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RE: What would be an efficient use of FAF's funds to improve FAF?

How do you pay devs in a fair manner? The time spent differs each month and everybody has a different productivity level. We can't even quantify the outcome.
100$ have a different value for a student compared to a senior dev, same applies for a German dev vs a Spanish or Hungarian dev.

Let's say I earn 60k€ per year=5000€ per month (before taxes, social insurance etc., that's a medium German salary for an experienced dev and a simple number to calculate) for a 40h week. To take a whole working dev off every week for faf this would mean 1000€ per month.
Many students in Germany live from 400€ per month!

A realistic budget we could spend per month is 300€ max... you don't get an experienced dev not even 50% part time for this. Maybe you get an outsourced call center agent for that...

posted in General Discussion
RE: What would be an efficient use of FAF's funds to improve FAF?

We discuss this once a year. Putting money on issues causes more problems than it solves.

There are 2 facts:

  1. We lack and overall amount of manpower.
  2. We have decided not to pay (core) developers.

People always want more features. So you put money on these features. Core devs don't have time for these features (otherwise we wouldn't need putting money on it), so potentially new people appear solve it and get money.
This leads to the situation that core developers who do not get money need to guide and review people who get money for their work. Also while they work on cool new features while core developers can still mop the floor. This is not a healthy situation.
Alternatively if you put money on groundwork issues it will most probably redeemed by core developers. Which we didn't want to pay in the first place. Also this wouldn't improve their work hours, just shift their direction.

I see no win scenario here.

posted in General Discussion
Server Update 2023-03-22

The next server update has been scheduled for the 2023-03-22 somewhere between 22.00-01.00 UTC/GMT.

It will be a minor patch, so the downtime itself shouldn't be long.

What is planned:

Update Server to version v1.12.9
This adjusts the matchmakers to use the average rating for choosing maps as well as improving the algorithm
More details found here https://github.com/FAForever/server/releases/tag/v1.12.9

posted in Blogs
RE: What would be an efficient use of FAF's funds to improve FAF?

@thewheelie said in What would be an efficient use of FAF's funds to improve FAF?:

Its called a joke my man. I think its pretty obvious faf isnt spending 1800 a month on 1 caster

Yes as Penguin said not everyone reading this would know it is meant as a joke so I had to clarify to make it obvious.

posted in General Discussion
RE: What would be an efficient use of FAF's funds to improve FAF?

@thewheelie said in What would be an efficient use of FAF's funds to improve FAF?:

We're already paying our good friend gyle 1800 bucks a month for casting

No FAF funds are going to any caster at the moment. I suspect you are just referencing his patreon which is from non FAF individuals

posted in General Discussion
RE: What would be an efficient use of FAF's funds to improve FAF?

@Rowey you werent shut down, I simply did not have time for anything except paying bills (which is why I did not candidate again)

posted in General Discussion
RE: Add a 'recommended mods' section to the 'create game' window

That would probably be better done just as general promotion

posted in Suggestions
RE: Add a 'recommended mods' section to the 'create game' window

This already exists in the mod tab. There can be a recommended mods like the top map picks. It doesn't belong on the create game section as it is already crowded and easily confused with mods people already have installed.

posted in Suggestions