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    Talking about the Fatty

    Scheduled Pinned Locked Moved Balance Discussion
    94 Posts 35 Posters 12.1k Views
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    • ComradeStrykerC
      ComradeStryker
      last edited by ComradeStryker

      I have to agree with your post.

      The Fatboy is a great unit, perfect in the right conditions, but those conditions need to be near-perfect for it to be effective, otherwise, it will die quite quickly...
      As for other Exps, they are much more forgiving and have a wider 'effectiveness' range, if that makes sense.


      ~ Stryker

      ( ͡° ͜ʖ ͡°)

      1 Reply Last reply Reply Quote 1
      • CaptainKlutzC
        CaptainKlutz
        last edited by

        93a3f768-4a54-49c8-a3e3-5b43ff469436-image.png

        1 Reply Last reply Reply Quote 7
        • TheWeakieT
          TheWeakie
          last edited by

          Yes.

          1 Reply Last reply Reply Quote 2
          • ZeldafanboyZ
            Zeldafanboy
            last edited by

            an opinion can only be correct if it fits in a single sentence

            put the xbox units in the game pls u_u

            1 Reply Last reply Reply Quote 0
            • veteranasheV
              veteranashe
              last edited by

              +1

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              • ComradeStrykerC ComradeStryker referenced this topic on
              • ComradeStrykerC ComradeStryker referenced this topic on
              • H
                HarambeOccultist
                last edited by

                I concur with the idea of buffing the shell speed and allowing it to move while building units. Personally also like the idea of giving it a personal shield and buffing its general HP but those might be too much. Maybe ever so slightly buff its movement speed as well?

                1 Reply Last reply Reply Quote 0
                • ComradeStrykerC
                  ComradeStryker
                  last edited by

                  I suggested that the Shield HP and the Base Unit's HP be swapped - It would still have the same HP as it does right now, but it'll
                  work slightly differently over time.


                  ~ Stryker

                  ( ͡° ͜ʖ ͡°)

                  1 Reply Last reply Reply Quote 0
                  • veteranasheV
                    veteranashe
                    last edited by

                    Makes me think how much more useful the czar is after dropping the HP and adding a sheild

                    1 Reply Last reply Reply Quote 0
                    • DeribusD
                      Deribus Global Moderator
                      last edited by

                      I want fatty to be able to toss it's shield like a giant curling stone.

                      1 Reply Last reply Reply Quote 2
                      • FichomF
                        Fichom
                        last edited by Fichom

                        If you want to explore the 'experimental' side of things as Jip was mentioning, maybe give the Fatboy 10 or so 'slots' where he can 'transport' (equip) units, which could still work when 'mounted'. Say it can equip 2 Parashields, 4 Mercies and 4 Cougars - then it becomes a mobile fortress equipped with additional shields, fire-power and very strong anti-air.

                        Or give it staggered fire, higher arc, larger scatter and larger damage radius - effectively, a small-scale Scathis. The better scatter + damage radius will make it harder to dodge, though you might want to nudge it's alpha then so it doesn't just wipe non-experimentals from existence.

                        Or just turn it into a MAA experimental, and have it's main guns able to fire at air targets lol.

                        Actually you could give it like, in addition to being able to produce T3 land, the ability to produce up to T2 air as well. If paired with I hope soon coming fix to the mobile factories working even when on move, you could churn out some bombers or gunships to help it against incoming direct-fire experimentals.

                        B ZeldafanboyZ 2 Replies Last reply Reply Quote 5
                        • JipJ
                          Jip
                          last edited by

                          If you want to explore the 'experimental' side of things as Jip was mentioning, maybe give the Fatboy 10 or so 'slots' where he can 'transport' (equip) units, which could still work when 'mounted'. Say it can equip 2 Parashields, 4 Mercies and 4 Cougars - then it becomes a mobile fortress equipped with additional shields, fire-power and very strong anti-air.

                          I love this idea 😄

                          A work of art is never finished, merely abandoned

                          1 Reply Last reply Reply Quote 0
                          • B
                            Blodir @Fichom
                            last edited by

                            @fichom said in Talking about the Fatty:

                            If you want to explore the 'experimental' side of things as Jip was mentioning, maybe give the Fatboy 10 or so 'slots' where he can 'transport' (equip) units, which could still work when 'mounted'. Say it can equip 2 Parashields, 4 Mercies and 4 Cougars - then it becomes a mobile fortress equipped with additional shields, fire-power and very strong anti-air.

                            I also love this idea B) I guess you'd maybe add a little bit of range to the units being transported or something so that it makes sense to use them to augment the fatboy. Sounds like a lot of fun to pimp ur fatboy with different setups

                            • t3 maa and shields vs strat snipes
                            • t3 mobile arty for even more bombardment
                            • percies for direct fire engagements
                            • stealth field!
                            • spearheads? shield disruptors?
                            • sniper bots

                            Honestly if that was implemented I'd also like to see it become much cheaper (with reduced stats to compensate). T3 armies are kinda trash atm, so being able to load them into fatboys to become semi experimentals would make uef work better aggressively in exp stage.

                            TheWeakieT 1 Reply Last reply Reply Quote 0
                            • X
                              Xayo
                              last edited by Xayo

                              I agree with t3 land being "kinda trash atm" (compared to t4), and think this whole Fatboy discussion is merely a symptom of this.

