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    Talking about the Fatty

    Scheduled Pinned Locked Moved Balance Discussion
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    • ? Offline
      A Former User
      last edited by A Former User

      Fatty's wreck has 23k mass and <12k HP, and I once made a Fatty and its wreck disappear with 8 tacticals. So, -11k mass per tactical to the wreck. Give it tacdef, and flak if possible.

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      • LunyshkoL Offline
        Lunyshko
        last edited by

        I think fatboy may need to get an abikity of unload. So it will make shield stronger and makes shells fly faster and maybe a 10% rate of fire buff while in that state. Copy rights reserved from SC2 =).

        "Good luck and a safe landing commanders!"

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        • Sladow-NoobS Offline
          Sladow-Noob
          last edited by

          I have no idea how I missed Yudi's post but he basically pointed out the exact thing I kinda tried to say.

          As Banani said actually increasing the dps + speed of the shells might be the way instead of buffing the shield hp / general hp. The Fatty would be able to stop incoming T4s faster / is a higher threat and therefore can defend structures better, which are relevant in the lategame such as t3 arties.

          Inactive.

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          • TheWeakieT Offline
            TheWeakie
            last edited by

            All we need is to wait for turins sacu rebalance to make bubble boy spam viable for fatty support :psycho:

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            • Sladow-NoobS Offline
              Sladow-Noob
              last edited by

              Love how I didn't follow turin's post and now I'm like.... "Either he's serious or I'll get clowned on" 4head

              Inactive.

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              • Pearl12P Offline
                Pearl12
                last edited by

                For those of you saying "just bring along shields" (either t2 or shield boys), having them assist the fatty rarely seems to position them in a way that protects it. Am I missing something or is it really that micro intensive to have mobile shields actually shield the thing?

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                • Sladow-NoobS Offline
                  Sladow-Noob
                  last edited by

                  I mean if you have like 20 Parashields a support-order should be enough. If the fatboy is pushing, there is a chance that they'll fall behind, so yes. If it moves, you might have to micro slightly, but since it's not moving that often, it doesn't rlly need a lot of micro.

                  Inactive.

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                  • Pearl12P Offline
                    Pearl12
                    last edited by

                    Sure, if you have TWENTY parashields, ten of them will be in front of it, and ten behind. So you're getting some efficacy, but only half.

                    And what if you have 5? Or 2? Shouldn't they at least make some difference, or are you really saying you need at least x amount before it matters at all?

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                    • Sladow-NoobS Offline
                      Sladow-Noob
                      last edited by

                      Well, if we compare the costs of parashields, the time a Fatty enters the shield and all the other circumstances, then having <10 parashields with a fatty is a big mistake in the gameplay. That's a must-have and since you could afford a fatty, they shouldn't make any difference referring to the economy

                      Inactive.

                      Pearl12P 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Tex
                        last edited by

                        Vanilla fatty was a monster. It packed those big boy summit cannons. Shell damage and speed was massive. Dps was way higher even with like, 1/4th the ROF. I miss vanilla fatty. It would still suffer from the same problems but it was way cooler.

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                        • Pearl12P Offline
                          Pearl12 @Sladow-Noob
                          last edited by Pearl12

                          @sladow-noob said in Talking about the Fatty:

                          Well, if we compare the costs of parashields, the time a Fatty enters the shield and all the other circumstances, then having <10 parashields with a fatty is a big mistake in the gameplay. That's a must-have and since you could afford a fatty, they shouldn't make any difference referring to the economy

                          My point here is not "making parashields is hard" but "should you really have to have additional units to make a fatboy even viable?"

                          All the other factions have an exp that can operate just fine on its own. Sure if you're losing air you need AA, etc. etc., but an early monkey by itself can clean house and a fatboy by itself can... be sort of annoying I guess? Your main counterargument is really "well it's fine if you just build these other units to go with it?"

                          You also did not answer my question regarding if there is a way that is not micro-intensive to have a majority of mobile shields (whether t2 or boy) actually cover a fatboy.

                          phongP 1 Reply Last reply Reply Quote 0
                          • Sladow-NoobS Offline
                            Sladow-Noob
                            last edited by

                            That's what you mean. Misunderstood the first part then.

                            Also I wouldn't call "move shields every now and then, otherwise support the fatty" micro-intense, so I adressed that. It does take micro, yes, but only a couple of clicks every now and then, so basically... nothing compared to other units

                            Inactive.

