• More visible direct fire ground hits

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    ResistanceR

    RK's explosions is ranked and way better if we talk about graphics,can't be counted as an UI but still a wonderful mod that might be forgotten or smth,try it,maybe you'll find something new or some other opportunities

  • Hold fire vs buildings during capture order

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    K

    Yeah it's kinda sad sometime, I remember wanting to abuse T2 cybran ACU drop to capture destros. Using the transport weapon to stun the destro, while ACU capture it. But you can't shoot at the unit being captured. I guess ground firing on the spot the destro is might work.

  • Vote to kick system

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    VoodooV

    If you find someone who will code it then we can talk about it. In the mean time you can pm a moderator with a screen shot. We will kick the player for you.

  • Newbie Channel

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    S

    It has been in the client for about 2 years

  • Balance Forum: Recommendation

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    E

    I'm always willing to help test new mods/maps, if you see me in FAF you can always reach out.

  • Tutorial Scenarios

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    T

    The github page tells you how to make them because that was part of your question.

  • New client notification

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    Brutus5000B

    We're slowly force-upgrding people from older version. But a lot of people have really slow internet and are not pleased if I tell them to download 130mb on each minor release.

  • Loading screen

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    Z

    Nowadays the PCs are so strong that you see the loading screen for one second. The time to develop this feature is better invested in other features or to solve bugs.

  • #newbie irc suggestion for a client

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    The_JanitorT

    I want it to ping me when someone chats in the #newbie channel, i want to be informed if something new is being typed.

  • Unofficial tournaments should be allowed on the forums

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    FtXCommandoF

    Feel free. You will get no avatars, you will get no FAF funds, you will get no FAF coverage, you won’t be on the FAF tourney page, and you will get no FAF news coverage.

    Oh yeah I dropped my smiley

    )

  • FAF Spin-off title & Plans to take Supcom to the next level

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    K

    the desire of the players to make the project better for me has always warmed my soul as long as there are people like you, my favorite game will live thanks to you for this. you know when I accidentally found out about this game I was happy thanks to the streamer for that. but what I understood so unfortunately this game will not have a continuation in the form of global changes. to be honest, I like the game in the form in which it is now. the only thing I would like to fix is ​​the number of players and ads to attract new ones. ultimately I believe in the people who are doing this project right now, I am sure that every day it will get better and better. and thanks again for the job!

  • Ranks for everyone

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    FtXCommandoF

    Yes, this basically sounds like a league system which is already nearing implementation.

  • [UI] Show number of units in bay (Carriers etc)

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    BlackJaguarB

    @Emperor_Penguin said in [UI] Show number of units in bay (Carriers etc):

    If carriers could show units in them like air transports do, that would be great.

    Could be , also like air transpoorts, , put each type (wing) of planes in a diferent place when take off
    ?

  • What is a server?

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    DeribusD

    Locking this thread. Question has been answered thoroughly by multiple people.

    If you want assistance with connection issues feel free to ask in the tech forum.

  • Engineering Station / Drone behavior

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    S

    @John73John If your reclaiming something then use your hives to help with that. You may be having issues selecting your drones as it takes some skill to nail the selection just get your actions focused with both your engies and your stations and this issue won't happen. If your unsatisfied with what they're doing then hit stop, or disable them all together.

    Theres only a few buildings that are production holes like your talking about. Just hold shift and set up the orders you want done first then it will land on the sml or smd or nuke or experimental.

  • Player leave freezes unit control

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    S

    patronization aside I pitch lofty goals because it up averages the actual balanced expectations. Since many here are of the doom gloom please up my anti-depressant dose crowd I had to play the opposite.

  • Mode to disable your units leading targets

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  • More informative piled up reclaim indicators

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    T

    I suggest that you use advance reclaim info or other similar UI mods, they increase the font size and change the color of labels for higher value wreck.

  • (A)RAS: reduce nearby building consumption to zero

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    ValkiV

    I'll try to stay out of this stuff in the future, during these lockdowns I don't need additional drama.

    What inspired me are 3 things

    the name: "Resource Allocation System", implies more about allocation than generation mass & power stalls can be fatal, an ACU upgrade that helps you deal with this can be fun RAS is boring and dumb as a 700 rated 1v1 player and Gyle-watcher at least.

    If (2) works out, then having an anti-stall RAS upgrade available at T1 might make it a popular option for beginning players, and pro players that see their opponent preparing massive eco harassment. I will not comment on how it could work, sorry..

  • Patterned fake random

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    L

    Ok, there's a lot wrong here. Randomness is always a good thing in games so games aren't always ending in the same result using the same methods.
    RTS and FPS are apples and tissues, they have no business being compared and many FPS have many random factors involved, the less there are the easier it is to cheat the system in some way (devices are made for CoD that can cancel recoil, introduction of predictable recoil just makes this even easier and even so not using said device.)
    Having a false random is a terrible idea, you can clearly see where your shots are landing with an RTS, the old "my bullets went right through the enemy" thing you get on an FPS becomes a problem very quickly.
    There are no recoil weapons in any game, usually they are called lasers, see TF2 memes on that with the Heavy. This does happen in that game's cheaters too.
    A spread pattern is great for RTS they way a shotgun is in close quarters, you aren't going to be dealing with 1 enemy ever in a proper RTS match AoE & unpredictable shot patterns FTW here on both sides (randomly).
    I personally would like to see a spread pattern added to more units if anything like Strategic Bombers than to turn one into a no skill weapon that anyone can use (see new guns introduced to CoD for this that the majority of players use due to imbalance(s)).
    As with fighting one unit only, using only artillery should not happen an if you are talking about the Fixed t3 or t4 installations, remember that is a half-full map range scout and target = no lose situation = no fun for anyone but the first to build one.
    Randomness working is almost equivalant to luck if it isn't already and pulling off a lucky play or shot just feels satisfying in any game doesn't it?
    I am sorry if i misunderstood anything written above due to any kind of language barriers but this is how I feel on the subject regardless.