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    BlackOpsFAF-Unleashed only for FAF v26

    Scheduled Pinned Locked Moved Modding & Tools
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    • Z Offline
      zhanghm18
      last edited by

      @jip @Uveso
      HI, I've been through several rounds of testing. I think the blackops MOD and totalmayhem mods seem to be in conflict with each other. When I started blackops, a lot of units in totalmayhem were not working properly. But the blackops mod itself seems to have problems, I used the latest version of FAF and blackops mod alone, and found that UEF's experimental assault robot did not work properly at all, his feet did not walk, and the weapon did not fire.

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      • UvesoU Offline
        Uveso
        last edited by

        Thanks for all the reports!

        We are working on it.
        (The Black Ops Mods will be fixed first.)

        Z DoompantsD 2 Replies Last reply Reply Quote 0
        • Z Offline
          zhanghm18 @Uveso
          last edited by

          @uveso
          Thanks for your work!

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          • BattleshipOniB Offline
            BattleshipOni
            last edited by

            @uveso Much appreciated!

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            • DoompantsD Offline
              Doompants @Uveso
              last edited by Doompants

              @uveso

              Hello friends. πŸ™‚

              I'm not sure what happened, but all of a sudden, you can't build hydro generators with BlackOps Unleashed turned on. πŸ˜„

              To recreate, just play a game with BlackOps unleashed on, and spit that first engie out. Hydro cannot be built with hotkeys, and isn't visible on the build UI.

              8fdf07da-6dbf-46a3-9bbf-c1e978b43e87-image.png

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              • M Offline
                MiniHans @Uveso
                last edited by

                @uveso ey for some reason the link isnt working.

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                • UvesoU Offline
                  Uveso
                  last edited by

                  @Doompants
                  yes you are right, looks like the unit hook is not working.

                  @MiniHans
                  Just checked the link in the frist post and its working.
                  Maybe you have set your browser to not accept http pages (only HTTPs ?)

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                  • K Offline
                    Karrok
                    last edited by

                    Not sure if there is anything new in the following logs, but I've had:

                    • Blackops Experimentals not firing, sliding across the battle field
                    • Sim "crashes" where the game still lives and responds, but units stopped moving completely, nothing would build etc.

                    Logs:
                    Blackops+Total Mayhem +rando others
                    game_20507307.log

                    Blackops+rando others
                    game_20506771.log
                    game_20500668.log

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                    • UvesoU Offline
                      Uveso
                      last edited by

                      @Karrok

                      Thanks for the report and the logs!

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                      • BattleshipOniB Offline
                        BattleshipOni
                        last edited by BattleshipOni

                        Hello there, I bring some new logs just in case and also a question: Ones the errors fixed shall it be seen as a new version of BlackOps in Mod page of a client or should I download it manualy from GitHub?

                        P.S. Thank you for the good workgame_20557422.log

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                        • DoompantsD Offline
                          Doompants @BattleshipOni
                          last edited by

                          @battleshiponi

                          If Uveso updates the mod to fix some of these errors, there will be a new version in the mod vault. You may need to manually uninstall the old version and reinstall it from the vault (2 clicks :D) but there should be no need to go to github.

                          BattleshipOniB 1 Reply Last reply Reply Quote 0
                          • BattleshipOniB Offline
                            BattleshipOni @Doompants
                            last edited by

                            @doompants I see, thank you for the responds!

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                            • UvesoU Offline
                              Uveso
                              last edited by

                              Update 21.Aug.2023 (v24)

                              Fixes by Uveso:

                              • fixed an issue where drones where able to target non unit entities

                              Fixes by Jip:

                              • Unit bel0402 (Experimental Assault Bot) fixed issue with drones
                              • Unit uas0401 (Experimental Battleship) fixed issue with drones
                              • Unit bsl0401 (Experimental Hover Tank) fixed issue with drones

                              Fixes by Balthazar:

                              • Unit xsb1102 (Hydrocarbon Power Plant) was not buildable on tech 1
                              • Unit urb1102 (Hydrocarbon Power Plant) was not buildable on tech 1
                              • Unit uab1102 (Hydrocarbon Power Plant) was not buildable on tech 1
                              • Unit ueb1102 (Hydrocarbon Power Plant) was not buildable on tech 1
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                              • N Offline
                                nomads @Uveso
                                last edited by

                                @uveso You and your team have been working hard,thanks!

