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BlackOpsFAF-Unleashed only for FAF v26

Scheduled Pinned Locked Moved Modding & Tools
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  • B
    BattleshipOni
    last edited by BattleshipOni 7 Jan 2023, 22:38 1 Jul 2023, 22:24

    Hello, @uveso It would seem that problem yet persists as it is with a person above so here is some additional feedback from me.
    game_20289769.log
    game_20289629.log
    game_20289935.log (during this test game froze permanently)

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    • Z
      zhanghm18
      last edited by 3 Jul 2023, 12:17

      @jip @uveso
      BUG report:Most of the UEF ground experimental units don't work: their legs don't move, their weapons don't fire. At the same time, the AEON-EXPERIMENTAL air carrier will not have a unfold animation when switching fire mode.(C:\Users\asus\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods\BlackOpsFAF-Unleashed\hook\units\UAA0310)(ability name:Planetary Cleansing Mode

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      • Z
        zhanghm18
        last edited by 4 Jul 2023, 10:34

        @jip @Uveso
        HI, I've been through several rounds of testing. I think the blackops MOD and totalmayhem mods seem to be in conflict with each other. When I started blackops, a lot of units in totalmayhem were not working properly. But the blackops mod itself seems to have problems, I used the latest version of FAF and blackops mod alone, and found that UEF's experimental assault robot did not work properly at all, his feet did not walk, and the weapon did not fire.

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        • U
          Uveso
          last edited by 4 Jul 2023, 15:53

          Thanks for all the reports!

          We are working on it.
          (The Black Ops Mods will be fixed first.)

          Z D 2 Replies Last reply 5 Jul 2023, 02:33 Reply Quote 0
          • Z
            zhanghm18 @Uveso
            last edited by 5 Jul 2023, 02:33

            @uveso
            Thanks for your work!

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            • B
              BattleshipOni
              last edited by 5 Jul 2023, 08:51

              @uveso Much appreciated!

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              • U Uveso referenced this topic on 11 Jul 2023, 12:20
              • U Uveso referenced this topic on 11 Jul 2023, 12:20
              • D
                Doompants @Uveso
                last edited by Doompants 21 Jul 2023, 23:33

                @uveso

                Hello friends. 🙂

                I'm not sure what happened, but all of a sudden, you can't build hydro generators with BlackOps Unleashed turned on. 😄

                To recreate, just play a game with BlackOps unleashed on, and spit that first engie out. Hydro cannot be built with hotkeys, and isn't visible on the build UI.

                8fdf07da-6dbf-46a3-9bbf-c1e978b43e87-image.png

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                • M
                  MiniHans @Uveso
                  last edited by 23 Jul 2023, 01:12

                  @uveso ey for some reason the link isnt working.

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                  • U
                    Uveso
                    last edited by 26 Jul 2023, 17:09

                    @Doompants
                    yes you are right, looks like the unit hook is not working.

                    @MiniHans
                    Just checked the link in the frist post and its working.
                    Maybe you have set your browser to not accept http pages (only HTTPs ?)

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                    • K
                      Karrok
                      last edited by 2 Aug 2023, 23:33

                      Not sure if there is anything new in the following logs, but I've had:

                      • Blackops Experimentals not firing, sliding across the battle field
                      • Sim "crashes" where the game still lives and responds, but units stopped moving completely, nothing would build etc.

                      Logs:
                      Blackops+Total Mayhem +rando others
                      game_20507307.log

                      Blackops+rando others
                      game_20506771.log
                      game_20500668.log

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                      • U
                        Uveso
                        last edited by 2 Aug 2023, 23:35

                        @Karrok

                        Thanks for the report and the logs!

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                        • B
                          BattleshipOni
                          last edited by BattleshipOni 8 Oct 2023, 15:00 10 Aug 2023, 15:00

                          Hello there, I bring some new logs just in case and also a question: Ones the errors fixed shall it be seen as a new version of BlackOps in Mod page of a client or should I download it manualy from GitHub?

                          P.S. Thank you for the good workgame_20557422.log

                          D 1 Reply Last reply 11 Aug 2023, 15:17 Reply Quote 0
                          • D
                            Doompants @BattleshipOni
                            last edited by 11 Aug 2023, 15:17

                            @battleshiponi

                            If Uveso updates the mod to fix some of these errors, there will be a new version in the mod vault. You may need to manually uninstall the old version and reinstall it from the vault (2 clicks :D) but there should be no need to go to github.

