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    Balance Patch 3750 - Feedback

    Scheduled Pinned Locked Moved Balance Discussion
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    • FtXCommandoF Offline
      FtXCommando
      last edited by

      Do you know what kinda damage renegade does? Do you notice how stinger and janus have different damage output methods? Seraphim gunship is an exception because it’s supposed to be t2.5.

      Strats are aoe and t3 gunships aren’t?

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      • ZeldafanboyZ Offline
        Zeldafanboy
        last edited by

        Do people still not understand that turning the Mercy into an AOE utility unit is just a straight buff to Aeon T2

        put the xbox units in the game pls u_u

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        • MachM Offline
          Mach @FtXCommando
          last edited by

          @ftxcommando said in Balance Patch 3750 - Feedback:

          You know the whole point of the aoe rework is to solve the issue of it being a high damage single target unit

          well I never use them or see them used so idk what is the problem with that

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          • FtXCommandoF Offline
            FtXCommando
            last edited by

            For one, it’s completely insane to give a unit that level of flexibility when Aeon has the best gunship already. For two, the unit’s current design does not work with the simulated projectile type of gameplay that FA works towards. Trick AA to turn away, now you die even with your ACU in the middle of 3 aa turrets.

            MachM 1 Reply Last reply Reply Quote 0
            • MazorNoobM Offline
              MazorNoob
              last edited by

              Aeon gunship was buffed/redesigned to compensate for mercy being what it is, why not revert it to what it was along with mercy changes?

              FtXCommandoF 1 Reply Last reply Reply Quote 0
              • B Offline
                Blodir
                last edited by

                Legit just remove mercy from the game for the time being.

                1 Reply Last reply Reply Quote 3
                • FtXCommandoF Offline
                  FtXCommando @MazorNoob
                  last edited by

                  @mazornoob said in Balance Patch 3750 - Feedback:

                  Aeon gunship was buffed/redesigned to compensate for mercy being what it is, why not revert it to what it was along with mercy changes?

                  I mean if by compensate you mean literally pretend it doesn’t exist then yeah it was

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                  • ThomasHiattT Offline
                    ThomasHiatt
                    last edited by

                    Give mercies a sacrifice ability or healing

                    1 Reply Last reply Reply Quote 3
                    • BlackYpsB Offline
                      BlackYps @FtXCommando
                      last edited by

                      @ftxcommando said in Balance Patch 3750 - Feedback:

                      Making it do aoe ie janus requires animation and projectile work

                      Deribus already made a mod for this https://forum.faforever.com/topic/1834/ideas-for-mercy-changes/13

                      FtXCommandoF 1 Reply Last reply Reply Quote 0
                      • FtXCommandoF Offline
                        FtXCommando @BlackYps
                        last edited by FtXCommando

                        @blackyps said in Balance Patch 3750 - Feedback:

                        @ftxcommando said in Balance Patch 3750 - Feedback:

                        Making it do aoe ie janus requires animation and projectile work

                        Deribus already made a mod for this https://forum.faforever.com/topic/1834/ideas-for-mercy-changes/13

                        I’m not saying it doesn’t exist rn, I’m just explaining why it isn’t something immediately changed even if balance team has generally considered the unit problematic.

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                        • MachM Offline
                          Mach @FtXCommando
                          last edited by Mach

                          @ftxcommando said in Balance Patch 3750 - Feedback:

                          Trick AA to turn away, now you die even with your ACU in the middle of 3 aa turrets.

                          can't this be fixed by making mercies top priority target for aa and making them targettable for longer, or perhaps not becoming untargettable at all (swarm of energy things) and just do damage by charging into target like a normal missile would?

                          @thomashiatt said in Balance Patch 3750 - Feedback:

                          Give mercies a sacrifice ability or healing

                          guided healing missile sounds interesting for aeon, almost as annoying if something that was getting sniped gets healed though

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                          • arma473A Offline
                            arma473
                            last edited by arma473

                            Mercies should just automatically die if an anti-air unit is inside their vision radius.

                            (Edit: but don't include true multi-purpose units like Megalith, Spider, Cybran SACU. They would only suicide if they saw a dedicated AA meaning T1-T3 static AA emplacements and T1-T3 mobile AA)

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                            • BlackYpsB Offline
                              BlackYps
                              last edited by

                              If your idea immediatly needs half a dozen exceptions to work, it's usually not a good idea in the first place

                              arma473A 1 Reply Last reply Reply Quote 1
                              • arma473A Offline
                                arma473 @BlackYps
                                last edited by

                                @blackyps said in Balance Patch 3750 - Feedback:

                                If your idea immediatly needs half a dozen exceptions to work, it's usually not a good idea in the first place

                                Then don't call "exceptions"

                                Just say you're adding an "anti-mercy field" to those 6 types of units (T1-T3 static/mobile AA)

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                                • T Offline
                                  TheWreck
                                  last edited by

                                  Giving mercies 800hp and half the damage is honestly a buff because then you would need t3 maa to stop them. The health shouldn't be changed but the damage should be cut in half or possibly move it to a t3 air unit.

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                                  • ComradeStrykerC Offline
                                    ComradeStryker
                                    last edited by ComradeStryker

                                    Just played a game where nukes were my opponent team's main oppressive force.
                                    Kudos to this player, but because of the nature of the map, and how the game was going, we were unable to really rely on SMDs.

