I look foward to everyone sharing their opinions and perspectives.
I'll share you mine as the lead of the game team that would be responsible of integrating it, only then the balance team comes in and tries to balance it. All of the mentioned issues are those that I collected over the year of people asking me the same question. There are likely a lot more when we would start integrating it.
What would nomads need to be worthy? Some said nomads would never become ranked. As many of us may be aware, most of the FAF userbase plays campaign and solo skirmish.
I've got some numbers for you, these are from 2022 as a whole:
Players per reason why game is unranked (note the AI section)
message | num_unique_players | num_player_games |
---|---|---|
No results were reported by peers | 59,358 | 933,257 |
The game has at least one AI | 40,380 | 384,982 |
An unacceptable mod was used | 38,986 | 844,815 |
Valid | 34,953 | 2,535,854 |
Game was too short (probably had a technical fault early on) | 34,326 | 368,491 |
Too many desyncs | 21,657 | 137,612 |
The game was FFA | 16,757 | 125,076 |
An unacceptable map was used | 16,349 | 107,452 |
Unranked by host | 15,282 | 99,677 |
Unacceptable unit restrictions were enabled | 14,922 | 154,352 |
Coop is not ranked | 13,122 | 137,427 |
The game had unbalanced teams | 9,670 | 38,441 |
Team were unlocked | 8,018 | 20,851 |
More than two teams. XvXvX+ games cannot possibly be ranked, for the same reason that FFA cannot | 7,757 | 24,997 |
Cheats were enabled | 7,199 | 33,099 |
Difficulty was wrong | 6,423 | 40,789 |
Only assassination mode is ranked | 6,040 | 13,198 |
Expansion was disabled | 3,612 | 31,125 |
Prebuilt units were enabled | 3,086 | 6,334 |
No rush was enabled | 2,771 | 6,283 |
Fog of war was disabled | 2,090 | 4,486 |
Players per game type
name | num_unique_players | num_player_games |
---|---|---|
FAF | 75,094 | 5,135,790 |
Coop | 27,517 | 568,697 |
Nomads | 22,100 | 186,907 |
FAF Develop | 7,770 | 51,735 |
Xtreme Wars | 7,571 | 48,641 |
FAF Beta Balance | 6,475 | 29,067 |
Phantom-X | 3,812 | 18,151 |
Murder Party | 1,452 | 2,864 |
King of the Hill | 1,301 | 3,127 |
Claustrophobia | 1,282 | 2,548 |
LABwars | 494 | 1,071 |
With thanks to @Sheikah for running the data. Given these numbers we should work on:
- The base game
- AI-related functionality
- Co-op
And then Nomads maybe next, depending on how you interpret the data. Luckily we are working on the base game and AI-related content already - soon with the navigational mesh all maps will have a decent marker setup available. At some point this year I'd love to look into co-op too and maybe even produce a few missions of my own.
For those that are unaware: Nomads is ranked, all game types are. Therefore it is just not part of the matchmaker.
Technical issues
Let us start with numbers, and specifically about framerate. I'm not sure why but the game runs poor at best when you have 4 Nomad AIs ditching it out against each other. It has been an issue on Github since June 2020. The framerate would usually be at 200+ it is at around 20 - 40 with Nomads:
Fixing just this issue is likely not trivial and the solution will likely have a large impact on on the visuals of the faction.
A lot of code in Nomads is not written to perform. It is written to function. That is fine, but in order to not lose some of the performance we gained over the last year we'd need to spent just a few months improving the code base before we can even start integrating it.
Sound and visual issues
Then we move on to the general feeling of the faction. All of that is of course subjective, but there are some issues that I'm sure we can all agree to.
- A lot of (sound) effects are not on par with the existing factions
- A lot of units are not on par with the existing factions, take the land factories:
- A lot of naval units feel unfinished. The only unit that feels complete to me is the Frigate. All the other units either lack the 'wow' factor, or are simply not made for the part:
- A lot of units lack LOD1 or further, which is bad for your framerate
- A lot of effects are visible for too long, which is bad for your framerate
- I'd argue that a lot of units lack the baked-in ambient occlusion that some of the base game units have, causing the units to look flat:
Time
Everything takes time. Integrating Nomads properly would quickly take more than a year with the issues mentioned so far. And all of that, instead of:
- General gameplay improvements, like the improved terrain deformations
- Better graphics for the base game, like the pbr project
- General improvements to performance
- Navigational mesh so that AIs can play on any map
- Introduction of new features
- Fixing bugs
- ...
We'd be delaying all of that for a project that is barely touched upon by the community: only 85K games according to the data. In comparison to co-op it is nothing, let alone when you compare it to AI games in general.
But don't get me wrong - I do think the project is epic. Some units and effects are really well made. And that is why it is a featured mod, one that is ranked. That is on-par with any other game mode, such as the FAF game type that everyone plays.