@ogw_pr_outreach said in Removal of the Blinking lights:
I know of them and like them. Nomads units use a lot of blinking lights. The game has some visual details that you don't see zoomed out (tire treads, dust kicked up, wakes, projectile effects, some examples). As a game from 2007 it doesn't look great in 2022 but I appreciate the details it does have.
I understand and I agree: tire treads, dust kicking up, and everything else that has a purpose that can not be replaced will remain. And will be optimized. But this particular feature is widely underused (you're one of the first people that are aware of them), its purpose already has better alternatives (factory building unit, height of storages) and it blocks the implementation of another feature that will be another performance saver: the keeping track of energy to disable / enable intel / shields / stealth with maintenance.
@emperor_penguin said in Removal of the Blinking lights:
can removal of the blinking lights be an option, and can you share gifs comparing some units with blinking lights vs without?
You can do this yourself in-game: just imagine the aeon land factory without those blinking lights. It doesn't really add that much to the structure. You can also start the game in FAF Develop, as the blinking lights are removed there right now until further notice .
@emperor_penguin said in Removal of the Blinking lights:
Regarding the blinking lights that are hidden; why do those even exist?
Probably legacy - maybe the unit was initially something different.
@zeldafanboy said in Removal of the Blinking lights:
Make the blinking lights bigger and more obvious
The purpose of the lights are already in the game:
- they're yellow when the factory is building something (look at the building pad)
- they're red when you're out of storage (look at mass extractors, they even work through the fog and these lights do not)
@deletethis said in Removal of the Blinking lights:
This is very cool and now that I know about it I absolutely want it to remain.
Can you describe why? Why do you want to keep a feature that you weren't even aware of after all these years?