                                    Ignoring the skill issue on my part, nukes, are not useless.
                                    They are still quite a powerful tool that can be ruthless if used properly.
                                    The extra mass cost and energy to use them is practically nothing... and it changes very little in terms of in-game effectiveness and utility.

                                    Check it out:

                                    598b7856-5a43-483c-ab54-57f6145005c2-image.png

                                    That was just one nuke launcher, by the way.


                                    ~ Stryker

                                    ( ͡° ͜ʖ ͡°)

                                    1 Reply Last reply Reply Quote 1
                                    • S Offline
                                      STlNG
                                      last edited by

                                      Give Mercy a mini chrono-dampener effect on impact.

                                      1 Reply Last reply Reply Quote 0
                                      • ArranA Offline
                                        Arran
                                        last edited by

                                        My feedback.

                                        Sparky: T2 Field Engineer
                                        Nice! Feels much better as a front line supporter. A bit worried the T1 factory blueprint part might be abusable but haven't had those fears confirmed yet.

                                        Ambassador: T3 Strategic Bomber
                                        Feels too strong now.

                                        SR90 Blackbird: T3 Spy Plane
                                        Like how it is unique now.

                                        Loyalist: T3 Siege Assault Bot
                                        The charge ability feels much better now with the change. Weapons staying active really helped make the ability feel worth the APM.
                                        No more redirect on billy nuke was blatant UEF favouritism. Cruiser TDM can stop it, ergo loyalist TMD should to. Alternative: redirected billy nukes become viewed as hostile to TMD on return flight and can be shot down.

                                        Usha-Ah: T3 Sniper Bot & Sprite Striker: T3 Sniper Bot
                                        Nerfed again? They feel like mistakes to even build in the first place now. T3 direct fire unit balls now feel unstoppable by Sniper Bots.

                                        T2 Air Transports
                                        Crash damage increase was nice. Didn't know how much I wanted this change until it was thrust upon me.

                                        Beacon Class: T1 Frigate
                                        Feels too strong now. Perhaps revert build costs but keep range increase.

                                        Bulwark: T2 Shield Boat
                                        New change feels good. More relevant in T2 phase.

                                        Hives & Kennels
                                        Hives feel too costly for what you get.
                                        Kennels feel better now as in-base consolidated BP. Rebuild cost on drones however makes them easy to abuse as fast flying engineers going around the map.

                                        T2 Point Defense
                                        Cerberus - Small buff. You needed it.
                                        Oblivion - Small nerf. Still the worst. Missed an opportunity here to give it some love. More AOE?
                                        Uttaushala - Small nerf.
                                        Triad - Very small nerf. Did it need to get relatively (albeit slightly) stronger compared to the others?

                                        All changes not commented on are either good changes or I don't have any particular thoughts about if they are good or bad changes yet.

                                        Sladow-NoobS 1 Reply Last reply Reply Quote 1
                                        • Sladow-NoobS Offline
                                          Sladow-Noob @Arran
                                          last edited by Sladow-Noob

                                          @arran

                                          @arran said in Balance Patch 3750 - Feedback:

                                          Ambassador: T3 Strategic Bomber
                                          Feels too strong now.

                                          Still not the best AoE, also why not complaining about Stealth on Cybran-strat?

                                          @arran said in Balance Patch 3750 - Feedback:

                                          Usha-Ah: T3 Sniper Bot & Sprite Striker: T3 Sniper Bot
                                          Nerfed again? They feel like mistakes to even build in the first place now. T3 direct fire unit balls now feel unstoppable by Sniper Bots.

                                          Snipers are still the most effective units for larger areas, against ACUs, etc. etc. Either post a replay where you can say "other t3 units >>> sniper bots" or it's honestly just skill issue.

                                          @arran said in Balance Patch 3750 - Feedback:

                                          Hives & Kennels
                                          Hives feel too costly for what you get.
                                          Kennels feel better now as in-base consolidated BP. Rebuild cost on drones however makes them easy to abuse as fast flying engineers going around the map.

                                          The change was literally made to adjust hives to kennels. Also if you want purely the buildpower, don't upgrade hives.

                                          @arran said in Balance Patch 3750 - Feedback:

                                          T2 Point Defense
                                          Cerberus - Small buff. You needed it.
                                          Oblivion - Small nerf. Still the worst. Missed an opportunity here to give it some love. More AOE?
                                          Uttaushala - Small nerf.
                                          Triad - Very small nerf. Did it need to get relatively (albeit slightly) stronger compared to the others?

                                          Cerberus is alrdy good.
                                          Oblivion and the worst? It's way harder to dodge than the UEF projectiles, has more damage than Cybran, doesn't directly shoot into the ground like Sera and has AoE.
                                          Triad is the easiest to dodge, so yes. It's nearly pointless against ACUs if you don't have multiple ones.
                                          Don't think any of these chances did anything to the PDs though.

                                          Can't say anything about navy since I didn't get Aeon on these spots yet.

                                          Inactive.

                                          MachM 1 Reply Last reply Reply Quote 0
                                          • FtXCommandoF Offline
                                            FtXCommando
                                            last edited by

                                            In quantities lower than 10 or so you really feel the aeon range advantage, at higher numbers you can't really kite around so it's less of a big deal.

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