Decapitation should be a rated victory condition
-
I tried to get a mod rated recently. The perfect organisation of FAF told me to talk to 3 different teams with each team telling me to talk to that guy and that guy and nobody could make the call to get it rated.
-
@Nuggets unlucky
-
If this mode ever gets implemented i believe it would become the standard and most played option. and will ease my personal hatred of t2 air sniping which the balance team see as no issue with, even though 9/10 games end with early com snipes making the average game length of 12-15 mins and with the average lobby length about 30mins not exact. = proves that FAF players prefer lobby sim over actual game.
-
I can only point to the code, you have to fix it yourself:
https://github.com/FAForever/server/blob/181bee80bd79a5507219999a811aa71515e9aeb3/server/games/game.py#L695 -
That’s not where it’s stuck afaik. We need to finish adding the enum values to the database and api. https://github.com/FAForever/db/pull/316
-
@Nuggets said in Decapitation should be a rated victory condition:
I tried to get a mod rated recently. The perfect organisation of FAF told me to talk to 3 different teams with each team telling me to talk to that guy and that guy and nobody could make the call to get it rated.
This topic is a bit old, but i only now remembered i wanted to reply to this. @IndexLibrorum whats the reason for your downvote? This is literally what happened so i just gave up trying to get the mod ranked
-
Sorry, pinged the wrong guy, was meant to go to @IndexLibrorum
-
I would 100% try this, if it weren't for it still only being available as a mod.
-
What is the development team doing?!
-
The PR implementing it has been merged and it will soon be available on FAF develop and then the live game on May 15th.
-
Praise dev