info: Client version: 2023.6.1 info: Game version: 3764 info: Game type: coop info: Loading custom vault path: C:/Users/%USER%/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Mounting sounds in mod: blackopsfaf-unleashed info: Mounting sounds in mod: totalmayhem info: Using client-provided co-op data info: mounting content: lobby_coop.cop info: Using client-provided game data info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: schook.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: A01_VO.nx2 info: mounting content: A02_VO.nx2 info: mounting content: A03_VO.nx2 info: mounting content: A04_VO.nx2 info: mounting content: A05_VO.nx2 info: mounting content: A06_VO.nx2 info: mounting content: C01_VO.nx2 info: mounting content: C02_VO.nx2 info: mounting content: C03_VO.nx2 info: mounting content: C04_VO.nx2 info: mounting content: C05_VO.nx2 info: mounting content: C06_VO.nx2 info: mounting content: E01_VO.nx2 info: mounting content: E02_VO.nx2 info: mounting content: E03_VO.nx2 info: mounting content: E04_VO.nx2 info: mounting content: E05_VO.nx2 info: mounting content: E06_VO.nx2 info: mounting content: Prothyon16_VO.nx2 info: mounting content: TCR_VO.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_US.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_blockade.v0003', mounted as '/maps/faf_coop_operation_blockade.v0003/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_golden_crystals.v0001', mounted as '/maps/faf_coop_operation_golden_crystals.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_golden_crystals.v0002', mounted as '/maps/faf_coop_operation_golden_crystals.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_holy_raid.v0002', mounted as '/maps/faf_coop_operation_holy_raid.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_ioz_shavoh_kael.v0004', mounted as '/maps/faf_coop_operation_ioz_shavoh_kael.v0004/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_tight_spot.v0002', mounted as '/maps/faf_coop_operation_tight_spot.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_prothyon_16.v0019', mounted as '/maps/faf_coop_prothyon_16.v0019/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\advancedshieldsv4fixed', mounted as '/mods/advancedshieldsv4fixed/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\all_faction_quantum_gate', mounted as '/mods/all_faction_quantum_gate/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-acus', mounted as '/mods/blackopsfaf-acus/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\brewlan', mounted as '/mods/brewlan/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\commanders_x4 blackops', mounted as '/mods/commanders_x4 blackops/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\low bo commander upgrades costs - reuploaded', mounted as '/mods/low bo commander upgrades costs - reuploaded/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\no build restrictions in campaign', mounted as '/mods/no build restrictions in campaign/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\resource rich x5', mounted as '/mods/resource rich x5/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\resource rich x50', mounted as '/mods/resource rich x50/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\resourcerich x10', mounted as '/mods/resourcerich x10/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\smarttacticalmissiles', mounted as '/mods/smarttacticalmissiles/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\t4e paragons', mounted as '/mods/t4e paragons/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\t4_energy_gen_pack', mounted as '/mods/t4_energy_gen_pack/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\x1.5 build range', mounted as '/mods/x1.5 build range/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lobby_coop.cop', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\a01_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\a02_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\a03_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\a04_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\a05_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\a06_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\c01_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\c02_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\c03_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\c04_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\c05_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\c06_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\e01_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\e02_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\e03_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\e04_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\e05_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\e06_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\prothyon16_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\tcr_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 608d168 debug: SND: Loaded WaveBank 'aeonselect' at 608d168 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 608d298 debug: SND: Loaded WaveBank 'ambienttest' at 608d298 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 608d3c8 debug: SND: Loaded WaveBank 'blackopswb' at 608d3c8 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 608d4f8 debug: SND: Loaded WaveBank 'cybranselect' at 608d4f8 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 608d628 debug: SND: Loaded WaveBank 'explosions' at 608d628 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 608d758 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 608ecc8 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 608fe30 debug: SND: Loaded WaveBank 'impacts' at 608fe30 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 608ff60 debug: SND: Loaded WaveBank 'interface' at 608ff60 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 6090090 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 60911f8 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 6092360 debug: SND: Loaded WaveBank 'seraphimselect' at 6092360 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 6092490 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 60935f8 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 60935f8 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 6093728 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 6093728 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 6093858 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 6093858 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 6093988 debug: SND: Loaded WaveBank 'tm_robotsounds' at 6093988 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 6093ab8 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 6093ab8 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 6093be8 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 6094d50 debug: SND: Loaded WaveBank 'uaa' at 6094d50 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 6094e80 debug: SND: Loaded WaveBank 'uaadestroy' at 6094e80 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 6094fb0 debug: SND: Loaded WaveBank 'uaaweapon' at 6094fb0 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 60950e0 debug: SND: Loaded WaveBank 'uab' at 60950e0 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 60954a8 debug: SND: Loaded WaveBank 'ual' at 60954a8 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 60960d8 debug: SND: Loaded WaveBank 'ualdestroy' at 60960d8 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 6095370 debug: SND: Loaded WaveBank 'ualweapon' at 6095370 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 6095d30 debug: SND: Loaded WaveBank 'uas' at 6095d30 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 6096218 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 6095e68 debug: SND: Loaded WaveBank 'uasweapon' at 6095e68 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 6095238 debug: SND: Loaded WaveBank 'uea' at 6095238 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 6095fa0 debug: SND: Loaded WaveBank 'ueadestroy' at 6095fa0 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 60955e0 debug: SND: Loaded WaveBank 'ueaweapon' at 60955e0 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 6095718 debug: SND: Loaded WaveBank 'ueb' at 6095718 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 6095850 debug: SND: Loaded WaveBank 'uefselect' at 6095850 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 6095988 debug: SND: Loaded WaveBank 'uel' at 6095988 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 6095ac0 debug: SND: Loaded WaveBank 'ueldestroy' at 6095ac0 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 6095bf8 debug: SND: Loaded WaveBank 'uelweapon' at 6095bf8 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 6098110 debug: SND: Loaded WaveBank 'ues' at 6098110 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 6099388 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 6098e78 debug: SND: Loaded WaveBank 'uesweapon' at 6098e78 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 60990e8 debug: SND: Loaded WaveBank 'unitrumble' at 60990e8 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 6097c30 debug: SND: Loaded WaveBank 'unitsglobal' at 6097c30 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 60974e0 debug: SND: Loaded WaveBank 'ura' at 60974e0 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 6098860 debug: SND: Loaded WaveBank 'uradestroy' at 6098860 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 6098fb0 debug: SND: Loaded WaveBank 'uraweapon' at 6098fb0 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 6098998 debug: SND: Loaded WaveBank 'urb' at 6098998 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 6097618 debug: SND: Loaded WaveBank 'url' at 6097618 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 6099220 debug: SND: Loaded WaveBank 'urldestroy' at 6099220 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 60973a8 debug: SND: Loaded WaveBank 'urlweapon' at 60973a8 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 60979c0 debug: SND: Loaded WaveBank 'urs' at 60979c0 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 609a4f0 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 609b658 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 6098248 debug: SND: Loaded WaveBank 'ursweapon' at 6098248 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 6098c08 debug: SND: Loaded WaveBank 'xaa_weapon' at 6098c08 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 60984b8 debug: SND: Loaded WaveBank 'xab' at 60984b8 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 6097af8 debug: SND: Loaded WaveBank 'xal' at 6097af8 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 6097888 debug: SND: Loaded WaveBank 'xal_weapon' at 6097888 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 6098380 debug: SND: Loaded WaveBank 'xas' at 6098380 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 60985f0 debug: SND: Loaded WaveBank 'xas_weapons' at 60985f0 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 6098ad0 debug: SND: Loaded WaveBank 'xea' at 6098ad0 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 6098d40 debug: SND: Loaded WaveBank 'xea_weapons' at 6098d40 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 6097d68 debug: SND: Loaded WaveBank 'xeb' at 6097d68 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 6098728 debug: SND: Loaded WaveBank 'xel' at 6098728 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 6097750 debug: SND: Loaded WaveBank 'xel_weapons' at 6097750 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 6097ea0 debug: SND: Loaded WaveBank 'xes' at 6097ea0 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 609c7c0 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 6097fd8 debug: SND: Loaded WaveBank 'xes_weapons' at 6097fd8 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 609ef40 debug: SND: Loaded WaveBank 'xra' at 609ef40 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 609f078 debug: SND: Loaded WaveBank 'xra_weapon' at 609f078 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 609f1b0 debug: SND: Loaded WaveBank 'xrb' at 609f1b0 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 609f2e8 debug: SND: Loaded WaveBank 'xrl' at 609f2e8 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 609f930 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 609e448 debug: SND: Loaded WaveBank 'xrl_weapon' at 609e448 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 609eb98 debug: SND: Loaded WaveBank 'xrs' at 609eb98 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 