                            Pearl12P 1 Reply Last reply Reply Quote 0
                            • veteranasheV Offline
                              veteranashe
                              last edited by

                              Lol a exp without support is typically a dead exp

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                              • phongP Offline
                                phong @Pearl12
                                last edited by phong

                                @Pearl12 Comparing it to the monkeylord is a bit unfair since that's the ultimate rush experimental and it only manages those memorable base wipes when it's brought to bear early enough to encounter little resistance. But the balance team was afforded a luxury when making it so: cybran have 2 land experimentals so they could specialize one of them for early-late-game. Fatties, on the other hand, we should instead compare to chickens, GCs and megaliths.

                                All that being said, you are still right, I think. The fatty is more dependent on supporting units than all of those, since it can't tank and its damage is so low. This, I think, was also a deliberate design choice by the balance team, justified at the time by the fact that UEF had what was perceived to be a stronger-than-average t3 land unit mix, some even said the strongest, before snipers became so popular.

                                I think that by trying to make it's extreme range the defining characteristic though, the balance team sort of painted themselves into a corner. With this constraint, they had to reduce its speed, damage and health compared to other experimentals, otherwise it could just kite them too effectively. This, in turn, made it disproportionately vulnerable to air snipes and t2 artillery, as people have mentioned. To be clear, I don't think it's a bad design direction to explore, but maybe toning down it's range, projectile speed or shot spread a bit might allow some buffs to it's weaknesses, health and damage. As long as other experimentals, while dodging, can still take it down 1v1, that might be ok.

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                                • Pearl12P Offline
                                  Pearl12 @Sladow-Noob
                                  last edited by

                                  @sladow-noob said in Talking about the Fatty:

                                  Also I wouldn't call "move shields every now and then, otherwise support the fatty" micro-intense, so I adressed that. It does take micro, yes, but only a couple of clicks every now and then, so basically... nothing compared to other units

                                  Yea, "a couple of clicks every now and then" for an 1800 is "basically nothing," but for those of us plebs who are still mediocre at micromanaging, "a couple of clicks" is gg.

                                  Sladow-NoobS 1 Reply Last reply Reply Quote 0
                                  • Sladow-NoobS Offline
                                    Sladow-Noob @Pearl12
                                    last edited by

                                    @pearl12
                                    Don't forget the apm of your opponent is limited as well. If we talk about high ranks, then it's only a few clicks.
                                    If we talk about lower ranked lobbies, then it could be more intense, however the opponent doesn't realise all the possibilities to kill the fatty. It basically cancels out if you understand what I mean?
                                    Explanation might not be the best here, but speaking from experience low ranks tend to focus on 1-2 things at the time so it's not a problem.

                                    Inactive.

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                                    • Pearl12P Offline
                                      Pearl12
                                      last edited by

                                      Right, theoretically I am a similar rank and thus have similar micro abilities as my opponent, but if I'm UEF and they're Sera, they don't have to use those extra clicks because their exps don't need to be micro'd as much. The fatty almost always requires micro to use properly. Monkeys, Chickens, and GCs rarely do. Or at least, they are much more forgiving.

                                      I just don't think "it's balanced if you micro it" is the argument we should be leaning on. Isn't that just a skill filter?

                                      Sladow-NoobS 1 Reply Last reply Reply Quote 0
                                      • FtXCommandoF Offline
                                        FtXCommando
                                        last edited by

                                        For sera t3 land to be decent you need to babysit it so this is a weird argument since the UEF guy doesnt need to babysit his sniper blob

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                                        • N Offline
                                          Nooby @Tex
                                          last edited by

                                          @tex said in Talking about the Fatty:

                                          Vanilla fatty was a monster. It packed those big boy summit cannons. Shell damage and speed was massive. Dps was way higher even with like, 1/4th the ROF. I miss vanilla fatty. It would still suffer from the same problems but it was way cooler.

                                          Why not half its ROF and double its shell damage?

                                          I think this would suit the faction more

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                                          • veteranasheV Offline
                                            veteranashe
                                            last edited by

                                            I just watched a cast of Rambo coms dodging around half the fatty shells so that might be a bad idea.

                                            TheVVheelboyT 1 Reply Last reply Reply Quote 1
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