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    Game patch 3728

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    • NOC-N
      NOC-
      last edited by

      So basically you just made it noob friendly
      And those of us who have half a brain and more than 5 apm are still basically fine.

      Ras Boi's save lives.

      1 Reply Last reply Reply Quote 2
      • arma473A
        arma473 @ThomasHiatt
        last edited by

        @thomashiatt said in Game patch 3728:

        using area commands or reclaim macros is still deemed a bannable offense

        The "paint manual reclaim orders into an area" command should be added to the base game. It's consistent with what FAF is supposed to be. Maybe even with a modification so reclaim orders are only painted on wrecks of a certain size (big enough that it catches every tree group but not individual trees, if you want to scoop individual trees or small rocks, you might as well just put a patrol order)

        1 Reply Last reply Reply Quote 0
        • AskaholicA
          Askaholic
          last edited by

          @ThomasHiatt if that’s what you want then you are basically advocating for getting rid of templates entirely. Because templates do exactly the same thing as this “right click to cap” feature except just not as well. You can keep using templates if you want and it won’t make you any worse at the game than someone who uses the “click to cap” feature. The only difference is it’s a quality of life change where the person using “click to cap” doesn’t have to bind and memorize as many hotkeys.

          1 Reply Last reply Reply Quote 0
          • ThomasHiattT
            ThomasHiatt
            last edited by ThomasHiatt

            I don't want anything, I don't even play the game. I was just stating that the decisions don't make sense to me. If it were up to me I would allow reclaim macros and auto-reclaim mods and allow for the easy ringing of structures. Templates do the same thing, not as well, in the same way that attack move does the same thing, not as well. Everyone is forced to use attack move because the better solutions are deemed cheating. By the same logic, auto-ringing structures should be deemed cheating.

            1 Reply Last reply Reply Quote 0
            • ZeldafanboyZ
              Zeldafanboy
              last edited by

              Nobody thinks using a storage template around a mex is pro… the UI of SupCom could be more powerful and anything that allows you to use less APM on base building is good

              put the xbox units in the game pls u_u

              1 Reply Last reply Reply Quote 0
              • ThomasHiattT
                ThomasHiatt
                last edited by

                But clickin rocks is pro?

                1 Reply Last reply Reply Quote 0
                • TurinturambarT
                  Turinturambar Balance Team
                  last edited by

                  autocappng mexes doesnt change the meta on all 38 rocks inbetween trees maps, some automatd reclaiming does.

                  Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
                  When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

                  1 Reply Last reply Reply Quote 4
                  • T
                    Tagada Balance Team
                    last edited by

                    If you would add automated reclaiming that is even close in efficiency to manually reclaiming most of the maps would change from normal eco scaling to a Daroza/Ditch level scaling which would make the game arguably 10x harder for most people (The difference between bad, decent, good and Pro scaling and BO's on such maps is insanely hard eg. 2x more Total mass by min 8 or so.)

                    1 Reply Last reply Reply Quote 1
                    • Eternal-E
                      Eternal-
                      last edited by Eternal-

                      @tagada one ----- made mod that do reclaim orders around engineer on hotkey. Like you moving to trees, and clicking those groups of trees. This mod does it for you. But it was sim mod

                      Profile | Eternal MOD pack | Check new client

                      1 Reply Last reply Reply Quote 0
                      • JipJ
                        Jip
                        last edited by Jip

                        Changelog has been updated to match commit ca43c5c. You can read it in the first post of this topic.

                        With thanks to feedback from @Haachamachama , @Fearghal @MadMax and others:

                        • Fixed kennels to always spawn their first drone
                        • Fixed build bot count on Cybran ACU
                        • Fixed various small issues that are quite rare

                        I am hoping to play a test game later today at 18:00 UTC + 1 (Amsterdam time). It will either be Seton's Clutch or a map gen and there is rank limit: you must be at least 1000+. Aim is to test the game a few more times before the patch set for tomorrow. The last week the branch has been stable - I am not expecting any game breaking bugs 🙂 .

                        You can leave feedback on the patch at the FAF Discord in the #game-testing channel or in this topic.

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • veteranasheV
                          veteranashe
                          last edited by

                          Walls around t1 pd don't take any fire anymore with patch

                          1 Reply Last reply Reply Quote 0
                          • JipJ
                            Jip
                            last edited by

                            With the developers patch, or the balance patch of last month (November the 26th?)

                            A work of art is never finished, merely abandoned

                            veteranasheV 1 Reply Last reply Reply Quote 0
                            • H
                              heelix
                              last edited by

                              I see an option to create unranked games was added. Where, in the UI can I toggle that?

                              (and thank you. Tis one of those things that is nice for group games where friends are playing friends, or the random -300 wanders in still learning the game)

                              1 Reply Last reply Reply Quote 0
                              • Ctrl-KC
                                Ctrl-K
                                last edited by

                                @heelix ca4b15a1-bbb0-4f31-b159-3f6620a4e04d-image.png

                                “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                — Steve Jobs.
                                My UI Mods
                                Support me

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                                • JipJ
                                  Jip
                                  last edited by

                                  It is part of the lobby options

                                  A work of art is never finished, merely abandoned

                                  1 Reply Last reply Reply Quote 0
                                  • C
                                    Cyberdyne_Skynet
                                    last edited by

                                    Impressive, a big thank you to all contributors.

                                    You guys are awesome ❤

                                    1 Reply Last reply Reply Quote 0
                                    • C
                                      Conny_Action
                                      last edited by

                                      ❤ ❤ ❤ PERFORMANCE, so thx for your effort to keep this game alive and running and make it even better!

                                      1 Reply Last reply Reply Quote 0
                                      • veteranasheV
                                        veteranashe @Jip
                                        last edited by

                                        @jip said in Game patch 3728:

                                        With the developers patch, or the balance patch of last month (November the 26th?)

                                        Not sure, whichever changed the hit bones or boxes, duelest has a video over it.

                                        CheeseBerryC 1 Reply Last reply Reply Quote 0
                                        • CheeseBerryC
                                          CheeseBerry @veteranashe
                                          last edited by

                                          @veteranashe See this thread: https://forum.faforever.com/topic/3091/are-walled-t1-pd-useless-now

                                          The duelist's findings are useful, but incomplete.

                                          1 Reply Last reply Reply Quote 0
                                          • JipJ
                                            Jip
                                            last edited by

                                            That was the balance patch then 🙂

                                            A work of art is never finished, merely abandoned

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