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    Need UI Mod? Let me know

    Scheduled Pinned Locked Moved Modding & Tools
    138 Posts 48 Posters 19.3k Views 4 Watching
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    • ArranA Offline
      Arran
      last edited by

      An eco mod which replaces the current eco panel with a graph. Benefit of a graph is you can display predictable trends in your income and storage. Since Eco (baring reclaim from the enemy) is predictable, as are times taken to execute orders, I don't see why a mod can't be made to accurately predict the state of your eco in the future (e.g. 1 min into the future) and display the information in the form of a graph. I know pro players (you know who you are) and average joes (all of us) e-stall all the time, so having a mod which shows you that the order you just que'd up will result in a power stall in 45 seconds should be invaluable.

      1 Reply Last reply Reply Quote 0
      • Eternal-E Offline
        Eternal- @Zokora
        last edited by

        @Zokora 🠖 Rebuilded mini Map

        Profile | Eternal MOD pack | Check new client

        1 Reply Last reply Reply Quote 2
        • ArranA Offline
          Arran
          last edited by

          That mod idea about not having move commands get converted into a patrol, can that be made please! I'd 100% use that mod always.

          1 Reply Last reply Reply Quote 2
          • ZLOZ Offline
            ZLO
            last edited by

            mod that would prevent you from acccidentally canceling your HQ by assisting other factory with the HQ

            TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

            1 Reply Last reply Reply Quote 6
            • Dragun101D Offline
              Dragun101
              last edited by

              I'll look into it Zlo but kinda got a backlog of stuff already. And SCTA things been keeping me busy.

              I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

              Project Head and current Owner/Manager of SCTA Project

              1 Reply Last reply Reply Quote 0
              • D Offline
                D06pblH9l @Yadle
                last edited by

                @Yadle Oh god, THANK YOU for the small version!
                I've installed full strategic icons mod from original thread and had a constant thought in my head "what was the point to change all icons? you've successfully made everything indistinguishable junk, just like with original icons"

                Y 1 Reply Last reply Reply Quote 0
                • Z Offline
                  Zokora
                  last edited by

                  Suggestion:

                  Let me always see the current commands. At the moment we have to hold the shift key. Maybe togglable or something to see it permantly.

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                  • Y Offline
                    Yadle @D06pblH9l
                    last edited by

                    @D06pblH9l Hey no worries, glad it helped someone. Guessing that means you got it to work? Not sure why just placing the .nxt file in that directory doesn't work, but I know going into it once the mod is already installed and deleting the icons you don't want changed, and replacing those you do with the ones (or others) that I uploaded works. I've since changed the TML and TMD back to their original icons as well, but keeping the purple/red outlines that the mod introduces. (Also gave my ACU a cowboy hat for a few games, but decided against keeping that =P.) Here's the file with the updated TML and TMD icons if you want it.

                    https://ufile.io/1nf8o90v

                    1 Reply Last reply Reply Quote 1
                    • P Offline
                      PapaMi0
                      last edited by

                      may i download anvanced strategic icons from other site? dis https://forums.faforever.com/viewtopic.php?t=2740 is not working - error 404 all time i try to open it

                      DeribusD 1 Reply Last reply Reply Quote 0
                      • DeribusD Offline
                        Deribus Global Moderator @PapaMi0
                        last edited by

                        @PapaMi0 try again now. I believe they were having some technical difficulties with links when archiving old forum.

                        P 1 Reply Last reply Reply Quote 1
                        • P Offline
                          PapaMi0 @Deribus
                          last edited by

                          @Deribus oh, thank you!

                          1 Reply Last reply Reply Quote 0
                          • ArranA Offline
                            Arran
                            last edited by

                            UI mod that stops UI bar going back to build options when you deselect things with buildpower/blueprints from bottom bar.