609ea60 debug: SND: Loaded WaveBank 'xrs_weapon' at 609ea60 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 609dcf8 debug: SND: Loaded WaveBank 'xsa' at 609dcf8 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 609e6b8 debug: SND: Loaded WaveBank 'xsa_destroy' at 609e6b8 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 609da88 debug: SND: Loaded WaveBank 'xsa_weapon' at 609da88 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 609ecd0 debug: SND: Loaded WaveBank 'xsb' at 609ecd0 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 609ee08 debug: SND: Loaded WaveBank 'xsb_weapon' at 609ee08 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 609f420 debug: SND: Loaded WaveBank 'xsl' at 609f420 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 609f558 debug: SND: Loaded WaveBank 'xsl_destroy' at 609f558 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 609df68 debug: SND: Loaded WaveBank 'xsl_weapon' at 609df68 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 609e928 debug: SND: Loaded WaveBank 'xss' at 609e928 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 60a0a98 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 609e7f0 debug: SND: Loaded WaveBank 'xss_weapon' at 609e7f0 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -22153376 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/a01_vo.xwb") => false debug: Wavebank prepared: 609dbc0 debug: SND: Loaded WaveBank 'a01_vo' at 609dbc0 info: IsStreamingWaveBank("/sounds/voice/us/a02_vo.xwb") => false debug: Wavebank prepared: 609f690 debug: SND: Loaded WaveBank 'a02_vo' at 609f690 info: IsStreamingWaveBank("/sounds/voice/us/a03_vo.xwb") => false debug: Wavebank prepared: 609f7c8 debug: SND: Loaded WaveBank 'a03_vo' at 609f7c8 info: IsStreamingWaveBank("/sounds/voice/us/a04_vo.xwb") => false debug: Wavebank prepared: 609e0a0 debug: SND: Loaded WaveBank 'a04_vo' at 609e0a0 info: IsStreamingWaveBank("/sounds/voice/us/a05_vo.xwb") => false debug: Wavebank prepared: 609d950 debug: SND: Loaded WaveBank 'a05_vo' at 609d950 info: IsStreamingWaveBank("/sounds/voice/us/a06_vo.xwb") => false debug: Wavebank prepared: 609e580 debug: SND: Loaded WaveBank 'a06_vo' at 609e580 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 60ce0d8 info: IsStreamingWaveBank("/sounds/voice/us/c01_vo.xwb") => false debug: Wavebank prepared: 609de30 debug: SND: Loaded WaveBank 'c01_vo' at 609de30 info: IsStreamingWaveBank("/sounds/voice/us/c02_vo.xwb") => false debug: Wavebank prepared: 609e1d8 debug: SND: Loaded WaveBank 'c02_vo' at 609e1d8 info: IsStreamingWaveBank("/sounds/voice/us/c03_vo.xwb") => false debug: Wavebank prepared: 609e310 debug: SND: Loaded WaveBank 'c03_vo' at 609e310 info: IsStreamingWaveBank("/sounds/voice/us/c04_vo.xwb") => false debug: Wavebank prepared: 60d1cc0 debug: SND: Loaded WaveBank 'c04_vo' at 60d1cc0 info: IsStreamingWaveBank("/sounds/voice/us/c05_vo.xwb") => false debug: Wavebank prepared: 60d11c8 debug: SND: Loaded WaveBank 'c05_vo' at 60d11c8 info: IsStreamingWaveBank("/sounds/voice/us/c06_vo.xwb") => false debug: Wavebank prepared: 60d0e20 debug: SND: Loaded WaveBank 'c06_vo' at 60d0e20 info: IsStreamingWaveBank("/sounds/voice/us/e01_vo.xwb") => false debug: Wavebank prepared: 60d00b8 debug: SND: Loaded WaveBank 'e01_vo' at 60d00b8 info: IsStreamingWaveBank("/sounds/voice/us/e02_vo.xwb") => false debug: Wavebank prepared: 60d1a50 debug: SND: Loaded WaveBank 'e02_vo' at 60d1a50 info: IsStreamingWaveBank("/sounds/voice/us/e03_vo.xwb") => false debug: Wavebank prepared: 60d0ce8 debug: SND: Loaded WaveBank 'e03_vo' at 60d0ce8 info: IsStreamingWaveBank("/sounds/voice/us/e04_vo.xwb") => false debug: Wavebank prepared: 60d1918 debug: SND: Loaded WaveBank 'e04_vo' at 60d1918 info: IsStreamingWaveBank("/sounds/voice/us/e05_vo.xwb") => false debug: Wavebank prepared: 60d1b88 debug: SND: Loaded WaveBank 'e05_vo' at 60d1b88 info: IsStreamingWaveBank("/sounds/voice/us/e06_vo.xwb") => false debug: Wavebank prepared: 60d0940 debug: SND: Loaded WaveBank 'e06_vo' at 60d0940 info: IsStreamingWaveBank("/sounds/voice/us/prothyon16_vo.xwb") => false debug: Wavebank prepared: 60d0460 debug: SND: Loaded WaveBank 'prothyon16_vo' at 60d0460 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 60ceab0 info: IsStreamingWaveBank("/sounds/voice/us/tcr_vo.xwb") => false debug: Wavebank prepared: 60d0f58 debug: SND: Loaded WaveBank 'tcr_vo' at 60d0f58 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 60ce3a8 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 60ce510 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 60ce7e0 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 60ce678 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 60ce948 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 60ce240 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 60cec18 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 60ced80 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 60cdf70 debug: SND: Loaded SoundBank 'a01_vo' debug: SND: Loaded SoundBank 'a02_vo' debug: SND: Loaded SoundBank 'a03_vo' debug: SND: Loaded SoundBank 'a04_vo' debug: SND: Loaded SoundBank 'a05_vo' debug: SND: Loaded SoundBank 'a06_vo' debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'c01_vo' debug: SND: Loaded SoundBank 'c02_vo' debug: SND: Loaded SoundBank 'c03_vo' debug: SND: Loaded SoundBank 'c04_vo' debug: SND: Loaded SoundBank 'c05_vo' debug: SND: Loaded SoundBank 'c06_vo' debug: SND: Loaded SoundBank 'e01_vo' debug: SND: Loaded SoundBank 'e02_vo' debug: SND: Loaded SoundBank 'e03_vo' debug: SND: Loaded SoundBank 'e04_vo' debug: SND: Loaded SoundBank 'e05_vo' debug: SND: Loaded SoundBank 'e06_vo' debug: SND: Loaded SoundBank 'prothyon16_vo' debug: SND: Loaded SoundBank 'tcr_vo' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /lua/ui/uiutil.lua with /mods/coop/hook/lua/ui/uiutil.lua info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua info: /savereplay info: REPLAY ID: 20500668 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 608d758 debug: Wavebank prepared: 608ecc8 debug: Wavebank prepared: 6090090 debug: Wavebank prepared: 60911f8 debug: Wavebank prepared: 6092490 debug: Wavebank prepared: 6093be8 debug: Wavebank prepared: 6096218 debug: Wavebank prepared: 6099388 debug: Wavebank prepared: 609a4f0 debug: Wavebank prepared: 609b658 debug: Wavebank prepared: 609c7c0 debug: Wavebank prepared: 609f930 debug: Wavebank prepared: 60a0a98 debug: Wavebank prepared: 60ce0d8 debug: Wavebank prepared: 60ceab0 debug: Wavebank prepared: 60ce510 debug: Wavebank prepared: 60ce7e0 debug: Wavebank prepared: 60ce678 debug: Wavebank prepared: 60ce948 debug: Wavebank prepared: 60ce240 debug: Wavebank prepared: 60cec18 debug: Wavebank prepared: 60ced80 info: GPGNET: entering idle state. debug: Wavebank prepared: 60ce3a8 debug: Wavebank prepared: 60cdf70 info: Hooked /lua/ui/lobby/lobby.lua with /mods/coop/hook/lua/ui/lobby/lobby.lua info: Hooked /lua/ui/maputil.lua with /mods/coop/hook/lua/ui/maputil.lua info: Hooked /lua/ui/lobby/lobbycomm.lua with /mods/coop/hook/lua/ui/lobby/lobbycomm.lua info: Hooked /lua/ui/lobby/lobbyoptions.lua with /mods/coop/hook/lua/ui/lobby/lobbyoptions.lua info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x13e2a004 info: LOBBY: Game port 61893[UDP] opened. info: LOBBY: starting with local uid of 148263 [Karrok] info: GPGNET: entering lobby state. info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: adf9fefc-a091-457c-8781-e837710f3c68 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 632f8d12-42ad-4165-be73-ae64412fa47d = true info: aab27450-4f2f-4fe8-88ea-59bdbda9df15 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 9e8ee941-c406-4751-b367-e10000021000 = true info: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: ad271f12-c9e9-4222-870b-fe68b842f52b = true info: 263471ed-cc62-4e3f-92a7-20c919881f2c = true info: 9e8ea941-c306-aaaf-b367-u00000023000 = true info: 0454ea5e-fea7-4885-a246-ff1fa107a0db = true info: } info: { } info: Supreme Commander: Forged Alliance version 3763 info: /difficulty info: Starting background task "Map loader /maps/faf_coop_operation_blockade.v0003/faf_coop_operation_blockade.scmap" info: Background task "Map loader /maps/faf_coop_operation_blockade.v0003/faf_coop_operation_blockade.scmap" running. info: Active game mods for blueprint loading: info: - 10: table: 21FF7960 info: - after: table: 21FF79D8 info: - author: Uveso info: - before: table: 21FF7988 info: - conflicts: table: 21FF7A00 info: - copyright: 2016-2018 Uveso info: - description: Self-acting Tactical Missile Launcher. Targetpriorities: Commander, Experimental, Heavy Assault, Mobile T3 Artillery, Structure, Engineer, mobile unit. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/SmartTacticalMissiles/Tactical.png info: - location: /mods/smarttacticalmissiles info: - name: Smart Tactical Missiles info: - requires: table: 21FF79B0 info: - requiresNames: table: 21FF7A28 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=13068 info: - version: 21 info: - 11: table: 21FF7578 info: - after: table: 21FF75F0 info: - author: Atom7k info: - before: table: 21FF75A0 info: - conflicts: table: 21FF7618 info: - copyright: Atom7k info: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/T4_Energy_Gen_Pack/modicon.png info: - location: /mods/t4_energy_gen_pack info: - name: T4 Energy Generators info: - requires: table: 21FF75C8 info: - requiresNames: table: 21FF7640 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee info: - url: info: - version: 1 info: - 12: table: 21FF7668 info: - after: table: 21FF76E0 info: - author: XYZ info: - before: table: 21FF7690 info: - conflicts: table: 21FF7708 info: - copyright: XYZ info: - description: low costs and low buildtimes for BO Commanders Upgrades - reploaded by DoctorINZANE2 because the current link is busted. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/low bo commander upgrades costs - reuploaded info: - name: Low BO Commander Upgrades Costs - Reuploaded info: - requires: table: 21FF76B8 info: - requiresNames: table: 21FF7730 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: adf9fefc-a091-457c-8781-e837710f3c68 info: - url: http://forums.gaspowered.com/viewtopic.php?p=490759 info: - version: 1 info: - 13: table: 21FF7758 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - version: 2 info: - 1: table: 21FF7050 info: - after: table: 21FEB1E0 info: - author: Ben 'ToxicFrog' Kelly info: - before: table: 21FF7028 info: - conflicts: table: 21FEB208 info: - copyright: info: - description: Removes the build restrictions from everything, letting you build anything, anytime. Now without unintentional double resources. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/no build restrictions in campaign info: - name: No Build Restrictions in Campaign info: - requires: table: 21FF7000 info: - requiresNames: table: 21FF7D20 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 632f8d12-42ad-4165-be73-ae64412fa47d info: - version: 2 info: - 2: table: 21FF7D48 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - conflicts: table: 21FF7D70 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000023000 info: - version: 23 info: - 3: table: 21FF7DC0 info: - after: table: 21FF7E38 info: - author: CommanderShepard info: - before: table: 21FF7DE8 info: - conflicts: table: 21FF7E88 info: - copyright: No Copyright info: - description: Advanced T3 shield for each faction (by Razor-Wind). This version brings some corrections, again. Also Fixed Icons (by PhilipFry), V4 balance, epic mod icon (by CommanderShepard, hopefully fixes Vaultbug for this specific mod). info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/AdvancedShieldsV4Fixed/icon.png info: - location: /mods/advancedshieldsv4fixed info: - name: Advanced Shields V4 Fixed info: - requires: table: 21FF7E10 info: - requiresNames: table: 21FF7EB0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 263471ed-cc62-4e3f-92a7-20c919881f2c info: - version: 1 info: - 4: table: 21FF7F00 info: - author: Shamble info: - copyright: info: - description: Increases Build Range by 50% info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/x1.5 build range info: - name: 1.5x Build Range info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: ad271f12-c9e9-4222-870b-fe68b842f52b info: - version: 1 info: - 5: table: 21FF7F50 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer info: - conflicts: table: 21FF7F78 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - version: 19 info: - 6: table: 21FF7AA0 info: - after: table: 21FF7B18 info: - author: bigos91 info: - before: table: 21FF7AC8 info: - 1: 9e8ea941-c306-4751-b367-a00000016000 info: - conflicts: table: 21FF7B40 