Need UI Mod? Let me know
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a mod that removes the unnecessary huge borderline from the minimap.
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Edit:
So I've been told that downloading that file and just adding it to that directory didn't work. Don't know why, perhaps during the installation of the mod it adds something to the game.pref file. My mistake, and my apologies if I wasted your time trying this. At least it works on my pc.I know it's been said that the Advanced Strategic Icons mod is getting worked on to be easily customisable, but here's a temporary simple solution for anyone who wants it. Place this .nxt file:
in
C:\ProgramData\FAForever\gamedata
It uses the small versions from the mod of nuke, SMD, TML and TMD. I also took the ACU icon and increased it from about 12x12 pixels to 16x16. It made it blurry due to pixels doing their thing, so I touched it up just now by hand in Gimp to make it crisp again.
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An eco mod which replaces the current eco panel with a graph. Benefit of a graph is you can display predictable trends in your income and storage. Since Eco (baring reclaim from the enemy) is predictable, as are times taken to execute orders, I don't see why a mod can't be made to accurately predict the state of your eco in the future (e.g. 1 min into the future) and display the information in the form of a graph. I know pro players (you know who you are) and average joes (all of us) e-stall all the time, so having a mod which shows you that the order you just que'd up will result in a power stall in 45 seconds should be invaluable.
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That mod idea about not having move commands get converted into a patrol, can that be made please! I'd 100% use that mod always.
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mod that would prevent you from acccidentally canceling your HQ by assisting other factory with the HQ
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I'll look into it Zlo but kinda got a backlog of stuff already. And SCTA things been keeping me busy.
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@Yadle Oh god, THANK YOU for the small version!
I've installed full strategic icons mod from original thread and had a constant thought in my head "what was the point to change all icons? you've successfully made everything indistinguishable junk, just like with original icons" -
Suggestion:
Let me always see the current commands. At the moment we have to hold the shift key. Maybe togglable or something to see it permantly.
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@D06pblH9l Hey no worries, glad it helped someone. Guessing that means you got it to work? Not sure why just placing the .nxt file in that directory doesn't work, but I know going into it once the mod is already installed and deleting the icons you don't want changed, and replacing those you do with the ones (or others) that I uploaded works. I've since changed the TML and TMD back to their original icons as well, but keeping the purple/red outlines that the mod introduces. (Also gave my ACU a cowboy hat for a few games, but decided against keeping that =P.) Here's the file with the updated TML and TMD icons if you want it.
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may i download anvanced strategic icons from other site? dis https://forums.faforever.com/viewtopic.php?t=2740 is not working - error 404 all time i try to open it
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@PapaMi0 try again now. I believe they were having some technical difficulties with links when archiving old forum.
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@Deribus oh, thank you!
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UI mod that stops UI bar going back to build options when you deselect things with buildpower/blueprints from bottom bar.
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Thisis the right link to the old forum post:
https://forums.faforever.com/viewtopic.php?f=41&t=2740You can't download from there,
but this is the latest installer i found:http://faforever.uveso.de/forum/Advanced-Strategic-Icons-mod-installer-3.3.1.zip
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I propose a 'More Hotkeys' UI mod that lets the user press a hotkey/key binding to toggle to additional layouts of hotkeys/key bindings (this concept could be compared to how some people set a key binding on their keyboard that lets them switch to typing with a different alphabet... it basically doubles (or more) the amount of options that can be bound to keys). This UI mod would enable the user to set up the hotkeys/key bindings in the in-game key bindings menu (which would presumably need some adjustments as part of the mod). Doing this would enable both lay users and pros to set up double, triple, quadruple, etc as many easily accessible hotkeys/key bindings. This UI mod would be very useful, especially at higher levels, and could easily become a FAF staple.
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Won't be used, the longer you play the harder it is to switch up your hotkeys. I am really excited to try out the Hotkey Key mod that enables you to bind non conflicting hotkeys to the same key but It;s a lot of work to change your hotkeys and get used to the new set up so ...
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Tagada did you try the hotkey keys mod out yet?
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Not yet, it would require basically a full rework of my hotkeys and that requires a lot of work
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Maybe a mod that allows exps to be infinite built. Idk if its possible from an ui mod but if it is it would make huge eco games alot easier