Gauging interest for new gamemode (Full Share-lite)
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@brutus5000 said in Gauging interest for new gamemode (Full Share-lite):
That you can still play even if you did something dumb? Might be an improvement for the player who wants to continue playing after x failed matchmaking attempts.
Also I have seen enough casts where killing an ACU too early means the team loosing a playe has a faster eco development since its more concentrated. In this scenario here you get a little bit punished because you no longer have an ACU which is still quite a good weapon or resource generator to some extent.This changes absolutely nothing in these cases. People lose a full share game like this because they gas full eco to snipe with no way to push the advantage which in turn allows the enemy team to stabilize and macro in peace. This would cause the exact same thing except it would be even easier to recover as the losing team since you don’t have another player having to readapt their macro around a new base.
This is the same argument people had explaining why full share is bad in team games. Again, if 4 eco under 1 guy is more efficient than 4 eco under 4 guys then every high level teamgame would be doing it. Every full share game would be the high level player asking for all bases at min 7 and every game with this share condition would be the exact same thing.
If people want a mix between assassination and full share then I asked Sheikah to make a mod that basically blows up units on ACU death but not structures so it’s a full share with a more damaging impact from an ACU death. I’d say it’s a better fit for 10x10 teamgames but not necessary for 20x20 ones.
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Also the system wouldn't work as well as it did in TA as Supcom doesn't have units in early game you build that provide E Storage outside well an E storage. And Sparkies (and Paragons). In the FAF Version of Supcom FA.
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Isn't this more like full share one up instead of full share light? An ACU death has even less impact because you don't lose the APM of the player
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The name is really not the part to be focused on here :P, I'm sure there'd be some creative name for it should we implement it
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I mean the name is important in regards to it failing to represent the whole point that the comment you quoted is getting at.
It doesn’t represent a balance between full share and assassination it represents the absolute extremity of full share and what the commentators you got this quote from hate about full share. It solves nothing about rambo coms necessitating some massive snipe all in that results in low rated players gassing their long term ability to play the game.
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@Deribus I went ahead and implemented it in the mod called Decapitation that I just uploaded. So if you want to see how it would play out feel free try it out.
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it's a pretty good suggestion
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Also think this gamemode would just promote crazy com rush tactics, highlighting the things some dislike about fullshare already.
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I like that idea, it could make the game more relaxing, you have less pressure to dissapoint your teammates.
Had a similar idea months ago, like an escape-pod for your Com. When your Com gets killed an pod ( 20000 HP or so)
luanches and you have 1 min fuel to land somewhere.
You get a secound chance with a mini-me version ( 1000 HP, 10dps ) of your com, but if he gets killed then its finally over."crazy com rush" sounds fun
True, it would make sense to suicide when you can kill a massive enemy army. -
I somewhat agree with ftx, in that this new gamemode could introduce some very weird, probably unfun strategies in games with experienced players. I'm not sure that really matters though, as most experienced players will stay with the current ranked modes anyway.
Your suggested mode would be a great tool for new player onboarding though!
The coop campaign works on the "loose only if all ACUs die" rule already, and I always thought it made teaching FAF to complete newbies a lot easier.
I wouldn't put a lot of time into developing the mode, the target audience is probably rather small, but if you can cobble it together without much effort it sounds like a great idea
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@ghnaf said in Gauging interest for new gamemode (Full Share-lite):
I like that idea, it could make the game more relaxing, you have less pressure to dissapoint your teammates.
Had a similar idea months ago, like an escape-pod for your Com. When your Com gets killed an pod ( 20000 HP or so)
luanches and you have 1 min fuel to land somewhere.
You get a secound chance with a mini-me version ( 1000 HP, 10dps ) of your com, but if he gets killed then its finally over."crazy com rush" sounds fun
True, it would make sense to suicide when you can kill a massive enemy army.Supcom 2 has this as an upgrade for one of the ACUs. Pretty fun upgrade imo, not sure if it would work in faf. Perhaps as a late game upgrade.
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@deribus said in Gauging interest for new gamemode (Full Share-lite):
Came across this comment on a Gyle video:
Basically, it's like assassination except players don't lose once their ACU dies. The whole team loses when all of their ACUs die.
This almost certainly wouldn't be ranked, but might be an improvement over Full Share. Would people be interested if development time was put into this?
ACU rush would be too powerful. Just sacrifice your ACU to kill all eco of your opponent, while still being able to command your forces. Too much of a good deal imo. With Assassination you have to be careful with your ACU. With Full Share a bit less, but if you die, your team still looses a lot of APM and attention. With the proposed system your team only looses one unit.
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More options and ways to play the game are always an improvement as it opens the game up for more players and more styles of play, and help keep things fresh for those who have been around for a while, even if you dont think its something you are personaly interested in, there will always be people who are.
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I feel this mode would be fun and more game modes is never a bad thing. Always hard to predict if it would be successful or not but having more options is always good.
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Just make it a mod then. Cuz this sure is useless for comp play.
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Someone actually played this "Decapitation" mod?
Maybe there should be a small balance change additional to this mod.
If all ACUs get something you don´t want to lose, it would prevent suicide attacks and would punish you for losing your Com,
but you can keep playing, APM would not decrease.More base production based on Com veterancy.
Vet0 -> +1 mass, +20 E, Vet1 -> +2mass, + 40E, Vet2 -> +4mass, +70E...A default RegenAura for every Com.
Team with more coms could risk more and use it on the frontline, while the team with one com left would hide it.Would like to see a Matchmaker option to play this gamemode.
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Don't forget that your ACU provides you with almost all of your mass and energy storage until you make the structures later on in the game.
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i'd expect 3-4 players rushing gun and com bombing would be extremely effective in this game format.
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I can see how this could be popular on certain maps, and with certain players. "I get to eco-sim city turtle base without having to worry about getting sniped? Great!"
But as many said, on more aggressive maps it will just exacerbate the worst problems of full share. And even on turtle maps (gap, sentons to some extend) it will lead to more comdrops or comrushes. It just opens up the game to a lot of cheesy tactics.
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It could this, it could that... you all can just host a game a try this mod, wich i will do, specualting is not necassary, its allready done. Play some rounds, send your Com into death an look if it´s fun or not.
Nobody is forced to play this mode.
In case Com gets to much disposable, there could be some workaround, but i don´t know if the faf team want
to change some balance. Like every Com alive gets some extra mass/E for the team or something.Sorry for beeing lttl rude