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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Supcom/Moho engine rewrite

    Scheduled Pinned Locked Moved Contribution
    25 Posts 19 Posters 1.5k Views 8 Watching
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    • S Offline
      SlightlyGrilled
      last edited by

      And another quick update with a requested 10k vs 10k airfight video 😄

      https://www.youtube.com/watch?v=BrD_8Py4gX0
      image.png

      the dead rest...
      image.jpg

      1 Reply Last reply Reply Quote 9
      • DeribusD Offline
        Deribus Moderator
        last edited by

        10k v 10k v Youtube compression

        1 Reply Last reply Reply Quote 0
        • SaverS Offline
          Saver
          last edited by

          👏

          auch mal fünf gerade sein lassen

          1 Reply Last reply Reply Quote 0
          • D Offline
            Downlord
            last edited by

            This is fantastic! When I heard about recent AI reverse engineering progress, I instantly thought of Moho. So happy that someone is already doing it!

            1 Reply Last reply Reply Quote 0
            • G Offline
              GaryTheGoat
              last edited by

              This is great!, I was hoping someone would take on this challenge you get my vote and support! keep going!.

              1 Reply Last reply Reply Quote 0
              • Brutus5000B Offline
                Brutus5000 FAF Server Admin
                last edited by

                Well I ususally say pics or didn't happen. But in this case I'd rather say code or didn't happen 😉

                He said, "I've been to the year 3000
                Not much has changed, but they live underwater
                And your great-great-great-granddaughter
                Is playin' FAF, playin' FAF"

                D 1 Reply Last reply Reply Quote 0
                • D Offline
                  Darien_ @Brutus5000
                  last edited by

                  @Brutus5000 said:

                  Well I ususally say pics or didn't happen. But in this case I'd rather say code or didn't happen 😉

                  This. Please share the code!

                  1 Reply Last reply Reply Quote 0
                  • wilson_W Offline
                    wilson_
                    last edited by

                    Did I just read that we could potentially get rid of p2p?

                    Doing stuff over at the FAF Dojo, and helping out with tournaments.

                    1 Reply Last reply Reply Quote 0
                    • L Offline
                      lan94
                      last edited by

                      Great Work! I was happy to play it easily on my Mac mini. Very impressive what has been done so far. I came along with these bugs so far:

                      1. The integrated mod "x2" which doubles the incoming resources seems not working, as the resources staying normal even when this mod is activated

                      2. Sometimes units are built and they are invisible. This happens when you select e.g. factory to build 10 technicans or other units, then the first unit is normal as expected, but every further unit is invisible. Often these units staying stacked in the model of the factory. I didnt tested all factories, but when building multiple T3 battleships, they are not invisible, but e.g. on air factory i got this error with multiple units.

                      3. When Cybran T4 Soul Ripper is in attack range of an enemy unit, it prioritizes the attack more than moving commands by me. It is then hardly control-able. Often it is attacking the enemy until it is dead, and then i can control it again.

                      4. Is the damage of the T3 Anti-Air-Sam-Cannon normal? When 5 SAMs attacking 1 T3-Gunboat and they needed 30 seconds to finish it, the damage seems kinda small.

                      5. Air-Transporter dont seem to be able to transport units? Units can be selected to support the transporter, but i cant get them into the transporter.

                      6. When air troops are dying, they are crashing into the ground, and sometimes their object is still clickable, showing 0 lifepoints.

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        CDRMV
                        last edited by CDRMV

                        Truly very impressive.
                        It’s genuinely fascinating to see what this community can achieve through a great deal of ambition and experimentation.
                        I’m excited to see what this project will bring about in the future.
                        Keep Up the great Work.

                        1 Reply Last reply Reply Quote 0

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