Supcom/Moho engine rewrite
-
And another quick update with a requested 10k vs 10k airfight video

https://www.youtube.com/watch?v=BrD_8Py4gX0

the dead rest...

-
10k v 10k v Youtube compression
-

-
This is fantastic! When I heard about recent AI reverse engineering progress, I instantly thought of Moho. So happy that someone is already doing it!
-
This is great!, I was hoping someone would take on this challenge you get my vote and support! keep going!.
-
Well I ususally say pics or didn't happen. But in this case I'd rather say code or didn't happen

-
Well I ususally say pics or didn't happen. But in this case I'd rather say code or didn't happen

This. Please share the code!
-
Did I just read that we could potentially get rid of p2p?
-
Great Work! I was happy to play it easily on my Mac mini. Very impressive what has been done so far. I came along with these bugs so far:
-
The integrated mod "x2" which doubles the incoming resources seems not working, as the resources staying normal even when this mod is activated
-
Sometimes units are built and they are invisible. This happens when you select e.g. factory to build 10 technicans or other units, then the first unit is normal as expected, but every further unit is invisible. Often these units staying stacked in the model of the factory. I didnt tested all factories, but when building multiple T3 battleships, they are not invisible, but e.g. on air factory i got this error with multiple units.
-
When Cybran T4 Soul Ripper is in attack range of an enemy unit, it prioritizes the attack more than moving commands by me. It is then hardly control-able. Often it is attacking the enemy until it is dead, and then i can control it again.
-
Is the damage of the T3 Anti-Air-Sam-Cannon normal? When 5 SAMs attacking 1 T3-Gunboat and they needed 30 seconds to finish it, the damage seems kinda small.
-
Air-Transporter dont seem to be able to transport units? Units can be selected to support the transporter, but i cant get them into the transporter.
-
When air troops are dying, they are crashing into the ground, and sometimes their object is still clickable, showing 0 lifepoints.
-
-
Truly very impressive.
It’s genuinely fascinating to see what this community can achieve through a great deal of ambition and experimentation.
I’m excited to see what this project will bring about in the future.
Keep Up the great Work.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login