                            B 1 Reply Last reply 13 Aug 2023, 18:26 Reply Quote 0
                            • B
                              BattleshipOni @Doompants
                              last edited by 13 Aug 2023, 18:26

                              @doompants I see, thank you for the responds!

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                              • U Uveso referenced this topic on 21 Aug 2023, 03:01
                              • U Uveso referenced this topic on 21 Aug 2023, 03:01
                              • U
                                Uveso
                                last edited by 21 Aug 2023, 03:04

                                Update 21.Aug.2023 (v24)

                                Fixes by Uveso:

                                • fixed an issue where drones where able to target non unit entities

                                Fixes by Jip:

                                • Unit bel0402 (Experimental Assault Bot) fixed issue with drones
                                • Unit uas0401 (Experimental Battleship) fixed issue with drones
                                • Unit bsl0401 (Experimental Hover Tank) fixed issue with drones

                                Fixes by Balthazar:

                                • Unit xsb1102 (Hydrocarbon Power Plant) was not buildable on tech 1
                                • Unit urb1102 (Hydrocarbon Power Plant) was not buildable on tech 1
                                • Unit uab1102 (Hydrocarbon Power Plant) was not buildable on tech 1
                                • Unit ueb1102 (Hydrocarbon Power Plant) was not buildable on tech 1
                                N 1 Reply Last reply 21 Aug 2023, 04:54 Reply Quote 0
                                • N
                                  nomads @Uveso
                                  last edited by 21 Aug 2023, 04:54

                                  @uveso You and your team have been working hard,thanks!

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                                  • JipJ Jip referenced this topic on 21 Aug 2023, 05:52
                                  • M
                                    MrPhalanx
                                    last edited by 22 Aug 2023, 21:48

                                    Hi there Uveso! I also want to report some problems with BlackOps FaF ExUnits, the UEF T3 Submarine (Seawolf) is not working properly, when it surfaces, you can hear the shooting sound, but there are no projectiles (also with the torpedoes as well), so now its unusable. Also some problems with the UEF T3 Torpedo launcher "Harpoon" in BrewLAN, when built on land it works properly, but when built in the seabed, it cannot attack, at least subs. Thanks and Cheers!

                                    MostLostNoobM 1 Reply Last reply 22 Aug 2023, 22:09 Reply Quote 0
                                    • MostLostNoobM
                                      MostLostNoob @MrPhalanx
                                      last edited by 22 Aug 2023, 22:09

                                      @mrphalanx said in BlackOpsFAF-Unleashed only for FAF v24:

                                      I also want to report some problems with BlackOps FaF ExUnits, the UEF T3 Submarine (Seawolf) is not working properly, when it surfaces, you can hear the shooting sound, but there are no projectiles (also with the torpedoes as well), so now its unusable.

                                      Issues with BlackOpsFAF-EXUnits should be reported in its own thread: https://forum.faforever.com/topic/354

                                      Also some problems with the UEF T3 Torpedo launcher "Harpoon" in BrewLAN, when built on land it works properly, but when built in the seabed, it cannot attack, at least subs.

                                      Uveso currently has no involvement in BrewLAN as that is still under development by Balthazar, so those issues should be reported here: https://github.com/The-Balthazar/BrewLAN/issues

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                                      • U Uveso referenced this topic on 23 Aug 2023, 02:34
                                      • U Uveso referenced this topic on 23 Aug 2023, 02:34
                                      • U
                                        Uveso
                                        last edited by Uveso 23 Aug 2023, 02:50

                                        @MrPhalanx

                                        i checked unit EES0301 Seawolf (UEF Advanced Tactical Submarine)
                                        and it looks to me normal.

                                        Can you do me a favor and check the unit with only BlackOpsFAF-EXUnits enabled?
                                        Maybe another mod is interfering here.

                                        In case of the BrewLAN unit you need to ask Balthazar.


                                        @MostLostNoob
                                        lol, i wish i read your post first 😄
                                        Perfect answer, thanks !

                                        M 1 Reply Last reply 23 Aug 2023, 16:33 Reply Quote 0
                                        • M
                                          MrPhalanx @Uveso
                                          last edited by 23 Aug 2023, 16:33

                                          @uveso Thank you Uveso for your quick answer, well the problem was in my side, because just ONE (actually totally useless) MOD messed up the whole stuff ,but thankfully I found it and removed, now everything works properly. Actually i like to tinker a bit inside the Lua files, but I'm even worse than a rookie, so i only doing it for myself X)

                                          Anyway regards: Mr. P.

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