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                                • M Offline
                                  MrPhalanx
                                  last edited by

                                  Hi there Uveso! I also want to report some problems with BlackOps FaF ExUnits, the UEF T3 Submarine (Seawolf) is not working properly, when it surfaces, you can hear the shooting sound, but there are no projectiles (also with the torpedoes as well), so now its unusable. Also some problems with the UEF T3 Torpedo launcher "Harpoon" in BrewLAN, when built on land it works properly, but when built in the seabed, it cannot attack, at least subs. Thanks and Cheers!

                                  MostLostNoobM 1 Reply Last reply Reply Quote 0
                                  • MostLostNoobM Offline
                                    MostLostNoob @MrPhalanx
                                    last edited by

                                    @mrphalanx said in BlackOpsFAF-Unleashed only for FAF v24:

                                    I also want to report some problems with BlackOps FaF ExUnits, the UEF T3 Submarine (Seawolf) is not working properly, when it surfaces, you can hear the shooting sound, but there are no projectiles (also with the torpedoes as well), so now its unusable.

                                    Issues with BlackOpsFAF-EXUnits should be reported in its own thread: https://forum.faforever.com/topic/354

                                    Also some problems with the UEF T3 Torpedo launcher "Harpoon" in BrewLAN, when built on land it works properly, but when built in the seabed, it cannot attack, at least subs.

                                    Uveso currently has no involvement in BrewLAN as that is still under development by Balthazar, so those issues should be reported here: https://github.com/The-Balthazar/BrewLAN/issues

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                                    • UvesoU Offline
                                      Uveso
                                      last edited by Uveso

                                      @MrPhalanx

                                      i checked unit EES0301 Seawolf (UEF Advanced Tactical Submarine)
                                      and it looks to me normal.

                                      Can you do me a favor and check the unit with only BlackOpsFAF-EXUnits enabled?
                                      Maybe another mod is interfering here.

                                      In case of the BrewLAN unit you need to ask Balthazar.


                                      @MostLostNoob
                                      lol, i wish i read your post first πŸ˜„
                                      Perfect answer, thanks !

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                                      • M Offline
                                        MrPhalanx @Uveso
                                        last edited by

                                        @uveso Thank you Uveso for your quick answer, well the problem was in my side, because just ONE (actually totally useless) MOD messed up the whole stuff ,but thankfully I found it and removed, now everything works properly. Actually i like to tinker a bit inside the Lua files, but I'm even worse than a rookie, so i only doing it for myself X)

                                        Anyway regards: Mr. P.

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                                        • M Offline
                                          MrPhalanx
                                          last edited by

                                          And also just one question. Who manage the Extreme/Xtreme Wars MOD? Because for me that's also a staple MOD, but now it seems a little broken, as I noticed, a few units not working well, I think mostly Cybran ones (I always play with UEF, but the CPU Cybrans still using a few units what not working properly...). Even a few other users wrote down the same problem in the MODS review tab...

                                          MostLostNoobM 1 Reply Last reply Reply Quote 0
                                          • MostLostNoobM Offline
                                            MostLostNoob @MrPhalanx
                                            last edited by

                                            @mrphalanx said in BlackOpsFAF-Unleashed only for FAF v24:

                                            And also just one question. Who manage the Extreme/Xtreme Wars MOD? Because for me that's also a staple MOD, but now it seems a little broken, as I noticed, a few units not working well, I think mostly Cybran ones (I always play with UEF, but the CPU Cybrans still using a few units what not working properly...). Even a few other users wrote down the same problem in the MODS review tab...

                                            These are the Mods that Uveso is so graciously maintaining to keep working with the updates to FAF:

                                            https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

                                            A link to the appropriate forum thread for each mod is included in the first post.

                                            For any other mods, please use the search feature to find the appropriate thread.

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