info: - copyright: pfff info: - description: Spawns 4x Black Ops commanders. You need prebuild on. And Black OPS ACU mod. Based on AllFactions by Legion Darrath info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/commanders_x4 blackops info: - name: Commanders x4 BlackOps info: - requires: table: 21FF7AF0 info: - requiresNames: table: 21FF7B68 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 0454ea5e-fea7-4885-a246-ff1fa107a0db info: - version: 2 info: - 7: table: 21FF7B90 info: - after: table: 21FF7C08 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - before: table: 21FF7BB8 info: - conflicts: table: 21FF7C30 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 21FF7BE0 info: - requiresNames: table: 21FF7C58 info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000021000 info: - version: 21 info: - 8: table: 21FF7C80 info: - after: table: 21FF77F8 info: - author: Burnie info: - before: table: 21FF7CA8 info: - conflicts: table: 21FF7820 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 21FF7CD0 info: - requiresNames: table: 21FF7870 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 9: table: 21FF78C0 info: - author: MediaMix1 + MadMax info: - conflicts: table: 21FF7910 info: - 1: ac99e8dd-3c45-46a3-bbe6-0d840575a87c info: - copyright: Copyleft info: - description: One mod of many for the Supreme Commander: Tech 4 Project! info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/T4E Paragons/icon.png info: - location: /mods/t4e paragons info: - name: SupCom T4 Edition - Resource Generators info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: aab27450-4f2f-4fe8-88ea-59bdbda9df15 info: - version: 11 info: Hooked /lua/system/Blueprints.lua with /mods/blackopsfaf-unleashed/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/x1.5 build range/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/low bo commander upgrades costs - reuploaded/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/adfovercharge01/adfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/adfovercharge01/adfovercharge01_proj.bp info: Hooked /projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp info: Hooked /projectiles/laserbotterran01/laserbotterran01_proj.bp with /mods/blackopsfaf-acus/hook/projectiles/laserbotterran01/laserbotterran01_proj.bp info: Hooked /projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp info: Hooked /projectiles/tdfovercharge01/tdfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/tdfovercharge01/tdfovercharge01_proj.bp info: Hooked /lua/ui/dialogs/mapselect.lua with /mods/coop/hook/lua/ui/dialogs/mapselect.lua info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uab1102/uab1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab1102/uab1102_unit.bp info: Hooked /units/uab1301/uab1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/uab1301/uab1301_unit.bp info: Hooked /units/uab4302/uab4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_unit.bp info: Hooked /units/uas0401/uas0401_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_unit.bp info: Hooked /units/ueb1102/ueb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb1102/ueb1102_unit.bp info: Hooked /units/ueb1301/ueb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/ueb1301/ueb1301_unit.bp info: Hooked /units/ueb4302/ueb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_unit.bp info: Hooked /units/urb1102/urb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb1102/urb1102_unit.bp info: Hooked /units/urb1301/urb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/urb1301/urb1301_unit.bp info: Hooked /units/urb4302/urb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_unit.bp info: Hooked /units/xsb1102/xsb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb1102/xsb1102_unit.bp info: Hooked /units/xsb1301/xsb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/xsb1301/xsb1301_unit.bp info: Hooked /units/xsb4302/xsb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_unit.bp info: Blueprints Loading: modded files from "No Build Restrictions in Campaign" mod info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod info: Blueprints Loading: modded files from "Advanced Shields V4 Fixed" mod info: Blueprints Loading: modded files from "1.5x Build Range" mod info: Blueprints Loading: modded files from "BlackOps FAF: ACUs" mod info: Blueprints Loading: modded files from "Commanders x4 BlackOps" mod info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "SupCom T4 Edition - Resource Generators" mod info: Blueprints Loading: modded files from "Smart Tactical Missiles" mod info: Blueprints Loading: modded files from "T4 Energy Generators" mod info: Blueprints Loading: modded files from "Low BO Commander Upgrades Costs - Reuploaded" mod info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-exunits/projectiles/uefclustercruise01/uefclustercruise01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/gargempwarhead01/gargempwarhead01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/artemiscannon02/artemiscannon02_proj.bp, it should match its health warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons info: Blueprints Loading... completed: 603 original, 340 modded, and 106 preset units info: Blueprints Loading... completed: 392 original and 292 modded projectiles info: Blueprints Registering... Initializing unit blueprint for aeonssg5: Initializing field Footprint of RUnitBlueprint at 0x22e5da00: Initializing field SizeX of SFootprint at 0x22e5dad8: warning: Invalid value for unsigned char at 0x22e5dad8: string 3.5 Initializing field SizeZ of SFootprint at 0x22e5dad8: warning: Invalid value for unsigned char at 0x22e5dad9: string 3.5 Initializing unit blueprint for uefssg5: Initializing field Footprint of RUnitBlueprint at 0x25533800: Initializing field SizeX of SFootprint at 0x255338d8: warning: Invalid value for unsigned char at 0x255338d8: string 3.5 Initializing field SizeZ of SFootprint at 0x255338d8: warning: Invalid value for unsigned char at 0x255338d9: string 3.5 debug: MEM: -31 bytes RULE info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/ui/uiutil.lua with /mods/coop/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua info: Total Mayhem: [uiutil.lua, line:1752] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 20500668 info: Active mods in session: info: - 10: table: 262C6780 info: - after: table: 262C62F8 info: - author: Uveso info: - before: table: 262C67A8 info: - conflicts: table: 262C6320 info: - copyright: 2016-2018 Uveso info: - description: Self-acting Tactical Missile Launcher. Targetpriorities: Commander, Experimental, Heavy Assault, Mobile T3 Artillery, Structure, Engineer, mobile unit. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/SmartTacticalMissiles/Tactical.png info: - location: /mods/smarttacticalmissiles info: - name: Smart Tactical Missiles info: - requires: table: 262C62D0 info: - requiresNames: table: 262C6370 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=13068 info: - version: 21 info: - 11: table: 262C6398 info: - after: table: 262C6410 info: - author: Atom7k info: - before: table: 262C63C0 info: - conflicts: table: 262C6438 info: - copyright: Atom7k info: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/T4_Energy_Gen_Pack/modicon.png info: - location: /mods/t4_energy_gen_pack info: - name: T4 Energy Generators info: - requires: table: 262C63E8 info: - requiresNames: table: 262C6460 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee info: - url: info: - version: 1 info: - 12: table: 262C6488 info: - after: table: 262C6500 info: - author: XYZ info: - before: table: 262C64B0 info: - conflicts: table: 262C6528 info: - copyright: XYZ info: - description: low costs and low buildtimes for BO Commanders Upgrades - reploaded by DoctorINZANE2 because the current link is busted. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/low bo commander upgrades costs - reuploaded info: - name: Low BO Commander Upgrades Costs - Reuploaded info: - requires: table: 262C64D8 info: - requiresNames: table: 262CF000 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: adf9fefc-a091-457c-8781-e837710f3c68 info: - url: http://forums.gaspowered.com/viewtopic.php?p=490759 info: - version: 1 info: - 13: table: 262C6050 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - version: 2 info: - 1: table: 262C6FA0 info: - after: table: 262C6AF0 info: - author: Ben 'ToxicFrog' Kelly info: - before: table: 262C6AA0 info: - conflicts: table: 262C6B18 info: - copyright: info: - description: Removes the build restrictions from everything, letting you build anything, anytime. Now without unintentional double resources. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/no build restrictions in campaign info: - name: No Build Restrictions in Campaign info: - requires: table: 262C6AC8 info: - requiresNames: table: 262C6B68 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 632f8d12-42ad-4165-be73-ae64412fa47d info: - version: 2 info: - 2: table: 262C6B90 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - conflicts: table: 262C6BB8 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000023000 info: - version: 23 info: - 3: table: 262C6C08 info: - after: table: 262C6C80 info: - author: CommanderShepard info: - before: table: 262C6C30 info: - conflicts: table: 262C6CF8 info: - copyright: No Copyright info: - description: Advanced T3 shield for each faction (by Razor-Wind). This version brings some corrections, again. Also Fixed Icons (by PhilipFry), V4 balance, epic mod icon (by CommanderShepard, hopefully fixes Vaultbug for this specific mod). info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/AdvancedShieldsV4Fixed/icon.png info: - location: /mods/advancedshieldsv4fixed info: - name: Advanced Shields V4 Fixed info: - requires: table: 262C6C58 info: - requiresNames: table: 262C6820 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 263471ed-cc62-4e3f-92a7-20c919881f2c info: - version: 1 info: - 4: table: 262C6848 info: - author: Shamble info: - copyright: info: - description: Increases Build Range by 50% info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/x1.5 build range info: - name: 1.5x Build Range info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: ad271f12-c9e9-4222-870b-fe68b842f52b info: - version: 1 info: - 5: table: 262C6898 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer info: - conflicts: table: 262C68C0 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - version: 19 info: - 6: table: 262C6910 info: - after: table: 262C6988 info: - author: bigos91 info: - before: table: 262C6938 info: - 1: 9e8ea941-c306-4751-b367-a00000016000 info: - conflicts: table: 262C69B0 info: - copyright: pfff info: - description: Spawns 4x Black Ops commanders. You need prebuild on. And Black OPS ACU mod. Based on AllFactions by Legion Darrath info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/commanders_x4 blackops info: - name: Commanders x4 BlackOps info: - requires: table: 262C6960 info: - requiresNames: table: 262C69D8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 0454ea5e-fea7-4885-a246-ff1fa107a0db info: - version: 2 info: - 7: table: 262C6A00 info: - after: table: 262C6A78 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - before: table: 262C6A28 info: - conflicts: table: 262C6550 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 262C6A50 info: - requiresNames: table: 262C6578 info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000021000 info: - version: 21 info: - 8: table: 262C65A0 info: - after: table: 262C6618 info: - author: Burnie info: - before: table: 262C65C8 info: - conflicts: table: 262C6640 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 262C65F0 info: - requiresNames: table: 262C66B8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 9: table: 262C66E0 info: - author: MediaMix1 + MadMax info: - conflicts: table: 262C6730 info: - 1: ac99e8dd-3c45-46a3-bbe6-0d840575a87c info: - copyright: Copyleft info: - description: One mod of many for the Supreme Commander: Tech 4 Project! info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/T4E Paragons/icon.png info: - location: /mods/t4e paragons info: - name: SupCom T4 Edition - Resource Generators info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: aab27450-4f2f-4fe8-88ea-59bdbda9df15 info: - version: 11 info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/coop/hook/lua/UserSync.