                              Things were a little better before the GC buff fix. Back then percies only had to be afraid of Chickens. Now they also need to be afraid of GCs. So against 2/4 factions, t3 land will just brutally lose against t4. Cybran can at least somewhat compete with their monkey/mega, but the fatty just can't.

                              Changing the T3 vs T4 land dynamic to the point where percies can at least somewhat hold the line might be better than changing the fatty.

                              FichomF waffelzNoobW 2 Replies Last reply Reply Quote 1
                              • FichomF
                                Fichom @Xayo
                                last edited by

                                @xayo said in Talking about the Fatty:

                                Things were a little better before the GC buff fix. Back then percies only had to be afraid of Chickens. Now they also need to be afraid of GCs. So against 2/4 factions, t3 land will just brutally lose against t4. Cybran can at least somewhat compete with their monkey/mega, but the fatty just can't.

                                Well to make the GC not as overwhelming vs T3, you could mark some units to be 'heavy' a.k.a. not-tractorable. Say to all 'heavy' T3 land units of each faction - Percy, Brick, Othuum and Harbs.

                                But that's for another thread, this one should focus on the Fatboy

                                @blodir said in Talking about the Fatty:

                                I also love this idea B) I guess you'd maybe add a little bit of range to the units being transported or something so that it makes sense to use them to augment the fatboy.

                                I'd actually not augment the carried units (if this ever came to fruition). Just leave them as is. You already pointed one pretty busted thing, it having stealth, but don't forget that in multi-team games you could have it quite busted. Using Sera Athanah T3 mobile shield instead of para, a Sparky to get jamming/Deceiver for stealth, bunch of firepower. Like adding 10 Percies would already make it very strong. Or a combo of Percies and Titans, to help with clearing spam.

                                What's more, I'd give it like 2 slots in the front, and 3 on each side. That way you don't get the benefits of all the units at once, unless they are support units (like shield or AA).

                                FichomF 1 Reply Last reply Reply Quote 0
                                • ComradeStrykerC
                                  ComradeStryker
                                  last edited by

                                  Why not reduce its overall stats by about 10-15%?
                                  This would include the Resource Costs, Shield HP, Base Unit HP, DPS, Build Times, and more.

                                  Granted, this won't directly fix its issue being that it doesn't quite have a firm role... but...
                                  It could help ease it into a slightly better spot.


                                  ~ Stryker

                                  ( ͡° ͜ʖ ͡°)

                                  1 Reply Last reply Reply Quote 0
                                  • ZeldafanboyZ
                                    Zeldafanboy @Fichom
                                    last edited by Zeldafanboy

                                    @fichom said in Talking about the Fatty:

                                    If you want to explore the 'experimental' side of things as Jip was mentioning, maybe give the Fatboy 10 or so 'slots' where he can 'transport' (equip) units, which could still work when 'mounted'. Say it can equip 2 Parashields, 4 Mercies and 4 Cougars - then it becomes a mobile fortress equipped with additional shields, fire-power and very strong anti-air.

                                    Allow static structures to be built on hardpoints, so you can build static flak, TML, T2 arty, T2 PD, or even Ravagers for the Fatboy

                                    put the xbox units in the game pls u_u

                                    veteranasheV 1 Reply Last reply Reply Quote 1
                                    • TheWeakieT
                                      TheWeakie @Blodir
                                      last edited by

                                      @blodir said in Talking about the Fatty:

                                      T3 armies are kinda trash

                                      Wutface

                                      Also about gc claws

                                      https://github.com/FAForever/fa/pull/4442

                                      1 Reply Last reply Reply Quote 0
                                      • veteranasheV
                                        veteranashe @Zeldafanboy
                                        last edited by

                                        @zeldafanboy said in Talking about the Fatty:

                                        @fichom said in Talking about the Fatty:

                                        If you want to explore the 'experimental' side of things as Jip was mentioning, maybe give the Fatboy 10 or so 'slots' where he can 'transport' (equip) units, which could still work when 'mounted'. Say it can equip 2 Parashields, 4 Mercies and 4 Cougars - then it becomes a mobile fortress equipped with additional shields, fire-power and very strong anti-air.

                                        Allow static structures to be built on hardpoints, so you can build static flak, TML, T2 arty, T2 PD, or even Ravagers for the Fatboy

                                        This was considered before fa came out, and the consensus was that it lowered the HP to kill the unit since you can take out hard points first to lower it's effectiveness.

                                        I do like making the fatty a transport that units can fire from. Make it that the units can go underwater with them for an amphibious attack.

                                        ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                                        • ZeldafanboyZ
                                          Zeldafanboy @veteranashe
                                          last edited by

                                          @veteranashe said in Talking about the Fatty:

                                          This was considered before fa came out, and the consensus was that it lowered the HP to kill the unit since you can take out hard points first to lower it's effectiveness.

                                          Then give the fatboy one hardpoint that can accept one equivalent structure via an upgrade, meaning it wont have its own hp pool

                                          put the xbox units in the game pls u_u

                                          1 Reply Last reply Reply Quote 1
                                          • FichomF
                                            Fichom @Fichom
                                            last edited by

                                            @fichom said in Talking about the Fatty:

                                            What's more, I'd give it like 2 slots in the front, and 3 on each side. That way you don't get the benefits of all the units at once, unless they are support units (like shield or AA).

                                            Ofc, I messed up my math, 2 + 3 + 3 = 10 in my brain somehow. I meant 4 front, 3 on each side, duh!

                                            1 Reply Last reply Reply Quote 0
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