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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Supcom/Moho engine rewrite

    Scheduled Pinned Locked Moved Contribution
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    • D Offline
      Darien_
      last edited by

      Also keen to follow/contribute if you are able to share a GitHub link.

      1 Reply Last reply Reply Quote 0
      • S Offline
        SlightlyGrilled
        last edited by

        Hello, I'm back, and I believe I'm even closer to feature parity with base supcom now!

        Before anything, the exes:
        Mac
        https://upload.disroot.org/r/Ruv6XWA3#wTu4NeQg/SvvKWHGL/Y7Z5k0qRnYoYJoUka+Ej3arog=
        Windows
        https://upload.disroot.org/r/q2XTdA0V#rTfciPHkfYNsX5bRLmBEeauD1BliPu8WrPebsCqWFjY=
        Linux
        https://upload.disroot.org/r/8FAj9fnz#ZHyZiptsQo4EmI53hP6sn2y2ea3NrL8OVosy61PgbRE=


        Many nasty little bugs have been squashed.
        Don't miss the particle video πŸŽ†

        But first performance!

        I wasn't happy with the fps in that 64k air fight, after all it's only 64k, that's rookie numbers for modern computers.

        While I can't do much about the 200-300ms of time spent in the lua (as a rule of this project is not to edit the faf/supcom lua, it must be a drop in replacement), I can certainly improve the rendering speed.

        and in this modern age computers come with many cores, so best put them to good use.

        The rendering loop is made up of a few stages

        • intel
        • strategic icons
        • minimap
        • interpolate positions
        • animation
        • lod selection
        • particles
        • ui
        • issuing draw calls

        before this was all serial in a single render thread.

        now its broken down, in to two main threads, with workers for more parallel work

        First LODs

        Then

        • intel
        • strategic icons
        • ui

        at the same time

        • interpolate positions
        • animation
        • particles

        as can be scene here
        37ad76e8-32d2-49e7-81c1-f5e324f58d7f-image.png

        Then the next thing was the draw submits to wgpu. Now we're long past the days of direct9 and being bound to a single thread.

        We can record the commands all in parallel.
        87166459-df35-479c-87f8-4855eff252d5-image.png

        Along with some work to batch process units

        we end up with a full frame looking like this
        e5762e9a-bfae-4e48-847b-da983caeeaef-image.png

        You can really see the difference vs before
        331b26a5-3d14-4a91-8246-12611c2e6c30-image.png

        This brings the 64k air fight from about 15fps up to 70-100fps.
        While the main sim only runs about 2.5-3x slower than the default speed!

        and can all be seen below in full technicolour!
        https://youtu.be/UVgRPUpkJp0

        And for extra fun, you can see the whole sim tick for that fight here, look at all that lua (in blue/cyan on the sim thread)!
        Every bit that isn't rips through as many cores as it can
        182367bc-0289-44d7-990b-c2bd53e94a38-image.png


        On to bugs/improvements, and there are many!

        Replays!

        Now these are only compatible with my version and only with the version that created them.

        The game will save out your last 100 replays, and you can access them in the replay menu.

        They are stored along side the exe
        7e49e8ac-8b69-4069-bdf7-dc05781db97d-image.png

        Particles!!!

        So supcoms particles where kind of gpu accelerated, well not full compute shader, but they wrote all the info to buffers, then let the vertex shader go to town.

        Also particles where just horrible broken in my version.

        We now in 2026 do the same! (along with my 2nd fav unit to show it off (don't worry fatboy, you're still number 1)
        edab2356-79a0-43b5-af79-5375ddb3b5eb-image.png
        ac95ae90-adcf-4c30-9ed7-44918a8849e3-image.png

        Actually I believe really you need to see the Video to really do particles justice πŸ™‚
        https://youtu.be/qlK1FC12H1o

        Map gen

        the map actually looks correct (or more so) now.
        Before πŸ˜•
        c154d317-8c4a-4d15-9e22-1975b2decbde-image.png

        After!
        6b6ac47f-ab49-458f-9104-2a533dd7bd3d-image.png

        Before
        2400916e-bb90-4a5d-acc7-ade6f44e663c-image.png
        After
        d6a0edd0-7045-4435-abd9-f6d606062477-image.png

        Before
        cef78e14-ab79-4539-a61f-d6c079f2e616-image.png
        After
        f653cb5e-b9ed-4999-b62b-a56e60f3f1c7-image.png

        Glowing Mexs!

        53c7d4b1-454a-429f-bdc2-9a0f561b6aba-image.png

        Rings!

        Now they work for hover and select, and just generally work
        79a26918-e1dc-439b-8126-003547059224-image.png

        Factory upgrades

        Gone are the days of waiting for factory to upgrade before queue those machines are war, now you can queue up builds as you would expect
        5c560bc4-fb37-4bb9-8939-b962bdcab33d-image.png

        The un pictured rest

        • you can queue mex upgrades
        • upgrading radar no longer shows the next ring level
        • reclaim numbers now show in the ui
        • you can no longer click on enemy units to see their orders! what a shame cheating will never be so easy again.
        • engineers will now help the target they are assisting when that target assist
        • random bright boxes on dying aircraft
        • veterancy works!
        • macos track pad scroll no longer sends you for a spin
        • Some better fps stats, we now list vram, ram usage, render cpu and gpu time (this screenshot is from the 64k air fight)
          d7fdabb7-7548-47bb-bfa8-a31f513c7ebf-image.png
        1 Reply Last reply Reply Quote 5
        • S Offline
          SlightlyGrilled
          last edited by

          And another quick update with a requested 10k vs 10k airfight video πŸ˜„

          https://www.youtube.com/watch?v=BrD_8Py4gX0
          image.png

          the dead rest...
          image.jpg

          1 Reply Last reply Reply Quote 9
          • DeribusD Offline
            Deribus Moderator
            last edited by

            10k v 10k v Youtube compression

            1 Reply Last reply Reply Quote 0
            • SaverS Offline
              Saver
              last edited by

              πŸ‘

              auch mal fΓΌnf gerade sein lassen

              1 Reply Last reply Reply Quote 0
              • D Offline
                Downlord
                last edited by

                This is fantastic! When I heard about recent AI reverse engineering progress, I instantly thought of Moho. So happy that someone is already doing it!

                1 Reply Last reply Reply Quote 0
                • G Offline
                  GaryTheGoat
                  last edited by

                  This is great!, I was hoping someone would take on this challenge you get my vote and support! keep going!.

                  1 Reply Last reply Reply Quote 0
                  • Brutus5000B Offline
                    Brutus5000 FAF Server Admin
                    last edited by

                    Well I ususally say pics or didn't happen. But in this case I'd rather say code or didn't happen πŸ˜‰

                    He said, "I've been to the year 3000
                    Not much has changed, but they live underwater
                    And your great-great-great-granddaughter
                    Is playin' FAF, playin' FAF"

                    D 1 Reply Last reply Reply Quote 0
                    • D Offline
                      Darien_ @Brutus5000
                      last edited by

                      @Brutus5000 said:

                      Well I ususally say pics or didn't happen. But in this case I'd rather say code or didn't happen πŸ˜‰

                      This. Please share the code!

                      1 Reply Last reply Reply Quote 0
                      • wilson_W Offline
                        wilson_
                        last edited by

                        Did I just read that we could potentially get rid of p2p?

                        Doing stuff over at the FAF Dojo, and helping out with tournaments.

                        1 Reply Last reply Reply Quote 0

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