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/faf_coop_operation_blockade.v0003/faf_coop_operation_blockade.scmap" finished. info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: adf9fefc-a091-457c-8781-e837710f3c68 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 632f8d12-42ad-4165-be73-ae64412fa47d = true info: aab27450-4f2f-4fe8-88ea-59bdbda9df15 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 9e8ee941-c406-4751-b367-e10000021000 = true info: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: ad271f12-c9e9-4222-870b-fe68b842f52b = true info: 263471ed-cc62-4e3f-92a7-20c919881f2c = true info: 9e8ea941-c306-aaaf-b367-u00000023000 = true info: 0454ea5e-fea7-4885-a246-ff1fa107a0db = true info: } info: { } info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Slot 2 empty info: >> SendArmySettingsToServer: Slot 3 empty info: >> SendArmySettingsToServer: Slot 4 empty info: >> SendArmySettingsToServer: Slot 5 empty info: >> SendArmySettingsToServer: Slot 6 empty info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: OpenMovie /movies/UEF_load.sfd: 1132 debug: Preparing movie /movies/UEF_load.sfd: 1132 debug: Preparing movie /movies/UEF_load.sfd: 1132 debug: Preparing movie /movies/UEF_load.sfd: 1132 debug: Preparing movie /movies/UEF_load.sfd: 1132 debug: Preparing movie /movies/UEF_load.sfd: 1132 debug: Preparing movie /movies/UEF_load.sfd: 1132 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 1132 info: Saving replay to "gpgnet://127.0.0.1:60830/20500668/Karrok.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/coop/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/blackopsfaf-unleashed/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua info: Hooked /lua/scenarioframework.lua with /mods/coop/hook/lua/scenarioframework.lua info: Hooked /lua/scenarioframework.lua with /mods/no build restrictions in campaign/hook/lua/scenarioframework.lua info: Hooked /lua/scenarioframework.lua with /mods/blackopsfaf-acus/hook/lua/scenarioframework.lua info: Hooked /lua/sim/scenarioutilities.lua with /mods/coop/hook/lua/sim/scenarioutilities.lua info: Hooked /lua/sim/scenarioutilities.lua with /mods/blackopsfaf-acus/hook/lua/sim/scenarioutilities.lua info: Hooked /lua/scenariotriggers.lua with /mods/coop/hook/lua/scenariotriggers.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua debug: MEM: -4194304 bytes OGRID debug: Detected a non-skirmish type map: enabling AI functionality info: Hooked /lua/ui/lobby/lobbyoptions.lua with /mods/coop/hook/lua/ui/lobby/lobbyoptions.lua info: Loading save file: /maps/faf_coop_operation_blockade.v0003/FAF_Coop_Operation_Blockade_save.lua info: Loading script file: /maps/faf_coop_operation_blockade.v0003/FAF_Coop_Operation_Blockade_script.lua info: Hooked /lua/upgradetemplates.lua with /mods/blackopsfaf-unleashed/hook/lua/upgradetemplates.lua info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua info: Hooked /lua/aibrain.lua with /mods/coop/hook/lua/aibrain.lua info: Hooked /lua/aibrain.lua with /mods/commanders_x4 blackops/hook/lua/aibrain.lua info: Hooked /lua/simutils.lua with /mods/coop/hook/lua/simutils.lua info: Hooked /lua/platoon.lua with /mods/coop/hook/lua/platoon.lua info: * OnCreateAI: AIPersonality: () info: * OnCreateAI: AIPersonality: () warning: NUM PROPS = 19774 info: Hooked /lua/ai/platoontemplates/airplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/airplatoontemplates.lua info: Hooked /lua/ai/platoontemplates/landplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/landplatoontemplates.lua info: Hooked /lua/ai/aibuilders/aidefensebuilders.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aibuilders/aidefensebuilders.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aiaddbuildertable.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/totalmayhem/hook/lua/ai/aiaddbuildertable.lua info: Overwriting builder: T3 Base D Engineer AA info: Overwriting builder: T3 Base D Engineer PD info: Overwriting builder: T3TMLEngineer info: Overwriting builder group: T3BaseDefenses info: Overwriting builder: T3 Defensive Point Engineer info: Overwriting builder group: T3DefensivePoints info: Overwriting builder: T3 Defensive Point Engineer High Pri info: Overwriting builder group: T3DefensivePoints High Pri info: Overwriting builder: T3 Base D Engineer AA - Light info: Overwriting builder: T3 Base D Engineer PD - Light info: Overwriting builder group: T3LightDefenses info: Overwriting builder: T3 Shield D Engineer Factory Adj info: Overwriting builder group: T3Shields info: Overwriting builder: T3 Shield D Engineer Near ACU info: Overwriting builder group: T3ACUShields info: Hooked /lua/ai/aibuilders/aieconomicbuilders.lua with /mods/blackopsfaf-acus/hook/lua/ai/aibuilders/aieconomicbuilders.lua info: Overwriting builder: UEF CDR Upgrade HeavyAntiMatter info: Overwriting builder: Aeon CDR Upgrade Crysalis info: Overwriting builder: Cybran CDR Upgrade CoolingUpgrade info: Overwriting builder: Seraphim CDR Upgrade RateOfFire info: Overwriting builder group: ACUUpgrades - Gun improvements info: Overwriting builder: UEF CDR Upgrade Adv Engi info: Overwriting builder: Aeon CDR Upgrade Adv Engi, replacing Crysalis info: Overwriting builder: Aeon CDR Upgrade Adv Engi info: Overwriting builder: Cybran CDR Upgrade Adv Engi, replacing cooling info: Overwriting builder: Cybran CDR Upgrade Adv Engi info: Overwriting builder: Seraphim CDR Upgrade Adv Engi info: Overwriting builder group: ACUUpgrades - Tech 2 Engineering info: Overwriting builder: UEF CDR Upgrade Shield, replaceing right pod info: Overwriting builder: UEF CDR Upgrade Shield info: Overwriting builder: Aeon CDR Upgrade Shield info: Overwriting builder: Cybran CDR Upgrade Stealth and Cloak info: Overwriting builder: Seraphim CDR Upgrade AdvancedRegenAura info: Overwriting builder: Seraphim CDR Upgrade AdvancedRegenAura, replace rate of fire info: Overwriting builder group: ACUUpgrades - Shields info: Overwriting builder: UEF CDR Upgrade AdvEng - Pods info: Overwriting builder: UEF CDR Upgrade T3 Eng - Shields info: Overwriting builder: Aeon CDR Upgrade AdvEng - Resource - Crysalis info: Overwriting builder: Aeon CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Overwriting builder: Cybran CDR Upgrade AdvEng - Laser Gen info: Overwriting builder: Cybran CDR Upgrade T3 Eng - Resource info: Overwriting builder: Seraphim CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Overwriting builder group: ACUUpgrades info: Hooked /lua/defaultunits.lua with /mods/blackopsfaf-acus/hook/lua/defaultunits.lua info: Hooked /lua/sim/unit.lua with /mods/coop/hook/lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/unit.lua info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua debug: Sim mod detected - adding in missing fields to unit class to improve compatibility info: Hooked /lua/armordefinition.lua with /mods/coop/hook/lua/armordefinition.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua info: Hooked /lua/seraphimunits.lua with /mods/blackopsfaf-acus/hook/lua/seraphimunits.lua info: Hooked /units/xsb4302/xsb4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_script.lua info: Debug: SetPlayableArea before round : 1300.5, 1290.5 1850.5, 1780.5 info: Debug: SetPlayableArea after round : 1300, 1288 1848, 1780 info: Hooked /lua/simsync.lua with /schook/lua/simsync.lua info: Camera:SyncPlayableRect info: - x0: 1300 info: - x1: 1848 info: - y0: 1288 info: - y1: 1780 info: Request: info: - Name: WorldCamera info: - Region: table: 6C4D50C8 info: - x0: 1300 info: - x1: 1848 info: - y0: 1288 info: - y1: 1780 info: - Type: CAMERA_SYNC_PLAYABLE_RECT debug: NavGenerator - Flattened 256 sections debug: NavGenerator - culled 94 labels debug: Generated navigational mesh in 3.697950 seconds debug: Allocated megabytes for navigational mesh: 26.995987 debug: Allocated megabytes for labels: 0.068092 debug: Number of labels: 117.000000 debug: Number of cells: 90860.000000 debug: debug: - Air: table: 6C5068C0 debug: - Labels: 1 debug: - Neighbors: 1860 debug: - PathableLeafs: 256 debug: - Subdivisions: 0 debug: - UnpathableLeafs: 0 debug: - Amphibious: table: 6C506848 debug: - Labels: 36 debug: - Neighbors: 176555 debug: - PathableLeafs: 13170 debug: - Subdivisions: 7792 debug: - UnpathableLeafs: 10462 debug: - Hover: table: 6C506870 debug: - Labels: 16 debug: - Neighbors: 107999 debug: - PathableLeafs: 7906 debug: - Subdivisions: 4781 debug: - UnpathableLeafs: 6693 debug: - Land: table: 6C506820 debug: - Labels: 48 debug: - Neighbors: 134420 debug: - PathableLeafs: 6990 debug: - Subdivisions: 6851 debug: - UnpathableLeafs: 13819 debug: - Water: table: 6C506898 debug: - Labels: 16 debug: - Neighbors: 59403 debug: - PathableLeafs: 3270 debug: - Subdivisions: 2971 debug: - UnpathableLeafs: 5899 info: * Total Mayhem: [siminit.lua, line:638] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:639] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:646] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:651] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:655] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:682] - Check OK! files: 2178, bytecount: 749995008. info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Total Mayhem: [gamecommon.lua, line:324] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. debug: Preloading 1405 batch textures debug: Preloading 970 d3d textures debug: Preloading 111 models debug: Preloading 532 animations info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/armordefinition.lua with /mods/coop/hook/lua/armordefinition.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua info: Hooked /lua/ui/game/tabs.lua with /mods/coop/hook/lua/ui/game/tabs.lua info: Total Mayhem: [unitview.lua, line:1067] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: 71f3206 debug: Current gametime: 00:00:00 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Hooked /units/xss0201/xss0201_script.lua with /mods/coop/hook/units/xss0201/xss0201_script.lua info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 debug: OpenMovie /movies/AllyCom.sfd: 1451 debug: Preparing movie /movies/AllyCom.sfd: 1451 debug: Preparing movie /movies/AllyCom.sfd: 1451 debug: Preparing movie /movies/AllyCom.sfd: 1451 debug: Preparing movie /movies/AllyCom.sfd: 1451 debug: Preparing movie /movies/AllyCom.sfd: 1451 debug: Preparing movie /movies/AllyCom.sfd: 1451 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\allycom.sfd: 1518 warning: Error resolving bank 'JJ_VO2' to audio engine info: Hooked /lua/simcallbacks.lua with /mods/blackopsfaf-unleashed/hook/lua/simcallbacks.lua debug: OpenMovie /movies/AllyCom.sfd: 1967 debug: Preparing movie /movies/AllyCom.sfd: 1967 debug: Preparing movie /movies/AllyCom.sfd: 1967 debug: Preparing movie /movies/AllyCom.sfd: 1967 debug: Preparing movie /movies/AllyCom.sfd: 1967 debug: Preparing movie /movies/AllyCom.sfd: 1967 debug: Preparing movie /movies/AllyCom.sfd: 1967 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\allycom.sfd: 2047 warning: Error resolving bank 'JJ_VO2' to audio engine debug: OpenMovie /movies/AllyCom.sfd: 2487 debug: Preparing movie /movies/AllyCom.sfd: 2487 debug: Preparing movie /movies/AllyCom.sfd: 2487 debug: Preparing movie /movies/AllyCom.sfd: 2487 debug: Preparing movie /movies/AllyCom.sfd: 2487 debug: Preparing movie /movies/AllyCom.sfd: 2487 debug: Preparing movie /movies/AllyCom.sfd: 2487 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\allycom.sfd: 2568 warning: Error resolving bank 'JJ_VO2' to audio engine debug: OpenMovie /movies/AllyCom.sfd: 2926 debug: Preparing movie /movies/AllyCom.sfd: 2926 debug: Preparing movie /movies/AllyCom.sfd: 2926 debug: Preparing movie /movies/AllyCom.sfd: 2926 debug: Preparing movie /movies/AllyCom.sfd: 2926 debug: Preparing movie /movies/AllyCom.sfd: 2926 debug: Preparing movie /movies/AllyCom.sfd: 2926 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\allycom.sfd: 3002 warning: Error resolving bank 'JJ_VO2' to audio engine debug: Current gametime: 00:00:30 debug: Current gametime: 00:01:00 debug: Current gametime: 00:01:30 info: Hooked /lua/editor/otherarmyunitcountbuildconditions.lua with /mods/coop/hook/lua/editor/otherarmyunitcountbuildconditions.lua debug: Current gametime: 00:02:00 debug: OpenMovie /movies/Abasi.sfd: 13418 debug: Preparing movie /movies/Abasi.sfd: 13418 debug: Preparing movie /movies/Abasi.sfd: 13418 debug: Preparing movie /movies/Abasi.sfd: 13418 debug: Preparing movie /movies/Abasi.sfd: 13418 debug: Preparing movie /movies/Abasi.sfd: 13418 debug: Preparing movie /movies/Abasi.sfd: 13418 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\abasi.sfd: 13498 warning: Error resolving bank 'JJ_VO2' to audio engine debug: OpenMovie /movies/Maahes.sfd: 13945 debug: Preparing movie /movies/Maahes.sfd: 13945 debug: Preparing movie /movies/Maahes.sfd: 13945 debug: Preparing movie /movies/Maahes.sfd: 13945 debug: Preparing movie /movies/Maahes.sfd: 13945 debug: Preparing movie /movies/Maahes.sfd: 13945 