Better late than never!
@deribus said in Ideas for Mercy changes:
Mass cost: 300 => 250
- This makes it equal in mass cost to a TML missile for consistency and ease of remembering.
Universal scale: 0.15 => 0.2
- Makes the Mercy a little bigger as it was always tiny, especially for a T2 air unit
Health: 10 => 55
- This is still a pitiful amount of health, for reference the Aeon interceptor has 285. However it can now survive a single interceptor hit or 1-2 T1 MAA hits instead of disappearing with the slightest AA presence.
Movement changes were scrapped
Weapons!
This sped up gif shows 2 Mercies:
The first does a mere 500 damage over 10 seconds, but on a massive radius of 15. Could be useful for taking out chunks of T1 armies, softening T2, or maybe some T1 power or engineer killing in the base.
The second does 3000 damage over 10 seconds, but on a radius of 3.5. This does slightly more than the current Mercy's 2,500, but isn't as useful on mobile targets. Can be used on upgrading ACUs or sniping high value structures, kinda like a TML but with a little more control. 3k damage is comfortably enough to snipe UEF T2 mexes and pgens.
All the values above are meant to be a starting point for the balance team. I didn't feel a need to fine tune them myself and I'll leave that to those more qualified.
Anyway, mod is live now.