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    BlackOpsFAF-Unleashed only for FAF v26

    Scheduled Pinned Locked Moved Modding & Tools
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    • BattleshipOniB
      BattleshipOni @Jip
      last edited by BattleshipOni

      @jip Thank you, it is much appreciated.

      P.S. I forgot to tell that engineering station of UEF is affected as well, but only if it was build the first time during the game, but only after the bugged Goliath, drone just "explodes" the moment station is complete.

      Any unit type that wasn't been build before Goliath construction during the match will be broken.

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      • Z
        zhanghm18
        last edited by

        @uveso

        Hi Uveso,sorry for my bad Englishi.
        Most of the UEF ground experimental units don't work: their legs don't move, their weapons don't fire. At the same time, the AEON-EXPERIMENTAL air carrier will not have a unfold animation when switching fire mode. I remember in the original MOD, when it switched fire mode it expanded to a really cool ground attack mode.

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        • BattleshipOniB
          BattleshipOni
          last edited by BattleshipOni

          Hello, @uveso It would seem that problem yet persists as it is with a person above so here is some additional feedback from me.
          game_20289769.log
          game_20289629.log
          game_20289935.log (during this test game froze permanently)

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          • Z
            zhanghm18
            last edited by

            @jip @uveso
            BUG report:Most of the UEF ground experimental units don't work: their legs don't move, their weapons don't fire. At the same time, the AEON-EXPERIMENTAL air carrier will not have a unfold animation when switching fire mode.(C:\Users\asus\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods\BlackOpsFAF-Unleashed\hook\units\UAA0310)(ability name:Planetary Cleansing Mode

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            • Z
              zhanghm18
              last edited by

              @jip @Uveso
              HI, I've been through several rounds of testing. I think the blackops MOD and totalmayhem mods seem to be in conflict with each other. When I started blackops, a lot of units in totalmayhem were not working properly. But the blackops mod itself seems to have problems, I used the latest version of FAF and blackops mod alone, and found that UEF's experimental assault robot did not work properly at all, his feet did not walk, and the weapon did not fire.

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              • UvesoU
                Uveso
                last edited by

                Thanks for all the reports!

                We are working on it.
                (The Black Ops Mods will be fixed first.)

                Z DoompantsD 2 Replies Last reply Reply Quote 0
                • Z
                  zhanghm18 @Uveso
                  last edited by

                  @uveso
                  Thanks for your work!

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                  • BattleshipOniB
                    BattleshipOni
                    last edited by

                    @uveso Much appreciated!

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                    • DoompantsD
                      Doompants @Uveso
                      last edited by Doompants

                      @uveso

                      Hello friends. 🙂

                      I'm not sure what happened, but all of a sudden, you can't build hydro generators with BlackOps Unleashed turned on. 😄

                      To recreate, just play a game with BlackOps unleashed on, and spit that first engie out. Hydro cannot be built with hotkeys, and isn't visible on the build UI.

                      8fdf07da-6dbf-46a3-9bbf-c1e978b43e87-image.png

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                      • M
                        MiniHans @Uveso
                        last edited by

                        @uveso ey for some reason the link isnt working.

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                        • UvesoU
                          Uveso
                          last edited by

                          @Doompants
                          yes you are right, looks like the unit hook is not working.

                          @MiniHans
                          Just checked the link in the frist post and its working.
                          Maybe you have set your browser to not accept http pages (only HTTPs ?)

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                          • K
                            Karrok
                            last edited by

                            Not sure if there is anything new in the following logs, but I've had:

                            • Blackops Experimentals not firing, sliding across the battle field
                            • Sim "crashes" where the game still lives and responds, but units stopped moving completely, nothing would build etc.

                            Logs:
                            Blackops+Total Mayhem +rando others
                            game_20507307.log

                            Blackops+rando others
                            game_20506771.log
                            game_20500668.log

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                            • UvesoU
                              Uveso
                              last edited by

                              @Karrok

                              Thanks for the report and the logs!

                              1 Reply Last reply Reply Quote 0
                              • BattleshipOniB
                                BattleshipOni
                                last edited by BattleshipOni

                                Hello there, I bring some new logs just in case and also a question: Ones the errors fixed shall it be seen as a new version of BlackOps in Mod page of a client or should I download it manualy from GitHub?

                                P.S. Thank you for the good workgame_20557422.log

                                DoompantsD 1 Reply Last reply Reply Quote 0
                                • DoompantsD
                                  Doompants @BattleshipOni
                                  last edited by

                                  @battleshiponi

                                  If Uveso updates the mod to fix some of these errors, there will be a new version in the mod vault. You may need to manually uninstall the old version and reinstall it from the vault (2 clicks :D) but there should be no need to go to github.

                                  BattleshipOniB 1 Reply Last reply Reply Quote 0
                                  • BattleshipOniB
                                    BattleshipOni @Doompants
                                    last edited by

                                    @doompants I see, thank you for the responds!

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                                    • UvesoU
                                      Uveso
                                      last edited by

                                      Update 21.Aug.2023 (v24)

                                      Fixes by Uveso:

                                      • fixed an issue where drones where able to target non unit entities

                                      Fixes by Jip:

                                      • Unit bel0402 (Experimental Assault Bot) fixed issue with drones
                                      • Unit uas0401 (Experimental Battleship) fixed issue with drones
                                      • Unit bsl0401 (Experimental Hover Tank) fixed issue with drones

                                      Fixes by Balthazar:

                                      • Unit xsb1102 (Hydrocarbon Power Plant) was not buildable on tech 1
                                      • Unit urb1102 (Hydrocarbon Power Plant) was not buildable on tech 1
                                      • Unit uab1102 (Hydrocarbon Power Plant) was not buildable on tech 1
                                      • Unit ueb1102 (Hydrocarbon Power Plant) was not buildable on tech 1
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                                      • N
                                        nomads @Uveso
                                        last edited by

                                        @uveso You and your team have been working hard,thanks!

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                                        • M
                                          MrPhalanx
                                          last edited by

                                          Hi there Uveso! I also want to report some problems with BlackOps FaF ExUnits, the UEF T3 Submarine (Seawolf) is not working properly, when it surfaces, you can hear the shooting sound, but there are no projectiles (also with the torpedoes as well), so now its unusable. Also some problems with the UEF T3 Torpedo launcher "Harpoon" in BrewLAN, when built on land it works properly, but when built in the seabed, it cannot attack, at least subs. Thanks and Cheers!

                                          MostLostNoobM 1 Reply Last reply Reply Quote 0
                                          • MostLostNoobM
                                            MostLostNoob @MrPhalanx
                                            last edited by

                                            @mrphalanx said in BlackOpsFAF-Unleashed only for FAF v24:

                                            I also want to report some problems with BlackOps FaF ExUnits, the UEF T3 Submarine (Seawolf) is not working properly, when it surfaces, you can hear the shooting sound, but there are no projectiles (also with the torpedoes as well), so now its unusable.

                                            Issues with BlackOpsFAF-EXUnits should be reported in its own thread: https://forum.faforever.com/topic/354

                                            Also some problems with the UEF T3 Torpedo launcher "Harpoon" in BrewLAN, when built on land it works properly, but when built in the seabed, it cannot attack, at least subs.

                                            Uveso currently has no involvement in BrewLAN as that is still under development by Balthazar, so those issues should be reported here: https://github.com/The-Balthazar/BrewLAN/issues

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