debug: Preparing movie /movies/Maahes.sfd: 13945 debug: Current gametime: 00:02:30 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\maahes.sfd: 14026 debug: Current gametime: 00:03:00 debug: Current gametime: 00:03:30 debug: Current gametime: 00:04:00 debug: Current gametime: 00:04:30 info: CWldSession::DoBeat() unknown entity id (0x2ff04180) supplied in a pose update. debug: Current gametime: 00:05:00 debug: Current gametime: 00:05:30 debug: Current gametime: 00:06:00 debug: Current gametime: 00:06:30 debug: Current gametime: 00:07:00 debug: Current gametime: 00:07:30 info: CWldSession::DoBeat() unknown entity id (0x2ff041ce) supplied in a pose update. debug: Current gametime: 00:08:00 debug: Current gametime: 00:08:30 debug: Current gametime: 00:09:00 debug: Current gametime: 00:09:30 debug: Current gametime: 00:10:00 debug: Current gametime: 00:10:30 debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/unknown_icon.dds debug: Current gametime: 00:11:00 debug: Current gametime: 00:11:30 debug: Current gametime: 00:12:00 debug: Current gametime: 00:12:30 debug: Current gametime: 00:13:00 info: CWldSession::DoBeat() unknown entity id (0x2ff04345) supplied in a pose update. debug: Current gametime: 00:13:30 debug: Current gametime: 00:14:00 debug: Current gametime: 00:14:30 debug: Current gametime: 00:15:00 debug: Current gametime: 00:15:30 debug: Current gametime: 00:16:00 debug: Current gametime: 00:16:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0430f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04313) supplied in a pose update. debug: Current gametime: 00:17:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0433f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04342) supplied in a pose update. debug: Current gametime: 00:17:30 debug: Current gametime: 00:18:00 debug: Current gametime: 00:18:30 debug: Current gametime: 00:19:00 debug: Current gametime: 00:19:30 debug: Current gametime: 00:20:00 debug: OpenMovie /movies/AllyCom.sfd: 72872 debug: Preparing movie /movies/AllyCom.sfd: 72872 debug: Preparing movie /movies/AllyCom.sfd: 72872 debug: Preparing movie /movies/AllyCom.sfd: 72872 debug: Preparing movie /movies/AllyCom.sfd: 72872 debug: Preparing movie /movies/AllyCom.sfd: 72872 debug: Preparing movie /movies/AllyCom.sfd: 72872 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\allycom.sfd: 72896 debug: OpenMovie /movies/AllyCom.sfd: 73245 debug: Preparing movie /movies/AllyCom.sfd: 73245 debug: Preparing movie /movies/AllyCom.sfd: 73245 debug: Preparing movie /movies/AllyCom.sfd: 73245 debug: Preparing movie /movies/AllyCom.sfd: 73245 debug: Preparing movie /movies/AllyCom.sfd: 73245 debug: Preparing movie /movies/AllyCom.sfd: 73245 debug: Current gametime: 00:20:30 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\allycom.sfd: 73284 debug: OpenMovie /movies/AllyCom.sfd: 73613 debug: Preparing movie /movies/AllyCom.sfd: 73613 debug: Preparing movie /movies/AllyCom.sfd: 73613 debug: Preparing movie /movies/AllyCom.sfd: 73613 debug: Preparing movie /movies/AllyCom.sfd: 73613 debug: Preparing movie /movies/AllyCom.sfd: 73613 debug: Preparing movie /movies/AllyCom.sfd: 73613 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\allycom.sfd: 73651 debug: Current gametime: 00:21:00 debug: Current gametime: 00:21:30 debug: Current gametime: 00:22:00 info: CWldSession::DoBeat() unknown entity id (0x2ff04319) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0431b) supplied in a pose update. debug: Current gametime: 00:22:30 debug: Current gametime: 00:23:00 debug: Current gametime: 00:23:30 debug: Current gametime: 00:24:00 debug: Current gametime: 00:24:30 debug: Current gametime: 00:25:00 debug: Current gametime: 00:25:30 debug: Current gametime: 00:26:00 debug: Current gametime: 00:26:30 debug: Current gametime: 00:27:00 debug: Current gametime: 00:27:30 debug: Current gametime: 00:28:00 debug: Current gametime: 00:28:30 debug: Current gametime: 00:29:00 info: CWldSession::DoBeat() unknown entity id (0x2ff047dc) supplied in a pose update. debug: Current gametime: 00:29:30 debug: Current gametime: 00:30:00 debug: Current gametime: 00:30:30 debug: Current gametime: 00:31:00 debug: Current gametime: 00:31:30 info: CWldSession::DoBeat() unknown entity id (0x2ff041a1) supplied in a pose update. debug: Current gametime: 00:32:00 debug: Current gametime: 00:32:30 debug: Current gametime: 00:33:00 debug: Current gametime: 00:33:30 debug: Current gametime: 00:34:00 debug: Current gametime: 00:34:30 debug: Current gametime: 00:35:00 debug: Current gametime: 00:35:30 debug: Current gametime: 00:36:00 debug: Current gametime: 00:36:30 debug: Current gametime: 00:37:00 warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 9aa832f0: number expected but got nil stack traceback: [C]: in function `ChangeMaxRadius' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(721): in function `ChangeMaxRadius' ...ds\blackopsfaf-acus\units\eel0001\eel0001_script.lua(956): in function `CreateEnhancement' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(4171): in function `OnWorkEnd' ...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua(85): in function <...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua:59> debug: Current gametime: 00:37:30 info: CWldSession::DoBeat() unknown entity id (0x2ff042ce) supplied in a pose update. debug: Current gametime: 00:38:00 debug: Current gametime: 00:38:30 debug: Current gametime: 00:39:00 debug: Current gametime: 00:39:30 debug: Current gametime: 00:40:00 debug: Current gametime: 00:40:30 debug: Current gametime: 00:41:00 debug: Current gametime: 00:41:30 debug: Current gametime: 00:42:00 debug: Current gametime: 00:42:30 debug: Current gametime: 00:43:00 debug: Current gametime: 00:43:30 debug: Current gametime: 00:44:00 debug: Current gametime: 00:44:30 debug: Current gametime: 00:45:00 debug: Current gametime: 00:45:30 debug: Current gametime: 00:46:00 info: Minimized true debug: Current gametime: 00:46:30 warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Current gametime: 00:47:00 debug: Current gametime: 00:47:30 debug: Current gametime: 00:48:00 debug: Current gametime: 00:48:30 debug: Current gametime: 00:49:00 info: CWldSession::DoBeat() unknown entity id (0x2ff04213) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0421f) supplied in a pose update. debug: Current gametime: 00:49:30 debug: Current gametime: 00:50:00 debug: Current gametime: 00:50:30 debug: OpenMovie /movies/AllyCom.sfd: 16778 debug: Preparing movie /movies/AllyCom.sfd: 16778 debug: Preparing movie /movies/AllyCom.sfd: 16778 debug: Preparing movie /movies/AllyCom.sfd: 16778 debug: Preparing movie /movies/AllyCom.sfd: 16778 debug: Preparing movie /movies/AllyCom.sfd: 16778 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\allycom.sfd: 16850 warning: Error resolving bank 'JJ_VO2' to audio engine debug: Current gametime: 00:51:00 debug: Current gametime: 00:51:30 debug: Current gametime: 00:52:00 debug: Current gametime: 00:52:30 debug: Current gametime: 00:53:00 debug: Current gametime: 00:53:30 debug: Current gametime: 00:54:00 debug: Current gametime: 00:54:30 debug: Current gametime: 00:55:00 debug: Current gametime: 00:55:30 debug: Current gametime: 00:56:00 debug: Current gametime: 00:56:30 debug: Current gametime: 00:57:00 debug: Current gametime: 00:57:30 debug: Current gametime: 00:58:00 debug: Current gametime: 00:58:30 debug: Current gametime: 00:59:00 debug: Current gametime: 00:59:30 debug: Current gametime: 01:00:00 debug: Current gametime: 01:00:30 debug: Current gametime: 01:01:00 debug: Current gametime: 01:01:30 debug: Current gametime: 01:02:00 debug: Current gametime: 01:02:30 debug: Current gametime: 01:03:00 debug: Current gametime: 01:03:30 debug: Current gametime: 01:04:00 debug: Current gametime: 01:04:30 debug: Current gametime: 01:05:00 debug: Current gametime: 01:05:30 debug: Current gametime: 01:06:00 debug: Current gametime: 01:06:30 debug: Current gametime: 01:07:00 debug: Current gametime: 01:07:30 debug: Current gametime: 01:08:00 debug: Current gametime: 01:08:30 debug: Current gametime: 01:09:00 debug: Current gametime: 01:09:30 debug: Current gametime: 01:10:00 debug: Current gametime: 01:10:30 debug: Current gametime: 01:11:00 debug: Current gametime: 01:11:30 debug: Current gametime: 01:12:00 warning: Error running OnRelease script in : ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(119): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:112> debug: Current gametime: 01:12:30 debug: Current gametime: 01:13:00 debug: Current gametime: 01:13:30 debug: Current gametime: 01:14:00 info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. debug: Current gametime: 01:14:30 info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. debug: Current gametime: 01:15:00 warning: GetResource: Invalid name "" debug: Current gametime: 01:15:30 debug: Current gametime: 01:16:00 info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. debug: Current gametime: 01:16:30 debug: Current gametime: 01:17:00 info: CWldSession::DoBeat() unknown entity id (0x2ff04355) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0433c) supplied in a pose update. debug: Current gametime: 01:17:30 debug: Current gametime: 01:18:00 debug: Current gametime: 01:18:30 info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. debug: Current gametime: 01:19:00 debug: Current gametime: 01:19:30 debug: Current gametime: 01:20:00 info: CWldSession::DoBeat() unknown entity id (0x2ff046ab) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff046ac) supplied in a pose update. debug: Current gametime: 01:20:30 debug: Current gametime: 01:21:00 info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. info: Can't find texture "/textures/particles/beam_orange.dds" -- trying fallback. debug: Current gametime: 01:21:30 debug: Current gametime: 01:22:00 debug: Current gametime: 01:22:30 debug: Current gametime: 01:23:00 debug: Current gametime: 01:23:30 debug: Current gametime: 01:24:00 debug: Current gametime: 01:24:30 debug: Current gametime: 01:25:00 debug: Current gametime: 01:25:30 info: CWldSession::DoBeat() unknown entity id (0x2ff041cb) supplied in a pose update. debug: Current gametime: 01:26:00 debug: Current gametime: 01:26:30 debug: Current gametime: 01:27:00 debug: Current gametime: 01:27:30 debug: Current gametime: 01:28:00 debug: Current gametime: 01:28:30 debug: Current gametime: 01:29:00 debug: OpenMovie /movies/AllyCom.sfd: 176707 debug: Preparing movie /movies/AllyCom.sfd: 176707 debug: Preparing movie /movies/AllyCom.sfd: 176707 debug: Preparing movie /movies/AllyCom.sfd: 176707 debug: Preparing movie /movies/AllyCom.sfd: 176707 debug: Preparing movie /movies/AllyCom.sfd: 176707 debug: Preparing movie /movies/AllyCom.sfd: 176707 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\allycom.sfd: 176730 debug: Current gametime: 01:29:30 debug: Current gametime: 01:30:00 debug: Current gametime: 01:30:30 debug: Current gametime: 01:31:00 debug: Current gametime: 01:31:30 debug: Current gametime: 01:32:00 debug: Current gametime: 01:32:30 debug: Current gametime: 01:33:00 debug: Current gametime: 01:33:30 debug: Current gametime: 01:34:00 debug: Current gametime: 01:34:30 info: CWldSession::DoBeat() unknown entity id (0x2ff02e2a) supplied in a pose update. debug: Current gametime: 01:35:00 debug: Current gametime: 01:35:30 debug: Current gametime: 01:36:00 debug: Current gametime: 01:36:30 debug: Current gametime: 01:37:00 info: CWldSession::DoBeat() unknown entity id (0x2ff04196) supplied in a pose update. debug: Current gametime: 01:37:30 debug: Current gametime: 01:38:00 debug: Current gametime: 01:38:30 info: CWldSession::DoBeat() unknown entity id (0x2ff041b5) supplied in a pose update. debug: Current gametime: 01:39:00 debug: Current gametime: 01:39:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0418c) supplied in a pose update. debug: Current gametime: 01:40:00 debug: Current gametime: 01:40:30 debug: Current gametime: 01:41:00 debug: Current gametime: 01:41:30 debug: Current gametime: 01:42:00 debug: Current gametime: 01:42:30 debug: Current gametime: 01:43:00 debug: Current gametime: 01:43:30 debug: Current gametime: 01:44:00 debug: Current gametime: 01:44:30 info: CWldSession::DoBeat() unknown entity id (0x2ff041d0) supplied in a pose update. debug: Current gametime: 01:45:00 debug: Current gametime: 01:45:30 info: CWldSession::DoBeat() unknown entity id (0x2ff04185) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff041e9) supplied in a pose update. debug: Current gametime: 01:46:00 warning: Error running OnStopBeingBuilt script in Entity teb1401 at 9d3c2a08: Invalid bone name "Orb". stack