FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Supcom/Moho engine rewrite

    Scheduled Pinned Locked Moved Contribution
    25 Posts 19 Posters 1.5k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S Offline
      SlightlyGrilled
      last edited by

      Hello, I'm back, and I believe I'm even closer to feature parity with base supcom now!

      Before anything, the exes:
      Mac
      https://upload.disroot.org/r/Ruv6XWA3#wTu4NeQg/SvvKWHGL/Y7Z5k0qRnYoYJoUka+Ej3arog=
      Windows
      https://upload.disroot.org/r/q2XTdA0V#rTfciPHkfYNsX5bRLmBEeauD1BliPu8WrPebsCqWFjY=
      Linux
      https://upload.disroot.org/r/8FAj9fnz#ZHyZiptsQo4EmI53hP6sn2y2ea3NrL8OVosy61PgbRE=


      Many nasty little bugs have been squashed.
      Don't miss the particle video πŸŽ†

      But first performance!

      I wasn't happy with the fps in that 64k air fight, after all it's only 64k, that's rookie numbers for modern computers.

      While I can't do much about the 200-300ms of time spent in the lua (as a rule of this project is not to edit the faf/supcom lua, it must be a drop in replacement), I can certainly improve the rendering speed.

      and in this modern age computers come with many cores, so best put them to good use.

      The rendering loop is made up of a few stages

      • intel
      • strategic icons
      • minimap
      • interpolate positions
      • animation
      • lod selection
      • particles
      • ui
      • issuing draw calls

      before this was all serial in a single render thread.

      now its broken down, in to two main threads, with workers for more parallel work

      First LODs

      Then

      • intel
      • strategic icons
      • ui

      at the same time

      • interpolate positions
      • animation
      • particles

      as can be scene here
      37ad76e8-32d2-49e7-81c1-f5e324f58d7f-image.png

      Then the next thing was the draw submits to wgpu. Now we're long past the days of direct9 and being bound to a single thread.

      We can record the commands all in parallel.
      87166459-df35-479c-87f8-4855eff252d5-image.png

      Along with some work to batch process units

      we end up with a full frame looking like this
      e5762e9a-bfae-4e48-847b-da983caeeaef-image.png

      You can really see the difference vs before
      331b26a5-3d14-4a91-8246-12611c2e6c30-image.png

      This brings the 64k air fight from about 15fps up to 70-100fps.
      While the main sim only runs about 2.5-3x slower than the default speed!

      and can all be seen below in full technicolour!
      https://youtu.be/UVgRPUpkJp0

      And for extra fun, you can see the whole sim tick for that fight here, look at all that lua (in blue/cyan on the sim thread)!
      Every bit that isn't rips through as many cores as it can
      182367bc-0289-44d7-990b-c2bd53e94a38-image.png


      On to bugs/improvements, and there are many!

      Replays!

      Now these are only compatible with my version and only with the version that created them.

      The game will save out your last 100 replays, and you can access them in the replay menu.

      They are stored along side the exe
      7e49e8ac-8b69-4069-bdf7-dc05781db97d-image.png

      Particles!!!

      So supcoms particles where kind of gpu accelerated, well not full compute shader, but they wrote all the info to buffers, then let the vertex shader go to town.

      Also particles where just horrible broken in my version.

      We now in 2026 do the same! (along with my 2nd fav unit to show it off (don't worry fatboy, you're still number 1)
      edab2356-79a0-43b5-af79-5375ddb3b5eb-image.png
      ac95ae90-adcf-4c30-9ed7-44918a8849e3-image.png

      Actually I believe really you need to see the Video to really do particles justice πŸ™‚
      https://youtu.be/qlK1FC12H1o

      Map gen

      the map actually looks correct (or more so) now.
      Before πŸ˜•
      c154d317-8c4a-4d15-9e22-1975b2decbde-image.png

      After!
      6b6ac47f-ab49-458f-9104-2a533dd7bd3d-image.png

      Before
      2400916e-bb90-4a5d-acc7-ade6f44e663c-image.png
      After
      d6a0edd0-7045-4435-abd9-f6d606062477-image.png

      Before
      cef78e14-ab79-4539-a61f-d6c079f2e616-image.png
      After
      f653cb5e-b9ed-4999-b62b-a56e60f3f1c7-image.png

      Glowing Mexs!

      53c7d4b1-454a-429f-bdc2-9a0f561b6aba-image.png

      Rings!

