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    The Problems With The UEF - Part 8 (The Fatboy)

    Scheduled Pinned Locked Moved Balance Discussion
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    • R Offline
      relentless
      last edited by

      I'd like to see it have a resource discount to the units it can produce.

      ComradeStrykerC 1 Reply Last reply Reply Quote 0
      • FtXCommandoF Offline
        FtXCommando
        last edited by

        It literally does do that effectively.

        R 1 Reply Last reply Reply Quote 0
        • ResistanceR Offline
          Resistance
          last edited by Resistance

          Fatties are quite balanced i'd say, yes you can't push since it's not a siege weapon, but it does it's job extremely well when defending a base/reclaim field, ofc you need to babysit it and since shields get spalshdamage, parashield are irrelevant when protecting a fatty, it really goes down to fatty being a supportive unit and the main army being the "main" unit which is not the case for any other faction.
          arty protection will probably be beyond broken and getting 3 stacked fatties is pretty much gameover for any defender since it will have 0 counters besides air/nukes.
          need to keep in mind that fatties are getting value over time, it's not designed to get 20k mass killed in the first 2 mins of hitting stuff.
          does it need a buff? maybe
          is it really needed? no

          queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
          https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

          ComradeStrykerC 1 Reply Last reply Reply Quote 0
          • R Offline
            relentless @FtXCommando
            last edited by

            @ftxcommando
            Damn really? every time I use it I'm like 'woah awesome build power' but its consuming 45 mass per sec to build some mobile aa. Ok I never did the maths but it always felt like you got the build power but no discount.

            Felt like if it consumed a somewhat similar amount to a normal factory then people would have good reason to leverage its factory capability on the front line.

            arma473A 1 Reply Last reply Reply Quote 0
            • ComradeStrykerC Offline
              ComradeStryker @relentless
              last edited by

              @relentless said in THE PROBLEMS WITH THE UEF - Part 8 (The Fatboy):

              I'd like to see it have a resource discount to the units it can produce.

              I could've sworn that in the original game, the ACU had something similar to this.


              ~ Stryker

              ( ͡° ͜ʖ ͡°)

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              • arma473A Offline
                arma473 @relentless
                last edited by

                @relentless He wasn't responding to you

                1 Reply Last reply Reply Quote 0
                • R Offline
                  relentless
                  last edited by

                  ah ok, you can see how it'd seem like it 🙂

                  1 Reply Last reply Reply Quote 0
                  • ComradeStrykerC Offline
                    ComradeStryker @Resistance
                    last edited by

                    @rezy-noob said in THE PROBLEMS WITH THE UEF - Part 8 (The Fatboy):

                    Fatties are quite balanced i'd say, yes you can't push since it's not a siege weapon, but it does it's job extremely well when defending a base/reclaim field, ofc you need to babysit it and since shields get spalshdamage, parashield are irrelevant when protecting a fatty, it really goes down to fatty being a supportive unit and the main army being the "main" unit which is not the case for any other faction.

                    The Fatboy is perfect for long-range engagements - it's basically a T4 sniper bot. Yes, it's a supportive unit, and it can have a huge impact on a game, but its not very good at anything else, whereas all the other Exps can have multiple roles, so to say.

                    arty protection will probably be beyond broken

                    T3 MAA was a controversial idea when it was added into the game. But, it was adjusted over time. The same can be done here. It doesn't have to be a one-time change - it can be adjusted over time and even before it is released, too.

                    getting 3 stacked fatties is pretty much gameover for any defender since it will have 0 counters besides air/nukes.

                    Critical mass in units usually works. If your opponent manages to get 3 experimentals, well... Game might be over, by then.

                    Arguably, the same thing can go for any other Experimental, 3 Ythothas, 3 Megaliths, 3 GCs - air and nukes are a counter to all of these, too. Yet these have more of a chance to deal damage as these units are tankier and are direct fire.

                    need to keep in mind that fatties are getting value over time, it's not designed to get 20k mass killed in the first 2 mins of hitting stuff.

                    How does this help the unit? It's already daunting that it isn't a direct fire Exp.
                    Sure, it's not designed to be direct, as you said, and that isn't a problem, but it doesn't help its case, either.

                    does it need a buff? maybe
                    is it really needed? no

                    Well... there are definitely issues or stats that should be addressed and/or updated.


