@zlo said in Why does Fullshare exist?:
to lazy to read whole thread... but answer is balance and gameplay.
- If you have no fullshare, then game can become all about t2-t3 air ACU snipes
- Therefore you can't use acu in combat, and even then you can get sniped
- As soon one player dies game ends
- people also may randomly disconnect and with fullshare game will not end there
I personally don't really like fullshare as it enables you to suicide acu to kill enemy army, and i also don't really like the "spirit" of it.
and fullshare games can often be about t3 acu drops with TML to cause cancer and at the same time acu loss will not lead to loss of the game
As the highest rated player in this thread (I think) what do you do to mitigate air snipes? Beyond just achieving air control is there anything a player can do to prevent these kinds of snipes? or is the mass cost in flak and SAMS too much in comparison to ASAF and Strat bombers? Air snipes are frustrating to be sure and deadly quick but shouldn't the object be to encourage better gameplay?
As to your 3rd point, aren't the upset victories just that more thrilling? the second replay I linked is one of my own games in which we lost a player and came back for the win-how often does this occur in high ranked play? And yes-I agree with the suicide of coms being antithetical to the core game play, that's kind of what I was getting at
Thanks in advance for your insights