traceback: [C]: in function `CreateAttachedEmitter' ...e\mods\t4e paragons\units\teb1401\teb1401_script.lua(24): in function <...e\mods\t4e paragons\units\teb1401\teb1401_script.lua:18> debug: Current gametime: 01:46:30 debug: Current gametime: 01:47:00 debug: Current gametime: 01:47:30 debug: Current gametime: 01:48:00 debug: Current gametime: 01:48:30 debug: Current gametime: 01:49:00 info: Hooked /units/uab4302/uab4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_script.lua debug: Current gametime: 01:49:30 debug: Current gametime: 01:50:00 debug: Current gametime: 01:50:30 debug: Current gametime: 01:51:00 debug: Current gametime: 01:51:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0425a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0425f) supplied in a pose update. debug: Current gametime: 01:52:00 debug: Current gametime: 01:52:30 debug: Current gametime: 01:53:00 debug: Current gametime: 01:53:30 debug: Current gametime: 01:54:00 debug: Current gametime: 01:54:30 debug: Current gametime: 01:55:00 info: CWldSession::DoBeat() unknown entity id (0x2ff042f1) supplied in a pose update. debug: Current gametime: 01:55:30 debug: Current gametime: 01:56:00 debug: Current gametime: 01:56:30 debug: Current gametime: 01:57:00 debug: Current gametime: 01:57:30 info: CWldSession::DoBeat() unknown entity id (0x2ff042fd) supplied in a pose update. debug: Current gametime: 01:58:00 debug: Current gametime: 01:58:30 debug: Current gametime: 01:59:00 debug: Current gametime: 01:59:30 debug: Current gametime: 02:00:00 info: CWldSession::DoBeat() unknown entity id (0x2ff042be) supplied in a pose update. debug: Current gametime: 02:00:30 debug: Current gametime: 02:01:00 debug: Current gametime: 02:01:30 debug: Current gametime: 02:02:00 debug: Current gametime: 02:02:30 debug: Current gametime: 02:03:00 debug: Current gametime: 02:03:30 debug: Current gametime: 02:04:00 debug: Current gametime: 02:04:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0426d) supplied in a pose update. debug: Current gametime: 02:05:00 debug: Current gametime: 02:05:30 debug: Current gametime: 02:06:00 debug: Current gametime: 02:06:30 debug: Current gametime: 02:07:00 debug: Current gametime: 02:07:30 debug: Current gametime: 02:08:00 debug: Current gametime: 02:08:30 debug: Current gametime: 02:09:00 debug: Current gametime: 02:09:30 debug: Current gametime: 02:10:00 debug: Current gametime: 02:10:30 debug: Current gametime: 02:11:00 debug: Current gametime: 02:11:30 debug: Current gametime: 02:12:00 debug: Current gametime: 02:12:30 debug: Current gametime: 02:13:00 debug: Current gametime: 02:13:30 debug: Current gametime: 02:14:00 debug: Current gametime: 02:14:30 info: Hooked /units/ueb4302/ueb4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_script.lua debug: Current gametime: 02:15:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 02:15:30 debug: Current gametime: 02:16:00 debug: Current gametime: 02:16:30 debug: Current gametime: 02:17:00 debug: Current gametime: 02:17:30 debug: Current gametime: 02:18:00 debug: Current gametime: 02:18:30 debug: Current gametime: 02:19:00 debug: Current gametime: 02:19:30 debug: Current gametime: 02:20:00 debug: Current gametime: 02:20:30 debug: Current gametime: 02:21:00 debug: Current gametime: 02:21:30 debug: Current gametime: 02:22:00 debug: Current gametime: 02:22:30 debug: Current gametime: 02:23:00 debug: Current gametime: 02:23:30 debug: Current gametime: 02:24:00 debug: Current gametime: 02:24:30 debug: Current gametime: 02:25:00 debug: Current gametime: 02:25:30 debug: Current gametime: 02:26:00 debug: Current gametime: 02:26:30 debug: Current gametime: 02:27:00 debug: Current gametime: 02:27:30 debug: Current gametime: 02:28:00 debug: Current gametime: 02:28:30 debug: Current gametime: 02:29:00 debug: Current gametime: 02:29:30 debug: Current gametime: 02:30:00 debug: Current gametime: 02:30:30 debug: Current gametime: 02:31:00 debug: Current gametime: 02:31:30 debug: Current gametime: 02:32:00 debug: Current gametime: 02:32:30 debug: Current gametime: 02:33:00 info: CWldSession::DoBeat() unknown entity id (0x2ff042c2) supplied in a pose update. debug: Current gametime: 02:33:30 debug: Current gametime: 02:34:00 debug: Current gametime: 02:34:30 debug: Current gametime: 02:35:00 debug: Current gametime: 02:35:30 debug: Current gametime: 02:36:00 debug: Current gametime: 02:36:30 debug: Current gametime: 02:37:00 debug: Current gametime: 02:37:30 debug: Current gametime: 02:38:00 debug: Current gametime: 02:38:30 debug: Current gametime: 02:39:00 debug: Current gametime: 02:39:30 debug: Current gametime: 02:40:00 debug: Current gametime: 02:40:30 debug: Current gametime: 02:41:00 debug: Current gametime: 02:41:30 debug: Current gametime: 02:42:00 debug: Current gametime: 02:42:30 debug: Current gametime: 02:43:00 debug: Current gametime: 02:43:30 debug: Current gametime: 02:44:00 debug: Current gametime: 02:44:30 debug: Current gametime: 02:45:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 02:45:30 debug: Current gametime: 02:46:00 debug: Current gametime: 02:46:30 debug: Current gametime: 02:47:00 debug: Current gametime: 02:47:30 debug: Current gametime: 02:48:00 debug: Current gametime: 02:48:30 debug: Current gametime: 02:49:00 debug: Current gametime: 02:49:30 debug: Current gametime: 02:50:00 debug: Current gametime: 02:50:30 debug: Current gametime: 02:51:00 debug: Current gametime: 02:51:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 02:52:00 debug: Current gametime: 02:52:30 debug: Current gametime: 02:53:00 debug: Current gametime: 02:53:30 debug: Current gametime: 02:54:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 02:54:30 debug: Current gametime: 02:55:00 debug: Current gametime: 02:55:30 debug: Current gametime: 02:56:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 02:56:30 debug: Current gametime: 02:57:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 02:57:30 debug: Current gametime: 02:58:00 debug: Current gametime: 02:58:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 02:59:00 debug: Current gametime: 02:59:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:00:00 debug: Current gametime: 03:00:30 debug: Current gametime: 03:01:00 debug: Current gametime: 03:01:30 debug: Current gametime: 03:02:00 debug: Current gametime: 03:02:30 debug: Current gametime: 03:03:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:03:30 debug: Current gametime: 03:04:00 debug: Current gametime: 03:04:30 debug: Current gametime: 03:05:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:05:30 debug: Current gametime: 03:06:00 debug: Current gametime: 03:06:30 debug: Current gametime: 03:07:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:07:30 debug: Current gametime: 03:08:00 debug: Current gametime: 03:08:30 debug: Current gametime: 03:09:00 debug: Current gametime: 03:09:30 debug: Current gametime: 03:10:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:10:30 debug: Current gametime: 03:11:00 debug: Current gametime: 03:11:30 debug: Current gametime: 03:12:00 debug: Current gametime: 03:12:30 debug: Current gametime: 03:13:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:13:30 debug: Current gametime: 03:14:00 debug: Current gametime: 03:14:30 debug: Current gametime: 03:15:00 debug: Current gametime: 03:15:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:16:00 debug: Current gametime: 03:16:30 debug: Current gametime: 03:17:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:17:30 debug: Current gametime: 03:18:00 debug: Current gametime: 03:18:30 debug: Current gametime: 03:19:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:19:30 debug: Current gametime: 03:20:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:20:30 debug: Current gametime: 03:21:00 debug: Current gametime: 03:21:30 debug: Current gametime: 03:22:00 debug: Current gametime: 03:22:30 debug: Current gametime: 03:23:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:23:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:24:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:24:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:25:00 debug: Current gametime: 03:25:30 debug: Current gametime: 03:26:00 debug: Current gametime: 03:26:30 debug: Current gametime: 03:27:00 debug: Current gametime: 03:27:30 debug: Current gametime: 03:28:00 debug: Current gametime: 03:28:30 debug: Current gametime: 03:29:00 debug: Current gametime: 03:29:30 debug: Current gametime: 03:30:00 debug: Current gametime: 03:30:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:31:00 debug: Current gametime: 03:31:30 debug: Current gametime: 03:32:00 debug: Current gametime: 03:32:30 debug: Current gametime: 03:33:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:33:30 debug: Current gametime: 03:34:00 debug: Current gametime: 03:34:30 debug: Current gametime: 03:35:00 debug: Current gametime: 03:35:30 debug: Current gametime: 03:36:00 debug: Current gametime: 03:36:30 debug: Current gametime: 03:37:00 debug: Current gametime: 03:37:30 debug: Current gametime: 03:38:00 debug: Current gametime: 03:38:30 debug: Current gametime: 03:39:00 debug: Current gametime: 03:39:30 debug: Current gametime: 03:40:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:40:30 debug: Current gametime: 03:41:00 debug: Current gametime: 03:41:30 debug: Current gametime: 03:42:00 debug: Current gametime: 03:42:30 debug: Current gametime: 03:43:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:43:30 debug: Current gametime: 03:44:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:44:30 debug: Current gametime: 03:45:00 debug: Current gametime: 03:45:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:46:00 debug: Current gametime: 03:46:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:47:00 debug: Current gametime: 03:47:30 debug: Current gametime: 03:48:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:48:30 debug: Current gametime: 03:49:00 debug: Current gametime: 03:49:30 debug: Current gametime: 03:50:00 debug: Current gametime: 03:50:30 debug: Current gametime: 03:51:00 debug: Current gametime: 03:51:30 debug: Current gametime: 03:52:00 debug: Current gametime: 03:52:30 debug: Current gametime: 03:53:00 debug: Current gametime: 03:53:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 03:54:00 debug: Current gametime: 03:54:30 debug: Current gametime: 03:55:00 debug: Current gametime: 03:55:30 debug: Current gametime: 03:56:00 debug: Current gametime: 03:56:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0258b) supplied in a pose update. debug: Current gametime: 03:57:00 debug: Current gametime: 03:57:30 debug: Current gametime: 03:58:00 debug: Current gametime: 03:58:30 debug: Current gametime: 03:59:00 debug: Current gametime: 03:59:30 debug: Current gametime: 04:00:00 debug: Current gametime: 04:00:30 debug: Current gametime: 04:01:00 debug: Current gametime: 04:01:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:02:00 debug: Current gametime: 04:02:30 debug: Current gametime: 04:03:00 debug: Current gametime: 04:03:30 debug: Current gametime: 04:04:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:04:30 debug: Current gametime: 04:05:00 debug: Current gametime: 04:05:30 debug: Current gametime: 04:06:00 debug: Current gametime: 04:06:30 debug: Current gametime: 04:07:00 debug: Current gametime: 04:07:30 debug: Current gametime: 04:08:00 debug: Current gametime: 04:08:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:09:00 debug: Current gametime: 04:09:30 debug: Current gametime: 04:10:00 debug: Current gametime: 04:10:30 debug: Current gametime: 04:11:00 debug: Current gametime: 04:11:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:12:00 debug: Current gametime: 04:12:30 debug: Current gametime: 04:13:00 debug: Current gametime: 04:13:30 debug: Current gametime: 04:14:00 debug: Current gametime: 04:14:30 debug: Current gametime: 04:15:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:15:30 debug: Current gametime: 04:16:00 debug: Current gametime: 04:16:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:17:00 debug: Current gametime: 04:17:30 debug: Current gametime: 04:18:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:18:30 debug: Current gametime: 04:19:00 debug: Current gametime: 04:19:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:20:00 debug: Current gametime: 04:20:30 debug: Current gametime: 04:21:00 debug: Current gametime: 04:21:30 debug: Current gametime: 04:22:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:22:30 debug: Current gametime: 04:23:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:23:30 debug: Current gametime: 04:24:00 