                            1 Reply Last reply Reply Quote 0
                            • UvesoU Offline
                              Uveso
                              last edited by

                              @PapaMi0

                              Thisis the right link to the old forum post:
                              https://forums.faforever.com/viewtopic.php?f=41&t=2740

                              You can't download from there,
                              but this is the latest installer i found:

                              http://faforever.uveso.de/forum/Advanced-Strategic-Icons-mod-installer-3.3.1.zip

                              1 Reply Last reply Reply Quote 0
                              • Anachronism_A Offline
                                Anachronism_
                                last edited by

                                I propose a 'More Hotkeys' UI mod that lets the user press a hotkey/key binding to toggle to additional layouts of hotkeys/key bindings (this concept could be compared to how some people set a key binding on their keyboard that lets them switch to typing with a different alphabet... it basically doubles (or more) the amount of options that can be bound to keys). This UI mod would enable the user to set up the hotkeys/key bindings in the in-game key bindings menu (which would presumably need some adjustments as part of the mod). Doing this would enable both lay users and pros to set up double, triple, quadruple, etc as many easily accessible hotkeys/key bindings. This UI mod would be very useful, especially at higher levels, and could easily become a FAF staple.

                                pfp credit to gieb

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Tagada Balance Team
                                  last edited by

                                  Won't be used, the longer you play the harder it is to switch up your hotkeys. I am really excited to try out the Hotkey Key mod that enables you to bind non conflicting hotkeys to the same key but It;s a lot of work to change your hotkeys and get used to the new set up so ...

                                  1 Reply Last reply Reply Quote 1
                                  • Dragun101D Offline
                                    Dragun101
                                    last edited by

                                    Tagada did you try the hotkey keys mod out yet?

                                    I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                    Project Head and current Owner/Manager of SCTA Project

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Tagada Balance Team
                                      last edited by

                                      Not yet, it would require basically a full rework of my hotkeys and that requires a lot of work

                                      1 Reply Last reply Reply Quote 0
                                      • SpikeyNoobS Offline
                                        SpikeyNoob Global Moderator
                                        last edited by

                                        Maybe a mod that allows exps to be infinite built. Idk if its possible from an ui mod but if it is it would make huge eco games alot easier

                                        arma473A 1 Reply Last reply Reply Quote 1
                                        • arma473A Offline
                                          arma473 @SpikeyNoob
                                          last edited by

                                          @spikeynoob said in Need UI Mod? Let me know:

                                          Maybe a mod that allows exps to be infinite built. Idk if its possible from an ui mod but if it is it would make huge eco games alot easier

                                          In a factory build queue, you can left-click on the icon for a tank to tell the factory to make more tanks. Or right-click to reduce the number of tanks.

                                          In an engineer's build queue, you can right-click on the icon for a structure to tell the engineer to make 1 less of that.

                                          Would it be possible to allow you to left-click on the icon for a structure to tell the engineer to make MORE copies of the structure? This would only work for structures that get up and walk away when completed (like T3 sonar, experimentals, crab eggs)

                                          Left-clicking on the icon for such a structure would tell the engineer to make more copies of the thing in the same place.

                                          That's not exactly the same thing as an infinite queue, but if you queue up 100 czars on the same "footprint" with just 20 clicks that would be more efficient and not very different from being able to do an infinite queue.

                                          Alternatively, a solution to your problem might be a SIM mod: make a new factory type called "experimental factory" that can build experimentals. For example, the factory might cost as much as 30 T3 engineers, and it would have as much build power as 30 t3 engineers and you'd need a t3 engineer to make it. That would be an easy way to allow players to queue up an infinite number of experimental units for construction for big eco games. So you wouldn't need to get into the weeds of making a UI mod.

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                                          • A Offline
                                            Aulex
                                            last edited by

                                            Can you make a UI mod that adds the sheesh sound effect to chat like a chat taunt. Can you also make it audible to all players if they have the UI mod, similar to the emoticon mod.
                                            Here is a sample sound https://www.youtube.com/watch?v=YgT6XABqS5Y

                                            A 1 Reply Last reply Reply Quote 2
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