                    ~ Stryker

                    ( ͡° ͜ʖ ͡°)

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                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by FtXCommando

                      Fatboys scale way better in large quantities than chickens or gcs.

                      What role does a GC have besides walking into units and bases exactly?

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        snoog
                        last edited by

                        The Fatboy is the only true experimental. Clearly the designers had no idea what they were doing and just threw a bunch of shit together, hence experimental. All the others are fakes. Change my mind.

                        1 Reply Last reply Reply Quote 0
                        • veteranasheV Offline
                          veteranashe
                          last edited by

                          In the campaign when you run into a monkeylord they say what is that thing? See it's experimental because the uef didn't even know about it.

                          1 Reply Last reply Reply Quote 0
                          • IndexLibrorumI Offline
                            IndexLibrorum Global Moderator
                            last edited by

                            Fatboy really needs some love. 4 T2 arty should not be a valid counter to an experimental.

                            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                            See all my projects:

                            1 Reply Last reply Reply Quote 2
                            • H Offline
                              HarambeOccultist
                              last edited by HarambeOccultist

                              100% agree that the Fattie needs a buff, I'd say just up the HP by 5k or so, maybe up the speed just barely a touch, and it'd be good, but these are definitely interesting suggestions.

                              1 Reply Last reply Reply Quote 1
                              • FtXCommandoF Offline
                                FtXCommando
                                last edited by FtXCommando

                                My good friends did you know the relative difference between a GC and a fatty in speed is about equivalent to the difference in speed between a titan and a sniper?

                                ComradeStrykerC 1 Reply Last reply Reply Quote 0
                                • ComradeStrykerC Offline
                                  ComradeStryker @FtXCommando
                                  last edited by

                                  I am very intrigued by @Jip's suggestion to incorporate an Anti-Artillery system.
                                  I would really like to see a new, unique mechanic be implemented into the game.


                                  ~ Stryker

                                  ( ͡° ͜ʖ ͡°)

                                  1 Reply Last reply Reply Quote 1
                                  • CaliberC Offline
                                    Caliber
                                    last edited by

                                    IMO The fatty just needs better AA like flak, as at the min it just gets owned by t1 and t2 bombers, i never understood why the developers gave some units AA but made it so week it might as well not be there.

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                                    • Sladow-NoobS Offline
                                      Sladow-Noob
                                      last edited by

                                      I doubt that flak helps a lot if the fatty just gets sniped by 15 nothas. Spread them out a bit, then target the fatty. 1-2 might die, the rest gets through

                                      Inactive.

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                                      • FtXCommandoF Offline
                                        FtXCommando
                                        last edited by

                                        who cares that fatty is weak to air and arty, how about emphasizing its strengths instead of just turning it into another facetank t4 variant

                                        ComradeStrykerC IndexLibrorumI 2 Replies Last reply Reply Quote 0
                                        • ComradeStrykerC Offline
                                          ComradeStryker @FtXCommando
                                          last edited by

                                          @ftxcommando said in The Problems With The UEF - Part 8 (The Fatboy):

                                          how about emphasizing its strengths

                                          Its main -and only- advantage lies in its range.
                                          So... are you suggesting expanding its range?

                                          If that's the case, I would concur that an extended range could assist in dealing with certain counters by allowing it to fire a second or two sooner.

                                          However, I get the feeling, that even with an increased range, it will still fall short in terms of overall effectiveness.
                                          Its deficiency does not solely lie in range, but rather in its survivability.


                                          As previously mentioned, the suggestion made by @Jip to incorporate a new Anti-Artillery system could potentially provide the necessary boost to enhance its survivability - even if it's just a tad bit.


                                          ~ Stryker

                                          ( ͡° ͜ʖ ͡°)

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                                          • IndexLibrorumI Offline
                                            IndexLibrorum Global Moderator @FtXCommando
                                            last edited by IndexLibrorum

                                            @ftxcommando And what strenghts would that be? The parashield barely covers anything, and the mega is better at long distance bombardment.

                                            Do we increase shieldsize? Increase ROF or damage? Maybe speed? The damn thing is on tracks after all, while the mega has to scuttle with its legs.

                                            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                            See all my projects:

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