debug: Current gametime: 04:24:30 debug: Current gametime: 04:25:00 debug: Current gametime: 04:25:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:26:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:26:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:27:00 debug: Current gametime: 04:27:30 debug: Current gametime: 04:28:00 debug: Current gametime: 04:28:30 debug: Current gametime: 04:29:00 debug: Current gametime: 04:29:30 debug: Current gametime: 04:30:00 debug: Current gametime: 04:30:30 debug: Current gametime: 04:31:00 debug: Current gametime: 04:31:30 debug: Current gametime: 04:32:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:32:30 debug: Current gametime: 04:33:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:33:30 debug: Current gametime: 04:34:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:34:30 debug: Current gametime: 04:35:00 debug: Current gametime: 04:35:30 debug: Current gametime: 04:36:00 debug: Current gametime: 04:36:30 debug: Current gametime: 04:37:00 debug: Current gametime: 04:37:30 debug: Current gametime: 04:38:00 debug: Current gametime: 04:38:30 debug: Current gametime: 04:39:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:39:30 debug: Current gametime: 04:40:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:40:30 debug: Current gametime: 04:41:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:41:30 debug: Current gametime: 04:42:00 debug: Current gametime: 04:42:30 debug: Current gametime: 04:43:00 debug: Current gametime: 04:43:30 debug: Current gametime: 04:44:00 debug: Current gametime: 04:44:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:45:00 debug: Current gametime: 04:45:30 debug: Current gametime: 04:46:00 debug: Current gametime: 04:46:30 debug: Current gametime: 04:47:00 debug: Current gametime: 04:47:30 debug: Current gametime: 04:48:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:48:30 debug: Current gametime: 04:49:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:49:30 debug: Current gametime: 04:50:00 debug: Current gametime: 04:50:30 debug: Current gametime: 04:51:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:51:30 debug: Current gametime: 04:52:00 debug: Current gametime: 04:52:30 debug: Current gametime: 04:53:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:53:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:54:00 debug: Current gametime: 04:54:30 debug: Current gametime: 04:55:00 debug: Current gametime: 04:55:30 debug: Current gametime: 04:56:00 debug: Current gametime: 04:56:30 debug: Current gametime: 04:57:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:57:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 04:58:00 debug: Current gametime: 04:58:30 debug: Current gametime: 04:59:00 debug: Current gametime: 04:59:30 debug: Current gametime: 05:00:00 debug: Current gametime: 05:00:30 debug: Current gametime: 05:01:00 debug: Current gametime: 05:01:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:02:00 debug: Current gametime: 05:02:30 debug: Current gametime: 05:03:00 debug: Current gametime: 05:03:30 debug: Current gametime: 05:04:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:04:30 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bel0402\bel0402_script.lua(19): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 05:05:00 debug: Current gametime: 05:05:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:06:00 debug: Current gametime: 05:06:30 debug: Current gametime: 05:07:00 debug: Current gametime: 05:07:30 debug: Current gametime: 05:08:00 debug: Current gametime: 05:08:30 debug: Current gametime: 05:09:00 debug: Current gametime: 05:09:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:10:00 debug: Current gametime: 05:10:30 debug: Current gametime: 05:11:00 debug: Current gametime: 05:11:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:12:00 debug: Current gametime: 05:12:30 debug: Current gametime: 05:13:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:13:30 debug: Current gametime: 05:14:00 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bel0402\bel0402_script.lua(19): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 05:14:30 debug: Current gametime: 05:15:00 debug: Current gametime: 05:15:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:16:00 debug: Current gametime: 05:16:30 debug: Current gametime: 05:17:00 debug: Current gametime: 05:17:30 debug: Current gametime: 05:18:00 debug: Current gametime: 05:18:30 debug: Current gametime: 05:19:00 debug: Current gametime: 05:19:30 debug: Current gametime: 05:20:00 debug: Current gametime: 05:20:30 debug: Current gametime: 05:21:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:21:30 debug: Current gametime: 05:22:00 debug: Current gametime: 05:22:30 debug: Current gametime: 05:23:00 debug: Current gametime: 05:23:30 debug: Current gametime: 05:24:00 warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(514): in function `ConstructClass' warning: (tail call): ? warning: ...\mods\totalmayhem\units\brnt3bat\brnt3bat_script.lua(24): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\mods\totalmayhem\units\brnt3bat\brnt3bat_script.lua(24): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/totalmayhem/units/brnt3bat/brnt3bat_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/totalmayhem/units/brnt3bat/brnt3bat_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/totalmayhem/units/brnt3bat/brnt3bat_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 05:24:30 debug: Current gametime: 05:25:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:25:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:26:00 debug: Current gametime: 05:26:30 debug: Current gametime: 05:27:00 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\mods\totalmayhem\units\brnt3bat\brnt3bat_script.lua(24): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/totalmayhem/units/brnt3bat/brnt3bat_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/totalmayhem/units/brnt3bat/brnt3bat_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/totalmayhem/units/brnt3bat/brnt3bat_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 05:27:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:28:00 debug: Current gametime: 05:28:30 debug: Current gametime: 05:29:00 debug: Current gametime: 05:29:30 debug: Current gametime: 05:30:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:30:30 debug: Current gametime: 05:31:00 debug: Current gametime: 05:31:30 debug: Current gametime: 05:32:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:32:30 debug: Current gametime: 05:33:00 debug: Current gametime: 05:33:30 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\mods\totalmayhem\units\brnt3bat\brnt3bat_script.lua(24): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/totalmayhem/units/brnt3bat/brnt3bat_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/totalmayhem/units/brnt3bat/brnt3bat_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/totalmayhem/units/brnt3bat/brnt3bat_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:34:00 debug: Current gametime: 05:34:30 debug: Current gametime: 05:35:00 debug: Current gametime: 05:35:30 debug: Current gametime: 05:36:00 debug: Current gametime: 05:36:30 debug: Current gametime: 05:37:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:37:30 debug: Current gametime: 05:38:00 debug: Current gametime: 05:38:30 debug: Current gametime: 05:39:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:39:30 debug: Current gametime: 05:40:00 debug: Current gametime: 05:40:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:41:00 debug: Current gametime: 05:41:30 debug: Current gametime: 05:42:00 debug: Current gametime: 05:42:30 debug: Current gametime: 05:43:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:43:30 debug: Current gametime: 05:44:00 debug: Current gametime: 05:44:30 debug: Current gametime: 05:45:00 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\mods\totalmayhem\units\brnt3bat\brnt3bat_script.lua(24): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/totalmayhem/units/brnt3bat/brnt3bat_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/totalmayhem/units/brnt3bat/brnt3bat_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/totalmayhem/units/brnt3bat/brnt3bat_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:45:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:46:00 debug: Current gametime: 05:46:30 debug: Current gametime: 05:47:00 debug: Current gametime: 05:47:30 debug: Current gametime: 05:48:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:48:30 debug: Current gametime: 05:49:00 debug: Current gametime: 05:49:30 debug: Current gametime: 05:50:00 debug: Current gametime: 05:50:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:51:00 debug: Current gametime: 05:51:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:52:00 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'FxMuzzleFlash' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\url0401\url0401_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/url0401/url0401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/url0401/url0401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/url0401/url0401_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 05:52:30 debug: Current gametime: 05:53:00 debug: Current gametime: 05:53:30 debug: Current gametime: 05:54:00 debug: Current gametime: 05:54:30 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'FxMuzzleFlash' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\url0401\url0401_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/url0401/url0401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/url0401/url0401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/url0401/url0401_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 05:55:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0156a) supplied in a pose update. debug: Current gametime: 05:55:30 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'FxMuzzleFlash' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\url0401\url0401_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/url0401/url0401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/url0401/url0401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/url0401/url0401_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 05:56:00 debug: Current gametime: 05:56:30 debug: Current gametime: 05:57:00 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'FxMuzzleFlash' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\url0401\url0401_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/url0401/url0401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/url0401/url0401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/url0401/url0401_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 05:57:30 debug: Current gametime: 05:58:00 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'FxMuzzleFlash' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\url0401\url0401_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/url0401/url0401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/url0401/url0401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/url0401/url0401_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 05:58:30 debug: Current gametime: 05:59:00 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'FxMuzzleFlash' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\url0401\url0401_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/url0401/url0401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/url0401/url0401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/url0401/url0401_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 05:59:30 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'FxMuzzleFlash' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\url0401\url0401_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/url0401/url0401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/url0401/url0401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/url0401/url0401_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 06:00:00 debug: Current gametime: 06:00:30 debug: Current gametime: 06:01:00 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'FxMuzzleFlash' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\url0401\url0401_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/url0401/url0401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/url0401/url0401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/url0401/url0401_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 06:01:30 debug: Current gametime: 06:02:00 