@ftxcommando said in CounterIntel:
Interested in even knowing if this would be theoretically possible or what the game engine limitations are here from game developers btw
From a technical perspective, I think it could be a decent solution to just spawn a basic entity, set it to have a particular unit mesh, and have it be destroyed upon a desired condition being met (ie: a set amount of time passing, or something else). I don't think that would be too costly from a performance perspective, it wouldn't shoot, and it wouldn't have a radar blip.
Alternatively, we could just spawn an actual unit with low hp and no weapon, and set that unit to have the mesh of the unit it's pretending to be. The unit could be renamed appropriately, but it would have a radar blip unless we do something else to address that.