@mach yes, eventually, but not before it's ready. After another 15 years of balancing and polishing if that's what it takes.
Using unit restrictions to disable a whole faction is a single click. Unit Restricting entire factions is a WAY smaller hoop to jump though than joining Nomads discord, downloading the campaign, editing files in "C:/Program Data/FAF". and then editiing settings in FAF. Campaign integration ASAP is a no brainer, most everything else im sure will come to pass in good time, even if it takes another decade, or two.
For everything other than the campaign, it's as accessible as it needs to be in it's current form. And even as a mod, maybe it could have it's own ladder, but it's clearly not ready. Personally I would be entertained to see a SCTA ladder, with and/or without the other 5 factions, I'm sure other's would be horrified by that notion, and yet more others would be as entertained as myself.
I think nomads is really cool, I'd hate for anyone to be forced to play as something they don't like... I personally dislike seraphim.... though i've developed a soft spot for their nothas..... I honestly have no idea what any of the buildings are when I look at them in the build menu... I avoid playing them like the plague. Eventually as Nomads' balance and polish becomes truly of the same standard as the official factions, does the faction choice of your opponent really matter?
And again im certain there is some audience who would be happy with a 'vanilla' supcom ladder, just as im sure in time, a nomads inclusive ladder suplementing existing ladders will be appreciated by some portion of the community.
No one would be forcing anyone to play with nomads, no more than anyone is forced to play survival , pvp, or coop. Having to select Nomads from the featured mod list is perfectly acceptable, however there is one major limitation not yet touched on, other featured mods cannot be played with nomads. Phantom with nomads would be cool, though from what I read in another thread, looks like PhantomX is now a sim mod? im sure there are other featured mod combinations that might also be cool. Maybe enabling support for multiple concurrent featured mods is the solution.
It seems everyone agrees Nomads "has potential" and "is cool" but that 'jank'.... oh no the horrors of the jank "run away..." and fair enough. I wouldn't want my match ruined by broken bullshit either. Ideally this thread will result in a very long list of every single flaw nomads has. Clear direction for future Nomads maintainers to move forward with will certainly benefit the project.
The performance issues @jip mentions IMHO are way worse than any balance issue, it's worse than turning on RTX in cyberpunk, way worse. Like wow thats bad. not even with your 10 foot pole bad. Though not quite 2006 single core 2ghz during the beta bad.
"I demand campaign", nothing more. The rest is wishful thinking with great respect for everything that has already been accomplished. Nomads needs as much critical feedback as possible. I'm sure a mock ladder and accessible campaign will certainly generate some. Could a nomads inclusive ladder exist whilst remaining a mod?