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'FxMuzzleFlash' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\url0401\url0401_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/url0401/url0401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/url0401/url0401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/url0401/url0401_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 06:02:30 debug: Current gametime: 06:03:00 debug: Current gametime: 06:03:30 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'FxMuzzleFlash' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\url0401\url0401_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/url0401/url0401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/url0401/url0401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/url0401/url0401_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 06:04:00 debug: Current gametime: 06:04:30 debug: Current gametime: 06:05:00 debug: Current gametime: 06:05:30 debug: Current gametime: 06:06:00 debug: Current gametime: 06:06:30 debug: Current gametime: 06:07:00 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Current gametime: 06:07:30 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Current gametime: 06:08:00 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. info: Debug: SetPlayableArea before round : 914.5, 1114.5 1850.5, 1930.5 info: Debug: SetPlayableArea after round : 912, 1112 1848, 1928 info: Camera:SyncPlayableRect info: - x0: 912 info: - x1: 1848 info: - y0: 1112 info: - y1: 1928 info: Request: info: - Name: WorldCamera info: - Region: table: A7CA3BE0 info: - x0: 912 info: - x1: 1848 info: - y0: 1112 info: - y1: 1928 info: - Type: CAMERA_SYNC_PLAYABLE_RECT warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\zsb9603\zsb9603_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/zsb9603/zsb9603_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/zsb9603/zsb9603_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/zsb9603/zsb9603_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xsb0303\xsb0303_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xsb0303/xsb0303_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xsb0303/xsb0303_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xsb0303/xsb0303_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\zsb9603\zsb9603_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/zsb9603/zsb9603_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/zsb9603/zsb9603_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/zsb9603/zsb9603_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\zsb9502\zsb9502_script.lua(7): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/zsb9502/zsb9502_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/zsb9502/zsb9502_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/zsb9502/zsb9502_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xsb0303\xsb0303_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xsb0303/xsb0303_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xsb0303/xsb0303_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xsb0303/xsb0303_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\zsb9502\zsb9502_script.lua(7): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/zsb9502/zsb9502_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/zsb9502/zsb9502_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/zsb9502/zsb9502_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\zsb9502\zsb9502_script.lua(7): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/zsb9502/zsb9502_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/zsb9502/zsb9502_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/zsb9502/zsb9502_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running OnAdjacentTo script in Entity xsb1201 at ab96f908: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(25): attempt to call method `CreateAdjacentEffect' (a nil value) stack traceback: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(25): in function `OnBuffAffect' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\buff.lua(443): in function `BuffAffectUnit' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\buff.lua(179): in function `ApplyBuff' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(821): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:796> [C]: in function `CreateUnitHPR' ...rever\gamedata\lua.nx2\lua\sim\scenarioutilities.lua(1002): in function <...rever\gamedata\lua.nx2\lua\sim\scenarioutilities.lua:943> (tail call): ? ...rever\gamedata\lua.nx2\lua\sim\scenarioutilities.lua(998): in function <...rever\gamedata\lua.nx2\lua\sim\scenarioutilities.lua:943> (tail call): ? ...rever\gamedata\lua.nx2\lua\sim\scenarioutilities.lua(2125): in function `CreateArmyGroup' ...forever\gamedata\lua.nx2\lua\ai\opai\basemanager.lua(1129): in function `SpawnGroup' ...forever\gamedata\lua.nx2\lua\ai\opai\basemanager.lua(1177): in function `StartNonZeroBase' ...s\faf_coop_operation_blockade.v0003\seraphimaip2.lua(528): in function `Seraphimbase3P2AI' ...lockade.v0003\faf_coop_operation_blockade_script.lua(276): in function <...lockade.v0003\faf_coop_operation_blockade_script.lua:265> warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xsb0303\xsb0303_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xsb0303/xsb0303_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xsb0303/xsb0303_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xsb0303/xsb0303_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uec1401\uec1401_script.lua(13): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uec1401/uec1401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uec1401/uec1401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uec1401/uec1401_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0205\uel0205_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0205\uel0205_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uel0205/uel0205_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uel0205/uel0205_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uel0205/uel0205_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0205\uel0205_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0205\uel0205_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uel0205/uel0205_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uel0205/uel0205_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uel0205/uel0205_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uea0104\uea0104_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'BeenDestroyed' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uea0104\uea0104_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uea0104/uea0104_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uea0104/uea0104_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uea0104/uea0104_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uea0104\uea0104_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'BeenDestroyed' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uea0104\uea0104_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uea0104/uea0104_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uea0104/uea0104_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uea0104/uea0104_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uea0104\uea0104_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'BeenDestroyed' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uea0104\uea0104_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uea0104/uea0104_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uea0104/uea0104_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uea0104/uea0104_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\ueb3201\ueb3201_script.lua(14): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/ueb3201/ueb3201_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/ueb3201/ueb3201_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/ueb3201/ueb3201_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0205\uel0205_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnLostTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0205\uel0205_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uel0205/uel0205_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uel0205/uel0205_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uel0205/uel0205_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uec1401\uec1401_script.lua(13): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uec1401/uec1401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uec1401/uec1401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uec1401/uec1401_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0205\uel0205_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnLostTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0205\uel0205_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uel0205/uel0205_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uel0205/uel0205_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uel0205/uel0205_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uec1401\uec1401_script.lua(13): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uec1401/uec1401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uec1401/uec1401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uec1401/uec1401_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0205\uel0205_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnLostTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0205\uel0205_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uel0205/uel0205_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uel0205/uel0205_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uel0205/uel0205_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0205\uel0205_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnLostTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0205\uel0205_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uel0205/uel0205_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uel0205/uel0205_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uel0205/uel0205_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0205\uel0205_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnLostTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0205\uel0205_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uel0205/uel0205_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uel0205/uel0205_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uel0205/uel0205_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uea0104\uea0104_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'BeenDestroyed' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uea0104\uea0104_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uea0104/uea0104_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uea0104/uea0104_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uea0104/uea0104_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uec1401\uec1401_script.lua(13): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uec1401/uec1401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uec1401/uec1401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uec1401/uec1401_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\ueb3201\ueb3201_script.lua(14): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/ueb3201/ueb3201_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/ueb3201/ueb3201_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/ueb3201/ueb3201_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0205\uel0205_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnLostTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0205\uel0205_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uel0205/uel0205_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uel0205/uel0205_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uel0205/uel0205_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'FxMuzzleFlash' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xsl0001\xsl0001_script.lua(39): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xsl0001/xsl0001_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xsl0001/xsl0001_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xsl0001/xsl0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...lockade.v0003\faf_coop_operation_blockade_script.lua(287): attempt to call method `SetAutoOvercharge' (a nil value) stack traceback: ...lockade.v0003\faf_coop_operation_blockade_script.lua(287): in function <...lockade.v0003\faf_coop_operation_blockade_script.lua:265> warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...uclearshell01\tifhetacticalnuclearshell01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'.