Still, the countdown should be removed or just be some secounds, even without the connection issues.
With a smaller countdown it´s less punishing to abort the gamesearch/queue and start later again.
"I can grab a drink" is a weird argument. Without a countdown you can still grab a drink, just abort and start later.
3 min. gives no better matches. If someone wants a super perfect balance, he/she can influence it only by him/herselfe,
by waiting for a big number of ppl in the queue. You can wait 1h and the game finds a match even if there are
only 8ppl around ( 4v4 ), in another case you can wait 30 sec. and the game starts with 20ppl ( 4v4 ) in the queue and a "better" balance.
For super sensitive ppl there could be a inpute field [min. number of player to join the queue ], but i don´t
need such a thing.
Connection errors would punish less, you can half the time maybe more for another try, maybe not
that much like my example above, but still.
There is probably no intersection between the queues. Even if someone joins all ( 1v1, 2v2, 4v4 ) queues,
nothing would change.