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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    WD #3 - Ridiculous Balance Ideas

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    • JipJ Offline
      Jip
      last edited by

      I'm not going to make this for the base game. I just stated it was possible. I also don't think it will add any real value for the majority of the situations.

      A work of art is never finished, merely abandoned

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      • nine2N Offline
        nine2 @Defiant
        last edited by

        This post is deleted!
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        • nine2N Offline
          nine2 @Defiant
          last edited by

          @defiant said in WD #3 - Ridiculous Balance Ideas:

          ACUs can be upgraded arms from dead ACUs.

          That's pretty cool

          S 1 Reply Last reply Reply Quote 1
          • S Offline
            STlNG @nine2
            last edited by

            @nine2 said in WD #3 - Ridiculous Balance Ideas:

            @defiant said in WD #3 - Ridiculous Balance Ideas:

            ACUs can be upgraded arms from dead ACUs.

            That's pretty cool

            Is this like a UEF com kills an Aeon com and then has access to the Aeon arm upgrades? Because that would be interesting.

            1 Reply Last reply Reply Quote 1
            • ThomasHiattT Offline
              ThomasHiatt
              last edited by

              Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

              JipJ Chenbro101C 2 Replies Last reply Reply Quote 0
              • S Offline
                STlNG
                last edited by

                I might have said this before. Subs can build underwater mexes and hydros.

                1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip @ThomasHiatt
                  last edited by

                  @thomashiatt said in WD #3 - Ridiculous Balance Ideas:

                  Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

                  Would also fix issues with them not firing in some occasions πŸ™‚ , but got rejected by the balance team.

                  A work of art is never finished, merely abandoned

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                  • T Offline
                    Tagada Balance Team
                    last edited by

                    Will discuss it again in the next meeting

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                    • arma473A Offline
                      arma473
                      last edited by

                      Please don't force us to manually target ground fire for light arty to make them effective against units. Light artillery is not supposed to automatically miss anything moving.

                      Select 6 light arty, give ground fire order, press shift-g to split attack, then click and drag the 6 targets to spread them out . . . and keep moving them around as the fight is happening -- no thanks!

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                      • ZeldafanboyZ Offline
                        Zeldafanboy
                        last edited by

                        Might as well delete Medusa from the game if T1 arty can't hit units

                        put the xbox units in the game pls u_u

                        1 Reply Last reply Reply Quote 2
                        • FtXCommandoF Offline
                          FtXCommando
                          last edited by

                          How is that possibly up for discussion lol, might as well as remove groundfire so you don’t get pds abusing range, strats abusing aoe, or battleships abusing aoe.

                          Not using units the way they should be, or figuring out ways to make that work, is a decent bit of the fun in the game.

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                          • TheVVheelboyT Offline
                            TheVVheelboy
                            last edited by

                            Another buff to the aeon faction and disastrous blow to cybran (γ€€`_ゝ´)

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                            • S Offline
                              STlNG
                              last edited by

                              Monkeylord gets egg drop as well. But instead of stopping to build a unit of choice, it automatically drops a Fire Beetle every
                              7.7 seconds if there is an enemy unit within maser range. The Fire Beetle is assigned the same target as the ML by default.

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                              • CaliberC Offline
                                Caliber
                                last edited by

                                ASF also have air to ground fire.

                                1 Reply Last reply Reply Quote 1
                                • Chenbro101C Offline
                                  Chenbro101 @ThomasHiatt
                                  last edited by

                                  @thomashiatt said in WD #3 - Ridiculous Balance Ideas:

                                  Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

                                  I don't like the idea of its removal, but I would appreciate the option to turn it of for artillery units, especially t3 arty.

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                                  • DeribusD Offline
                                    Deribus Global Moderator
                                    last edited by

                                    So... like ground fire?

                                    ZLOZ Chenbro101C 2 Replies Last reply Reply Quote 0
                                    • ZLOZ Offline
                                      ZLO @Deribus
                                      last edited by

                                      @deribus said in WD #3 - Ridiculous Balance Ideas:

                                      So... like ground fire?

                                      like mmls

                                      TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                                      • I Offline
                                        itsame_GULMO
                                        last edited by

                                        removing torpedo from uef destro, and increasing aoe of one of the two guns, make it possible to kill subs with ground fire but not with its full dps, like one gun with 250 dps and small area, the other with 50 dps and bigger area. it would be still the worst destroyer vs subs but not hopeless ,and can punish lazy attack moves, if subs get clumped together

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                                        • Chenbro101C Offline
                                          Chenbro101 @Deribus
                                          last edited by Chenbro101

                                          @deribus Yes, but without having to click every time I want to set a new ground fire target. Like MML's

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                                          • gabrilendG Offline
                                            gabrilend
                                            last edited by

                                            Since Interceptors and ASF can target other interceptors and ASF, and gunships can target other gunships, clearly bombers should be able to target other bombers.

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