@cunnismeta said in What would it take for Nomads to be FAF's 5th Faction?:
@mach im not asking for mandatory nomads, just tigher integration, which at the very least would eliminate any hoop jumping currently required to play the nomads campaigns. no changes to ladder would occur, and disabling/enabling nomads would remain as easy as it currently is.
what you are saying (and the thread's title) sounds like you imply that nomads should, with whatever amount of development and balancing, eventually become a faction equal to existing original ones (uef, cybran, aeon, seraphim) where they are already considered a norm to have in every game to point where someone can just select them as a faction by default in any lobby they join, rather than an optional mod for those who all want to play with it to do so, I don't want to at one point join an unmodded lobby and see someone having nomads selected as their faction and have to ask "can we please have a normal game with no modded factions" despite it being shown as an unmodded lobby
I wanted it make it clear that (imo, I have no say in anything) they should always be a mod, if you make it as easy to play with them as other factions, those who want to play unmodded game will have to go out of their way to play the "normal" game they all know and like
I don't have anything against nomads itself btw, nor against making it easier to play the mod (no hoop jumping) or making the mod itself better, but it should always remain that, a mod, something optional, and asking for "tighter integration" can easily slip to being mandatory part of base game even for those that don't want to play with it, making them jump through hoops to play without it