is more detailed example
current situation:
- those that want to play nomads: use featured mod to host the modded lobby or join existing one
- those that don't want to play nomads: host normal lobby or join existing one
with your proposal:
- those that want to play nomads: host normal lobby or join existing one (such difference?)
- those that don't want to play nomads: host normal lobby, then go into options, unit restrictions, disable the entire faction, probably unranking the game because you can't have restrictions in ranked, or join normal lobby, check if it has nomads off, ask host to disable them if not, host probably disagrees or doesn't care and you are playing nomads anyway
effectively it creates massive friction to play normal game if nomads are just another vanilla faction, they have to be kept as an optional mod and the current mod system is fine for that (it would be better if it was just a normal sim mod instead of featured so you can play other featured with it), host a lobby, enable the mod, FAF makes it really easy to join modded lobbies without having to do anything more than joining the lobby, and mods can be ranked
so for tiny more convenience for nomads players by making nomads available as a faction by default in all lobbies, those who don't want to play with nomads have to jump through more hoops to play a normal game than nomads players have to to play the modded game even with current system
(off topic? comparison) I see this exact same problem in minecraft, microsoft keeps adding things to vanilla version with every update, things that already existed as mods before (and were done better in mods than by microsoft, but that's even more off topic), things that players had option to get before if they wanted it, or not if they didn't, but now that they are added to the base game, they have no choice, they have to deal with new additions, previously mods, if they don't want these new things they have to go out of their way to remove them by adding mods that remove those features, just to play the game that it originally was, and these are not mere rebalance things such as playing an earlier balance patch in FAF, but entire features and systems that change the gameplay significantly
so even if all jank is fixed and nomads runs as smoothly as vanilla factions with 100% balance, it should still be a mod, a faction that doesn't exist in base game should not be in base game because you are forcing everyone else to have to deal with it for minor convenience of those that do want the mod
all else about nomads, like I said, I don't mind, but having it on equal grounds as base game factions is unacceptable, it is a mod and must remain so, the base game is of paramount priority
sorry for essays