@noonecares said in Game patch 3728:
I have no issue with that game being "improved" and the patch making speeds better and anything like that. But I am yet to actually see someone simply state what the benefit is to this new mex capping, to the engi assist orders or anything.
Will a dev please put in simple terms what the actual benefit is.
Note that this feature already existed in the game - this patch works with what was already there and tries to improve it. The feature (if I am not mistaken) was already enabled by default. The idea of the feature at the time was to reduce template usage because that can be apm intensive.
First of all what it improved upon:
- When capping the group of engineers assists one engineer and that one has the orders issued. This would cause issues where an engineer would lose the assist order for some odd reason, causing half of them to move on to cap the next extractor. If I am not mistaken this is described by blast_chilled a post that I can't find anymore.
Then what is added to it:
- Being able to cap various structure that you often see capped in-game, such as radars (with pgens), mass storages (with fabricators, when surrounding an extractor), t2 artillery (with pgens), t1 pd (with walls) and tech 3 fabricators (with storages).
Note that this isn't originally my idea - someone mentioned it on the forums, some people agreed (including me) and I started working on it. And here we are now, where you can determine to have the old behavior (except for the assisting behavior) and the new behavior (with all the additions).