Talking about the Fatty
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@Pearl12 Comparing it to the monkeylord is a bit unfair since that's the ultimate rush experimental and it only manages those memorable base wipes when it's brought to bear early enough to encounter little resistance. But the balance team was afforded a luxury when making it so: cybran have 2 land experimentals so they could specialize one of them for early-late-game. Fatties, on the other hand, we should instead compare to chickens, GCs and megaliths.
All that being said, you are still right, I think. The fatty is more dependent on supporting units than all of those, since it can't tank and its damage is so low. This, I think, was also a deliberate design choice by the balance team, justified at the time by the fact that UEF had what was perceived to be a stronger-than-average t3 land unit mix, some even said the strongest, before snipers became so popular.
I think that by trying to make it's extreme range the defining characteristic though, the balance team sort of painted themselves into a corner. With this constraint, they had to reduce its speed, damage and health compared to other experimentals, otherwise it could just kite them too effectively. This, in turn, made it disproportionately vulnerable to air snipes and t2 artillery, as people have mentioned. To be clear, I don't think it's a bad design direction to explore, but maybe toning down it's range, projectile speed or shot spread a bit might allow some buffs to it's weaknesses, health and damage. As long as other experimentals, while dodging, can still take it down 1v1, that might be ok.
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@sladow-noob said in Talking about the Fatty:
Also I wouldn't call "move shields every now and then, otherwise support the fatty" micro-intense, so I adressed that. It does take micro, yes, but only a couple of clicks every now and then, so basically... nothing compared to other units
Yea, "a couple of clicks every now and then" for an 1800 is "basically nothing," but for those of us plebs who are still mediocre at micromanaging, "a couple of clicks" is gg.
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@pearl12
Don't forget the apm of your opponent is limited as well. If we talk about high ranks, then it's only a few clicks.
If we talk about lower ranked lobbies, then it could be more intense, however the opponent doesn't realise all the possibilities to kill the fatty. It basically cancels out if you understand what I mean?
Explanation might not be the best here, but speaking from experience low ranks tend to focus on 1-2 things at the time so it's not a problem. -
Right, theoretically I am a similar rank and thus have similar micro abilities as my opponent, but if I'm UEF and they're Sera, they don't have to use those extra clicks because their exps don't need to be micro'd as much. The fatty almost always requires micro to use properly. Monkeys, Chickens, and GCs rarely do. Or at least, they are much more forgiving.
I just don't think "it's balanced if you micro it" is the argument we should be leaning on. Isn't that just a skill filter?
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For sera t3 land to be decent you need to babysit it so this is a weird argument since the UEF guy doesnt need to babysit his sniper blob
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@tex said in Talking about the Fatty:
Vanilla fatty was a monster. It packed those big boy summit cannons. Shell damage and speed was massive. Dps was way higher even with like, 1/4th the ROF. I miss vanilla fatty. It would still suffer from the same problems but it was way cooler.
Why not half its ROF and double its shell damage?
I think this would suit the faction more
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I just watched a cast of Rambo coms dodging around half the fatty shells so that might be a bad idea.
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@veteranashe
It can be also accompanied by buff to the shell velocity. Tripple the damage, lower the rof, at the very least double the shell velocity and you have a beast of a unit. Switch the explosions to the summit one and you have a unit that now also have a good sound/visual punch to it.And if going this route one could also experiment with changing the firing randomness to make it more of a precision artillery piece rather than current one that is more about shelling your opponent with thousand small shells.
Also another thing I would look at is small buffs to the riot guns. Giving them a little bit bigger turret Yaw could make them much more reliable to use.
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@pearl12 said in Talking about the Fatty:
Right, theoretically I am a similar rank and thus have similar micro abilities as my opponent, but if I'm UEF and they're Sera, they don't have to use those extra clicks because their exps don't need to be micro'd as much. The fatty almost always requires micro to use properly. Monkeys, Chickens, and GCs rarely do. Or at least, they are much more forgiving.
There is a chance I simply misunderstood it, but your opponent indeed has to micro as well. He walks chicken into your fatty and you retreat - His chicken will die.
He also has to pay attention and react to your movements, otherwise his units just get hit for free -> I would actually say your opponent (If you're the one with the fatty) has to use more apm due to finding mistakes in your micro so he can push and once he was in range and needs to get out, he has to run in zig-zag as well -
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I have to agree with your post.
The Fatboy is a great unit, perfect in the right conditions, but those conditions need to be near-perfect for it to be effective, otherwise, it will die quite quickly...
As for other Exps, they are much more forgiving and have a wider 'effectiveness' range, if that makes sense.
~ Stryker
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Yes.
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an opinion can only be correct if it fits in a single sentence
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+1
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I concur with the idea of buffing the shell speed and allowing it to move while building units. Personally also like the idea of giving it a personal shield and buffing its general HP but those might be too much. Maybe ever so slightly buff its movement speed as well?
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I suggested that the Shield HP and the Base Unit's HP be swapped - It would still have the same HP as it does right now, but it'll
work slightly differently over time.
~ Stryker
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Makes me think how much more useful the czar is after dropping the HP and adding a sheild
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I want fatty to be able to toss it's shield like a giant curling stone.
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If you want to explore the 'experimental' side of things as Jip was mentioning, maybe give the Fatboy 10 or so 'slots' where he can 'transport' (equip) units, which could still work when 'mounted'. Say it can equip 2 Parashields, 4 Mercies and 4 Cougars - then it becomes a mobile fortress equipped with additional shields, fire-power and very strong anti-air.
Or give it staggered fire, higher arc, larger scatter and larger damage radius - effectively, a small-scale Scathis. The better scatter + damage radius will make it harder to dodge, though you might want to nudge it's alpha then so it doesn't just wipe non-experimentals from existence.
Or just turn it into a MAA experimental, and have it's main guns able to fire at air targets lol.
Actually you could give it like, in addition to being able to produce T3 land, the ability to produce up to T2 air as well. If paired with I hope soon coming fix to the mobile factories working even when on move, you could churn out some bombers or gunships to help it against incoming direct-fire experimentals.
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If you want to explore the 'experimental' side of things as Jip was mentioning, maybe give the Fatboy 10 or so 'slots' where he can 'transport' (equip) units, which could still work when 'mounted'. Say it can equip 2 Parashields, 4 Mercies and 4 Cougars - then it becomes a mobile fortress equipped with additional shields, fire-power and very strong anti-air.
I love this idea