YE now i can play
->did a driver update + an clean install from faf and a fresh download in steam
-> deleted all mods and the "game.prefs" file
Thanks alot for help
YE now i can play
->did a driver update + an clean install from faf and a fresh download in steam
-> deleted all mods and the "game.prefs" file
Thanks alot for help
YE now i can play
->did a driver update + an clean install from faf and a fresh download in steam
-> deleted all mods and the "game.prefs" file
Thanks alot for help
I deleted the "game.prefs" file, still the same error
Hey there, thanks for response
Still the same error.
I will later make a clean new install from FAF, thats the last thing i think i can do
I was never a big fan of third party software, the game is still using only 2 cores even with a software like that...~
I think the best way to get more performance is to keep ur system clean and get the performance mode on windows, also check if u can overclock and look for them ram, is it running in xmp mode? If not u will let a good piece of performance on the table.
Hello there, I hope u all had a nice day.
I have this error since 2 weeks and can't get a fix for it.
I did download another MOD's, same error
Did remove the MOD folder, still the same error after downloading and using any MOD
I cant even use a simple MOD like "no shake" or "Uveso", it posts allways the same error, i hope here is someone who could help me, thanks in advance
code_text
```java.util.concurrent.CompletionException: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
at org.springframework.aop.interceptor.AsyncExecutionAspectSupport.lambda$doSubmit$3(AsyncExecutionAspectSupport.java:281)
at java.base/java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1768)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at java.base/java.lang.Thread.run(Thread.java:833)
Caused by: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
at com.faforever.client.mod.ModService.writeActiveMods(ModService.java:348)
at com.faforever.client.mod.ModService.overrideActivatedMods(ModService.java:304)
at com.faforever.client.mod.ModService.updateAndActivateModVersions(ModService.java:410)
at com.faforever.client.mod.ModService$$FastClassBySpringCGLIB$$aae9cfd3.invoke(<generated>)
at org.springframework.cglib.proxy.MethodProxy.invoke(MethodProxy.java:218)
at org.springframework.aop.framework.CglibAopProxy$CglibMethodInvocation.invokeJoinpoint(CglibAopProxy.java:793)
at org.springframework.aop.framework.ReflectiveMethodInvocation.proceed(ReflectiveMethodInvocation.java:163)
at org.springframework.aop.framework.CglibAopProxy$CglibMethodInvocation.proceed(CglibAopProxy.java:763)
at org.springframework.aop.interceptor.AsyncExecutionInterceptor.lambda$invoke$0(AsyncExecutionInterceptor.java:115)
at org.springframework.aop.interceptor.AsyncExecutionAspectSupport.lambda$doSubmit$3(AsyncExecutionAspectSupport.java:278)
... 4 more
Caused by: java.nio.charset.MalformedInputException: Input length = 1
at java.base/java.lang.String.throwMalformed(String.java:1240)
at java.base/java.lang.String.decodeUTF8_UTF16(String.java:1191)
at java.base/java.lang.String.newStringUTF8NoRepl(String.java:728)
at java.base/java.lang.String.newStringNoRepl1(String.java:756)
at java.base/java.lang.String.newStringNoRepl(String.java:738)
at java.base/java.lang.System$2.newStringNoRepl(System.java:2390)
at java.base/java.nio.file.Files.readString(Files.java:3369)
at com.faforever.client.mod.ModService.writeActiveMods(ModService.java:330)
... 13 more
Impressive, a big thank you to all contributors.
You guys are awesome
Ah, so the AI is just making more pathing on larger maps? Sounds legit~
What i have seen in AI matches with like 8 thousand units is not the slowdown problems, sometimes -1 or -2 on action (what is playable), more a random game freezing or crashing (playing most 10x10 or 20x20 maps) ah yes and the airbattles like -5 hell this is pain
I got an 10700k @5.2 allcore, 4.9 cache, 4x 16gb 3800mhz Ram with cl16
got 89 points in the lobby cpu benchmark
any ideas what the new 12900k is able to hit there? maybe something like 75?
but even this is for sure not enough horsepower for larger maps with thousands of units, or bigger air battles.... xD