@exselsior said in Why does Fullshare exist?:
@zappazapper The commander dying resulting in your units dying makes perfect sense, not sure what you mean by silly sci-fi back story. You’re not alive after the ACU dies because in the game you are literally in the ACU. These units are massive in scale and there is a human piloting the ACU (or Cyborg or Seraphim), and if that dies there’s no longer a way to issue commands to the units.
k, you said you didn't know what i meant by silly back-story, and then literally quoted the back-story.
There isn't a human piloting the ACU. It's a game. The human piloting my ACU is sitting in a chair in my living room, and when my commander dies, I don't die. I'm absolutely still able to issue commands to my units, and because my units aren't actually being controlled by the commander (they're being controlled by my Windows 10 PC), there is no actual need for the commander to be alive for the units to continue operating. The only way that the units need the commander to continue operating is if we all suspend disbelief and pretend that there's a leprechaun in the commander, which is controlling all the units. That's one of 3 game modes available. It's fun, don't get me wrong. But we're talking about full-share, and I've always thought that full-share was a piss-poor band-aid for preventing a automatic loss to a team that loses a commander, when we could all just stop pretending that the units are being controlled by the commander, and play the game because it's a great RTS and not because of the relatively silly back-story. I love the mechanics of this game. I think the sci-fi back-story is cheap and boring. For all I care, the setting could be medieval Europe or WW2 as opposed to the far-future galaxy if the gameplay mechanics were the same.