      Now they work for hover and select, and just generally work
      79a26918-e1dc-439b-8126-003547059224-image.png

      Factory upgrades

      Gone are the days of waiting for factory to upgrade before queue those machines are war, now you can queue up builds as you would expect
      5c560bc4-fb37-4bb9-8939-b962bdcab33d-image.png

      The un pictured rest

      • you can queue mex upgrades
      • upgrading radar no longer shows the next ring level
      • reclaim numbers now show in the ui
      • you can no longer click on enemy units to see their orders! what a shame cheating will never be so easy again.
      • engineers will now help the target they are assisting when that target assist
      • random bright boxes on dying aircraft
      • veterancy works!
      • macos track pad scroll no longer sends you for a spin
      • Some better fps stats, we now list vram, ram usage, render cpu and gpu time (this screenshot is from the 64k air fight)
        d7fdabb7-7548-47bb-bfa8-a31f513c7ebf-image.png
      1 Reply Last reply Reply Quote 5
      • S Offline
        SlightlyGrilled
        last edited by

        And another quick update with a requested 10k vs 10k airfight video πŸ˜„

        https://www.youtube.com/watch?v=BrD_8Py4gX0
        image.png

        the dead rest...
        image.jpg

        1 Reply Last reply Reply Quote 9
        • DeribusD Offline
          Deribus Moderator
          last edited by

          10k v 10k v Youtube compression

          1 Reply Last reply Reply Quote 0
          • SaverS Offline
            Saver
            last edited by

            πŸ‘

            auch mal fΓΌnf gerade sein lassen

            1 Reply Last reply Reply Quote 0
            • D Offline
              Downlord
              last edited by

              This is fantastic! When I heard about recent AI reverse engineering progress, I instantly thought of Moho. So happy that someone is already doing it!

              1 Reply Last reply Reply Quote 0
              • G Offline
                GaryTheGoat
                last edited by

                This is great!, I was hoping someone would take on this challenge you get my vote and support! keep going!.

                1 Reply Last reply Reply Quote 0
                • Brutus5000B Offline
                  Brutus5000 FAF Server Admin
                  last edited by

                  Well I ususally say pics or didn't happen. But in this case I'd rather say code or didn't happen πŸ˜‰

                  He said, "I've been to the year 3000
                  Not much has changed, but they live underwater
                  And your great-great-great-granddaughter
                  Is playin' FAF, playin' FAF"

                  D 1 Reply Last reply Reply Quote 0
                  • D Offline
                    Darien_ @Brutus5000
                    last edited by

                    @Brutus5000 said:

                    Well I ususally say pics or didn't happen. But in this case I'd rather say code or didn't happen πŸ˜‰

                    This. Please share the code!

                    1 Reply Last reply Reply Quote 0
                    • wilson_W Offline
                      wilson_
                      last edited by

                      Did I just read that we could potentially get rid of p2p?

                      Doing stuff over at the FAF Dojo, and helping out with tournaments.

                      1 Reply Last reply Reply Quote 0
                      • L Offline
                        lan94
                        last edited by

                        Great Work! I was happy to play it easily on my Mac mini. Very impressive what has been done so far. I came along with these bugs so far:

                        1. The integrated mod "x2" which doubles the incoming resources seems not working, as the resources staying normal even when this mod is activated

                        2. Sometimes units are built and they are invisible. This happens when you select e.g. factory to build 10 technicans or other units, then the first unit is normal as expected, but every further unit is invisible. Often these units staying stacked in the model of the factory. I didnt tested all factories, but when building multiple T3 battleships, they are not invisible, but e.g. on air factory i got this error with multiple units.

                        3. When Cybran T4 Soul Ripper is in attack range of an enemy unit, it prioritizes the attack more than moving commands by me. It is then hardly control-able. Often it is attacking the enemy until it is dead, and then i can control it again.

                        4. Is the damage of the T3 Anti-Air-Sam-Cannon normal? When 5 SAMs attacking 1 T3-Gunboat and they needed 30 seconds to finish it, the damage seems kinda small.

                        5. Air-Transporter dont seem to be able to transport units? Units can be selected to support the transporter, but i cant get them into the transporter.

                        6. When air troops are dying, they are crashing into the ground, and sometimes their object is still clickable, showing 0 lifepoints.

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          CDRMV
                          last edited by CDRMV

                          Truly very impressive.
                          It’s genuinely fascinating to see what this community can achieve through a great deal of ambition and experimentation.
                          I’m excited to see what this project will bring about in the future.
                          Keep Up the great Work.

                          1 Reply Last reply Reply Quote 0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better πŸ’—

                          Register Login
                          • First post
                            Last post