v213 Update
11 changes, including:
Support for M28 personalities in campaign - to apply M28 personalities to the allied or hostile campaign AI, you can specify in game options (in place of the previous option for applying M28Easy, you now have a selection of the different M28AI personalities). Note that this is likely to be less impactful than in a normal game, since a significant part of the effect of the personalities is how many and what type of factories to build, whereas in campaign missions the AI often has the factories pre-built for it.
Support for experimental PD and AA buildings, including where they need building by SACUs (QUIET+LOUD)
Added in tracking for AirAA kills and deaths to make M28 more cautious if it has taken bad air fights, along with fixing some bugs with tracking gunship and bomber kills and losses
Acknowledgements
c04spoon replay against v211 M28AI (where it failed to beat restorers with its air force)